Decompiled source of PeakStance v0.2.2

plugins/PeakStance.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Unity.Mathematics;
using UnityEngine;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PeakStance")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.2.2.0")]
[assembly: AssemblyInformationalVersion("0.2.2")]
[assembly: AssemblyProduct("PeakStance")]
[assembly: AssemblyTitle("PeakStance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace PeakStance
{
	public class PeakStanceSetting : FloatSetting, IExposedSetting
	{
		public override void ApplyValue()
		{
			if (!(Math.Truncate(((FloatSetting)this).Value) > (double)Plugin.IdleValue.Value) && !(Math.Truncate(((FloatSetting)this).Value) < (double)Plugin.IdleValue.Value))
			{
				return;
			}
			try
			{
				Plugin.IdleValue.Value = (int)((FloatSetting)this).Value;
				((ConfigEntryBase)Plugin.IdleValue).ConfigFile.Reload();
				CharacterCustomization val = Object.FindObjectOfType<CharacterCustomization>();
				if ((Object)(object)val != (Object)null)
				{
					val.SetRandomIdle();
				}
				Plugin.Log.LogInfo((object)$"Applied setting value: {(int)((FloatSetting)this).Value}");
			}
			catch (Exception arg)
			{
				Plugin.Log.LogInfo((object)$"Attempted to apply value {((FloatSetting)this).Value}, but failed: {arg}");
			}
		}

		protected override float GetDefaultValue()
		{
			return Plugin.IdleValue.Value;
		}

		protected override float2 GetMinMaxValue()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return new float2(0f, 7f);
		}

		public string GetDisplayName()
		{
			return "Idle Stance";
		}

		public string GetCategory()
		{
			return "General";
		}
	}
	internal class SetRandomIdle_Patch
	{
		[HarmonyPatch(typeof(CharacterCustomization), "SetRandomIdle")]
		[HarmonyPrefix]
		private static bool CharacterCustomization_SetRandomIdle(CharacterCustomization __instance)
		{
			PhotonView component = ((Component)__instance).GetComponent<PhotonView>();
			if ((Object)(object)component != (Object)null && component.IsMine)
			{
				((ConfigEntryBase)Plugin.IdleValue).ConfigFile.Reload();
				int value = Plugin.IdleValue.Value;
				component.RPC("SetCharacterIdle_RPC", (RpcTarget)3, new object[1] { value });
				Plugin.Log.LogInfo((object)$"Setting Character Idle to config value: {value}");
				return false;
			}
			return true;
		}
	}
	[BepInPlugin("PeakStance", "PeakStance", "0.2.2")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ConfigEntry<int> IdleValue;

		public const string Id = "PeakStance";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "PeakStance";

		public static string Version => "0.2.2";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Standing is fun, but it's better when you stand on your own terms...");
			IdleValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "IdleValue", 0, "The idle animation index to set (default: 0)\nAnimation Numbers 0-7");
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded config - IdleValue: {IdleValue.Value}");
			try
			{
				Harmony.CreateAndPatchAll(typeof(SetRandomIdle_Patch), (string)null);
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched with Harmony.");
				((MonoBehaviour)this).Invoke("AddCustomSetting", 4f);
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Uh oh! A little whoopsie happened: " + ex.Message));
			}
		}

		private void AddCustomSetting()
		{
			try
			{
				SettingsHandler.Instance.AddSetting((Setting)(object)new PeakStanceSetting());
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Added custom setting.");
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to add setting: " + ex.Message));
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}