The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of DapMeUp v1.0.1
plugins/com.dharsi.dapmeup.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.dharsi.dapmeup")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("com.dharsi.dapmeup")] [assembly: AssemblyTitle("DapMeUp")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace DapMeUp { [BepInPlugin("com.dharsi.dapmeup", "DapMeUp", "1.0.1")] public class DapMeUpPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "Awake")] private static class CharacterAwake { private static void Postfix(Character __instance) { if (customAudio.Length != 0) { soundPlayer = ((Component)__instance).gameObject.AddComponent<SoundPlayer>(); Log.LogInfo((object)"SoundPlayer added!"); } } } [HarmonyPatch(typeof(GUIManager), "Grasp")] private static class PlayDapSFXPatch { private static void Postfix(GUIManager __instance) { if (customAudio.Length != 0) { Log.LogInfo((object)"Calling SoundPlayer"); soundPlayer.Dap(((MonoBehaviourPun)((Component)soundPlayer).gameObject.GetComponent<Character>()).photonView.ViewID); } } } private static string folderPath; internal static AudioClip[] customAudio; internal static SoundPlayer soundPlayer; public const string Id = "com.dharsi.dapmeup"; internal static ManualLogSource Log { get; private set; } public static string Name => "DapMeUp"; public static string Version => "1.0.1"; private void Awake() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loading!")); List<string> list = Directory.GetDirectories(Paths.PluginPath, "assets", SearchOption.AllDirectories).ToList(); if (!list.Any()) { ((BaseUnityPlugin)this).Logger.LogError((object)"Couldn't find assets folder"); return; } folderPath = list[0]; ((BaseUnityPlugin)this).Logger.LogInfo((object)(folderPath + " is the sound path.")); Harmony val = new Harmony("com.dharsi.dapmeup"); val.PatchAll(); LoadAudio(); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } private void LoadAudio() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Invalid comparison between Unknown and I4 //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Invalid comparison between Unknown and I4 Log.LogInfo((object)("Looking for oggs in: " + folderPath)); string[] files = Directory.GetFiles(folderPath, "*.ogg"); if (files.Length == 0) { Log.LogWarning((object)"No ogg file found."); return; } customAudio = (AudioClip[])(object)new AudioClip[files.Length]; for (int i = 0; i < files.Length; i++) { string text = "file://" + files[i]; UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14); try { audioClip.SendWebRequest(); try { while (!audioClip.isDone) { } if ((int)audioClip.result == 2 || (int)audioClip.result == 3) { Log.LogInfo((object)("Failed to load ogg file: " + audioClip.error)); break; } AudioClip content = DownloadHandlerAudioClip.GetContent(audioClip); customAudio[i] = content; Log.LogInfo((object)("Loaded ogg file: " + files[i])); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + ", " + ex.StackTrace)); } } finally { ((IDisposable)audioClip)?.Dispose(); } } } } public class SoundPlayer : MonoBehaviour { private SFX_Instance dapSFX; internal float timeSinceDap; internal bool currentlyDapping; private void Awake() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown dapSFX = ScriptableObject.CreateInstance<SFX_Instance>(); if (DapMeUpPlugin.customAudio.Length == 0) { DapMeUpPlugin.Log.LogError((object)"customAudio length is 0"); return; } dapSFX.clips = (AudioClip[])(object)new AudioClip[DapMeUpPlugin.customAudio.Length]; for (int i = 0; i < dapSFX.clips.Length; i++) { DapMeUpPlugin.Log.LogInfo((object)"appending audio clip"); dapSFX.clips[i] = DapMeUpPlugin.customAudio[i]; } dapSFX.settings = new SFX_Settings { volume = 0.5f, volume_Variation = 0.2f, pitch = 1f, pitch_Variation = 0.1f, spatialBlend = 1f, dopplerLevel = 1f, range = 150f, cooldown = 0.02f, maxInstances_NOT_IMPLEMENTED = 5 }; } private void Update() { if (currentlyDapping) { timeSinceDap += Time.deltaTime; if (timeSinceDap > 1f) { currentlyDapping = false; } } } public void Dap(int photonID) { PlaySoundGlobal(photonID); currentlyDapping = true; timeSinceDap = 0f; } public void PlaySoundGlobal(int photonID) { DapMeUpPlugin.Log.LogInfo((object)("SoundPlayer called with ID " + photonID)); if (currentlyDapping) { DapMeUpPlugin.Log.LogInfo((object)"Already dapping!"); return; } Character val = null; if (Character.GetCharacterWithPhotonID(photonID, ref val)) { SoundPlayer component = ((Component)val).GetComponent<SoundPlayer>(); component.PlaySound(val); } else { DapMeUpPlugin.Log.LogError((object)("Couldn't find Character from photon ID " + photonID)); } } public void PlaySound(Character __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_0026: Unknown result type (might be due to invalid IL or missing references) DapMeUpPlugin.Log.LogInfo((object)"Playing sound!"); SFX_Instance val = dapSFX; if ((Object)val != (Object)null) { val.Play(__instance.Center); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }