The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of DanceTillYouDrop v0.1.0
plugins/com.github.Elteeb.DanceTillYouDrop.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Elteeb.DanceTillYouDrop")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.Elteeb.DanceTillYouDrop")] [assembly: AssemblyTitle("ModName")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace DanceTillYouDrop { [BepInPlugin("com.github.Elteeb.DanceTillYouDrop", "DanceTillYouDrop", "0.1.0")] public class Plugin : BaseUnityPlugin { private class Patcher { [HarmonyPatch(typeof(Character), "CreateHelperObjects")] [HarmonyPostfix] public static void CharacterUpdateAnims(Character __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown List<KeyValuePair<AnimationClip, AnimationClip>> list = new List<KeyValuePair<AnimationClip, AnimationClip>>(); AnimatorOverrideController val = new AnimatorOverrideController(); val.runtimeAnimatorController = __instance.refs.animator.runtimeAnimatorController; foreach (AnimationClip item in ((RuntimeAnimatorController)val).animationClips.Where((AnimationClip o) => emotesList.Contains(((Object)o).name))) { AnimationClip val2 = Object.Instantiate<AnimationClip>(item); val2.wrapMode = (WrapMode)2; list.Add(new KeyValuePair<AnimationClip, AnimationClip>(item, val2)); } val.ApplyOverrides((IList<KeyValuePair<AnimationClip, AnimationClip>>)list); __instance.refs.animator.runtimeAnimatorController = (RuntimeAnimatorController)(object)val; } [HarmonyPatch(typeof(CharacterAnimations), "Update")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> CharacterAnimationsUpdateLogic(IEnumerable<CodeInstruction> instructions) { //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Expected O, but got Unknown //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Expected O, but got Unknown List<CodeInstruction> list = instructions.ToList(); int index = 0; int index2 = 0; for (int i = 1; i < list.Count; i++) { if (list[i].operand != null) { if (list[i - 1].opcode == OpCodes.Ldfld && list[i].operand.ToString().Contains("get_deltaTime") && list[i + 1].opcode == OpCodes.Add) { index = i; } if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 0.7f) { index2 = i; break; } } } Log.LogInfo((object)$"DanceTillYouDrop CharacterUpdateLogic found! {list.Count}"); list[index] = new CodeInstruction(OpCodes.Ldc_R4, (object)0f); list[index2] = new CodeInstruction(OpCodes.Ldc_R4, (object)(-1f)); return list; } } public const string Id = "com.github.Elteeb.DanceTillYouDrop"; private static string[] emotesList = new string[10] { "A_Scout_Emote_Dance1", "A_Scout_Emote_Dance2", "A_Scout_Emote_Dance2", "A_Scout_Emote_Nono", "A_Scout_Emote_Panic", "A_Scout_Emote_Salute", "A_Scout_Emote_Shrug", "A_Scout_Emote_Sit", "A_Scout_Emote_Think", "A_Scout_Emote_ThumbsUp" }; public static string Name => "DanceTillYouDrop"; public static string Version => "0.1.0"; internal static ManualLogSource Log { get; private set; } = null; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); Harmony.CreateAndPatchAll(typeof(Patcher), (string)null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }