The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of PeakStance v0.2.2
plugins/PeakStance.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Unity.Mathematics; using UnityEngine; using Zorro.Settings; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PeakStance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.2.0")] [assembly: AssemblyInformationalVersion("0.2.2")] [assembly: AssemblyProduct("PeakStance")] [assembly: AssemblyTitle("PeakStance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PeakStance { public class PeakStanceSetting : FloatSetting, IExposedSetting { public override void ApplyValue() { if (!(Math.Truncate(((FloatSetting)this).Value) > (double)Plugin.IdleValue.Value) && !(Math.Truncate(((FloatSetting)this).Value) < (double)Plugin.IdleValue.Value)) { return; } try { Plugin.IdleValue.Value = (int)((FloatSetting)this).Value; ((ConfigEntryBase)Plugin.IdleValue).ConfigFile.Reload(); CharacterCustomization val = Object.FindObjectOfType<CharacterCustomization>(); if ((Object)(object)val != (Object)null) { val.SetRandomIdle(); } Plugin.Log.LogInfo((object)$"Applied setting value: {(int)((FloatSetting)this).Value}"); } catch (Exception arg) { Plugin.Log.LogInfo((object)$"Attempted to apply value {((FloatSetting)this).Value}, but failed: {arg}"); } } protected override float GetDefaultValue() { return Plugin.IdleValue.Value; } protected override float2 GetMinMaxValue() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) return new float2(0f, 7f); } public string GetDisplayName() { return "Idle Stance"; } public string GetCategory() { return "General"; } } internal class SetRandomIdle_Patch { [HarmonyPatch(typeof(CharacterCustomization), "SetRandomIdle")] [HarmonyPrefix] private static bool CharacterCustomization_SetRandomIdle(CharacterCustomization __instance) { PhotonView component = ((Component)__instance).GetComponent<PhotonView>(); if ((Object)(object)component != (Object)null && component.IsMine) { ((ConfigEntryBase)Plugin.IdleValue).ConfigFile.Reload(); int value = Plugin.IdleValue.Value; component.RPC("SetCharacterIdle_RPC", (RpcTarget)3, new object[1] { value }); Plugin.Log.LogInfo((object)$"Setting Character Idle to config value: {value}"); return false; } return true; } } [BepInPlugin("PeakStance", "PeakStance", "0.2.2")] public class Plugin : BaseUnityPlugin { internal static ConfigEntry<int> IdleValue; public const string Id = "PeakStance"; internal static ManualLogSource Log { get; private set; } public static string Name => "PeakStance"; public static string Version => "0.2.2"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Standing is fun, but it's better when you stand on your own terms..."); IdleValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "IdleValue", 0, "The idle animation index to set (default: 0)\nAnimation Numbers 0-7"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded config - IdleValue: {IdleValue.Value}"); try { Harmony.CreateAndPatchAll(typeof(SetRandomIdle_Patch), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched with Harmony."); ((MonoBehaviour)this).Invoke("AddCustomSetting", 4f); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Uh oh! A little whoopsie happened: " + ex.Message)); } } private void AddCustomSetting() { try { SettingsHandler.Instance.AddSetting((Setting)(object)new PeakStanceSetting()); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Added custom setting."); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to add setting: " + ex.Message)); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }