using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreCustomHats")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+50991cf4e6a7b4d70b9a04ba60966584af1867dc")]
[assembly: AssemblyProduct("MoreCustomHats")]
[assembly: AssemblyTitle("MoreCustomHats")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreCustomHats;
[BepInPlugin("unknown.flarebits-who_up_pea-ing_their_king-moremustommats", "More custom hats", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private class Patcher
{
public static bool CreateHatOption(Customization customization, string name, Texture2D icon)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name))
{
Debug.LogError((object)("[MonAmiral] Trying to add " + name + " a second time."));
return false;
}
CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>();
val.color = Color.white;
((Object)val).name = name;
val.texture = (Texture)(object)icon;
val.type = (Type)50;
val.requiredAchievement = (ACHIEVEMENTTYPE)0;
customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val);
Debug.Log((object)("[MonAmiral] " + name + " added."));
return true;
}
[HarmonyPatch(typeof(PassportManager), "Awake")]
[HarmonyPostfix]
public static void PassportManagerAwakePostfix(PassportManager __instance)
{
Customization component = ((Component)__instance).GetComponent<Customization>();
Debug.Log((object)"[MonAmiral] Adding hat CustomizationOptions.");
for (int i = 0; i < hats.Count; i++)
{
HatEntry hatEntry = hats[i];
CreateHatOption(component, hatEntry.Name, hatEntry.Icon);
}
Debug.Log((object)"[MonAmiral] Done.");
}
[HarmonyPatch(typeof(CharacterCustomization), "Awake")]
[HarmonyPostfix]
public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance)
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0)
.GetChild(2)
.GetChild(0)
.GetChild(0)
.GetChild(1)
.GetChild(1);
Debug.Log((object)$"[MonAmiral] Instanciating hats as children of {child}.");
for (int i = 0; i < hats.Count; i++)
{
GameObject val = Object.Instantiate<GameObject>(hats[i].Prefab, child.position, child.rotation, child);
Renderer componentInChildren = val.GetComponentInChildren<Renderer>();
((Component)componentInChildren).gameObject.SetActive(false);
componentInChildren.material.shader = Shader.Find("W/Character");
__instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren);
}
}
}
public struct HatEntry
{
public string Name;
public GameObject Prefab;
public Texture2D Icon;
public HatEntry(string name, GameObject prefab, Texture2D icon)
{
Name = name;
Prefab = prefab;
Icon = icon;
}
}
public static AssetBundle assetBundle;
public static List<HatEntry> hats;
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("unknown.flarebits-who_up_pea-ing_their_king-moremustommats").PatchAll(typeof(Patcher));
((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk());
}
private static IEnumerator LoadHatsFromDisk()
{
Debug.Log((object)"[MonAmiral] Loading hats from disk.");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string path = Path.Combine(directoryName, "morecustomhats");
Debug.Log((object)("[MonAmiral] Path to AssetBundle: " + path));
AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(path));
yield return createRequest;
assetBundle = createRequest.assetBundle;
Debug.Log((object)"[MonAmiral] AssetBundle loaded.");
hats = new List<HatEntry>();
hats.Add(LoadHat("CALLIEHAT"));
Debug.Log((object)"[MonAmiral] Done!");
}
private static HatEntry LoadHat(string hatName)
{
Debug.Log((object)("[MonAmiral] Loading hat '" + hatName + "'."));
GameObject val = assetBundle.LoadAsset<GameObject>(hatName + "prefab");
if (val == null)
{
Debug.Log((object)"prefab null");
}
else
{
Debug.Log((object)"prefab not null");
}
Texture2D val2 = assetBundle.LoadAsset<Texture2D>(hatName + "icon");
if (val2 == null)
{
Debug.Log((object)"icon null");
}
else
{
Debug.Log((object)"icon not null");
}
Debug.Log((object)$"[MonAmiral] Loaded prefab {val} and texture {val2}");
return new HatEntry(hatName, val, val2);
}
}