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Mimic
Adds a terrifying Mimic that copies player appearance and records voice chat to lure victims.
| Date uploaded | a week ago |
| Version | 2.0.0 |
| Download link | EMOKaMi-Mimic-2.0.0.zip |
| Downloads | 3931 |
| Dependency string | EMOKaMi-Mimic-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Mimic Mod
A psychological horror mod for PEAK that adds a new threat: The Mimic.
Features
The Mimic
- Appearance: The Mimic perfectly copies the appearance (model, color, accessories) of a random player in the lobby.
- Voice Mimicry: The Mimic listens to voice chat and records short clips. It will play these clips back when players are near, creating confusion and paranoia.
- Behavior:
- Stalking: Initially passive, it follows its target from a distance.
- Hostile: After a random duration (1-2 minutes), it reveals its true form (Aggressive Zombie AI) and attacks.
- Recycling: If the Mimic falls too far behind, it vanishes and respawns ahead of the players, targeting a new victim.
Host Settings (F11)
Press F11 to open the configuration menu (Host Only).
- Max Mimics: Limit the number of active Mimics.
- Spawn Interval: Control how often Mimics appear.
- Recycle Distance: Set the distance threshold for Mimic relocation.
Installation
All players in the lobby MUST have this mod installed for voice recording and syncing to work correctly.
Local Testing
- Ensure
Config.Build.user.propspoints to your Thunderstore profile. - Run
dotnet build Mimic/src/Mimic/Mimic.csproj. - Launch game via Mod Manager.
CHANGELOG
Changelog
[0.1.0] - 2026-01-23
Added
- Mimic Monster: A new entity that copies players' appearance and voice.
- Voice Recording: Automatically records nearby players' voice chat.
- Voice Playback: Mimic plays back recorded clips to confuse players.
- Host Settings: F11 Menu to adjust spawn rate, limit, and recycle distance.
- AI Behavior: Passive stalking mode that turns hostile after a delay.
- Recycle System: Automatically repositions Mimic if it falls too far behind.