using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OverexertStamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OverexertStamina")]
[assembly: AssemblyTitle("OverexertStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace OverexertStamina
{
internal static class GameFontsDebugger
{
internal static void DumpFonts()
{
Font[] array = Resources.FindObjectsOfTypeAll<Font>();
Font[] array2 = array;
foreach (Font val in array2)
{
Plugin.Log.LogInfo((object)("[OverexertStamina] Found game font: " + ((Object)val).name));
}
}
}
internal static class HealthUseUI
{
private static GameObject _canvas;
private static Text _text;
private static Font _gameFont;
private static HealthUseUIController _controller;
public static void ShowUsingHealth()
{
EnsureUI();
_text.text = "Stamina depleted - using health instead!";
((Behaviour)_text).enabled = true;
_controller.StartDisplay();
}
private static void EnsureUI()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_canvas != (Object)null))
{
_canvas = new GameObject("OverexertStamina_UI");
Canvas val = _canvas.AddComponent<Canvas>();
val.renderMode = (RenderMode)0;
_canvas.AddComponent<CanvasScaler>();
_canvas.AddComponent<GraphicRaycaster>();
Object.DontDestroyOnLoad((Object)(object)_canvas);
_controller = _canvas.AddComponent<HealthUseUIController>();
GameObject val2 = new GameObject("OverexertStamina_Text");
val2.transform.SetParent(_canvas.transform, false);
_text = val2.AddComponent<Text>();
_text.font = GetGameFont() ?? Resources.GetBuiltinResource<Font>("Arial.ttf");
_text.fontSize = 28;
_text.alignment = (TextAnchor)4;
((Graphic)_text).color = Color.red;
((Graphic)_text).raycastTarget = false;
RectTransform rectTransform = ((Graphic)_text).rectTransform;
rectTransform.anchorMin = new Vector2(0.5f, 0.8f);
rectTransform.anchorMax = new Vector2(0.5f, 0.8f);
rectTransform.anchoredPosition = Vector2.zero;
rectTransform.sizeDelta = new Vector2(800f, 100f);
((Behaviour)_text).enabled = false;
_controller.SetText(_text);
}
}
private static Font GetGameFont()
{
if ((Object)(object)_gameFont != (Object)null)
{
return _gameFont;
}
Font[] array = Resources.FindObjectsOfTypeAll<Font>();
if (array != null && array.Length != 0)
{
_gameFont = array[0];
Plugin.Log.LogInfo((object)("OverexertStamina: using in-game font '" + ((Object)_gameFont).name + "' for UI."));
return _gameFont;
}
Plugin.Log.LogInfo((object)"OverexertStamina: no in-game font found, using Arial.");
return null;
}
}
internal class HealthUseUIController : MonoBehaviour
{
private Text _text;
private float _timer;
private const float DISPLAY_TIME = 1f;
public void SetText(Text text)
{
_text = text;
}
public void StartDisplay()
{
_timer = 1f;
if ((Object)(object)_text != (Object)null)
{
((Behaviour)_text).enabled = true;
}
}
private void Update()
{
if (!((Object)(object)_text == (Object)null) && ((Behaviour)_text).enabled)
{
_timer -= Time.deltaTime;
if (_timer <= 0f)
{
((Behaviour)_text).enabled = false;
}
}
}
}
internal class OverexertStaminaUI : MonoBehaviour
{
private static OverexertStaminaUI _instance;
private Text _text;
private float _showUntil;
internal static void Init()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
if (!((Object)(object)_instance != (Object)null))
{
GameObject val = new GameObject("OverexertStamina_UI");
Object.DontDestroyOnLoad((Object)(object)val);
_instance = val.AddComponent<OverexertStaminaUI>();
}
}
private void Awake()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
Canvas val = ((Component)this).gameObject.AddComponent<Canvas>();
val.renderMode = (RenderMode)0;
((Component)this).gameObject.AddComponent<CanvasScaler>();
((Component)this).gameObject.AddComponent<GraphicRaycaster>();
GameObject val2 = new GameObject("Text");
val2.transform.SetParent(((Component)this).transform, false);
_text = val2.AddComponent<Text>();
_text.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
_text.fontSize = 32;
_text.alignment = (TextAnchor)1;
((Graphic)_text).color = Color.red;
_text.text = "";
((Behaviour)_text).enabled = false;
RectTransform rectTransform = ((Graphic)_text).rectTransform;
rectTransform.anchorMin = new Vector2(0.5f, 1f);
rectTransform.anchorMax = new Vector2(0.5f, 1f);
rectTransform.pivot = new Vector2(0.5f, 1f);
rectTransform.anchoredPosition = new Vector2(0f, -40f);
}
private void Update()
{
if (!((Object)(object)_text == (Object)null) && Time.unscaledTime > _showUntil)
{
((Behaviour)_text).enabled = false;
}
}
internal static void Show(string message, float seconds = 1.5f)
{
if (!((Object)(object)_instance == (Object)null) && !((Object)(object)_instance._text == (Object)null))
{
_instance._text.text = message;
((Behaviour)_instance._text).enabled = true;
_instance._showUntil = Time.unscaledTime + seconds;
}
}
}
[BepInPlugin("OverexertStamina", "OverexertStamina", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony = null;
public const string Id = "OverexertStamina";
internal static ManualLogSource Log { get; private set; }
public static string Name => "OverexertStamina";
public static string Version => "1.0.0";
private void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("OverexertStamina");
_harmony.PatchAll();
Log.LogInfo((object)"Plugin OverexertStamina is loaded!");
}
}
[HarmonyPatch(typeof(Character), "UseStamina")]
public static class StaminaPatch
{
private const BindingFlags BF = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
private static void Prefix(Character __instance, float usage, bool useBonusStamina)
{
if (!__instance.OutOfStamina())
{
return;
}
object obj = ((object)__instance).GetType().GetField("data", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(__instance);
if (obj != null)
{
FieldInfo field = obj.GetType().GetField("extraStamina", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
float num = (float)field.GetValue(obj);
if (num < 0.05f)
{
field.SetValue(obj, 0.05f);
Plugin.Log.LogInfo((object)"OverexertStamina: topped up extraStamina to 0.05 so action can continue.");
}
}
}
object obj2 = ((object)__instance).GetType().GetField("refs", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(__instance);
if (obj2 == null)
{
Plugin.Log.LogInfo((object)"OverexertStamina: no refs on Character, can't apply injury.");
return;
}
object obj3 = obj2.GetType().GetField("afflictions", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(obj2);
if (obj3 == null)
{
Plugin.Log.LogInfo((object)"OverexertStamina: refs.afflictions is null, can't apply injury.");
return;
}
Type type = obj3.GetType();
Type nestedType = type.GetNestedType("STATUSTYPE", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
if (nestedType == null)
{
Plugin.Log.LogInfo((object)"OverexertStamina: STATUSTYPE enum not found.");
return;
}
object obj4;
try
{
obj4 = Enum.Parse(nestedType, "Injury");
}
catch
{
Plugin.Log.LogInfo((object)"OverexertStamina: could not parse STATUSTYPE.Injury.");
return;
}
MethodInfo method = type.GetMethod("AddStatus", BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[4]
{
nestedType,
typeof(float),
typeof(bool),
typeof(bool)
}, null);
if (method == null)
{
Plugin.Log.LogInfo((object)"OverexertStamina: AddStatus method with (STATUSTYPE, float, bool, bool) not found.");
return;
}
float num2 = 0.05f;
object arg = method.Invoke(obj3, new object[4] { obj4, num2, false, true });
Plugin.Log.LogInfo((object)$"OverexertStamina: stamina was 0, applied injury {num2}, AddStatus returned {arg}.");
HealthUseUI.ShowUsingHealth();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}