BetterPreplacedPitons
Prevents preplaced pitons & pickaxes from breaking. With config!
| Last updated | a day ago |
| Total downloads | 108 |
| Total rating | 0 |
| Categories | World Quality Of Life Client Side Host Only All Clients |
| Dependency string | Gabriel-BetterPreplacedPitons-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
BetterPreplacedPitons
A PEAK mod that changes how preplaced pitons and mesa pickaxes “wear out”.
By default, PEAK has:
- Preplaced rope pitons / rope anchors that slowly time out and detach after enough use.
- Mesa pickaxes (preplaced climb handles) that crack and eventually break after hanging on them.
This mod lets you:
- Make those objects unbreakable (default)
- Or scale how fast they break (slower/faster than vanilla)
- Optionally (OFF by default) ignore the host’s break/detach events locally (client-side persistence / deliberate desync)
What this mod changes
1) Preplaced rope pitons (rope anchors)
In-game these are handled by BreakableRopeAnchor.
- The game maintains a timer (internally
willBreakInTime) that counts down while players are rope-climbing. - When it reaches zero, the rope detaches via a networked RPC.
What the mod does:
- If configured as unbreakable, it prevents the authoritative owner (Photon
IsMine) from ever reaching zero. - If configured with a multiplier, it scales how quickly that timer ticks down while someone is climbing.
2) Mesa pickaxes (preplaced climb handles)
In-game these are handled by ShittyPiton (yep, that’s the actual name).
- The game counts “hang time”, then enters a cracking phase, then breaks via networked RPCs.
What the mod does:
- If configured as unbreakable, it prevents the authoritative owner from progressing to the breaking state.
- If configured with a multiplier, it scales both:
- the hang-time countdown, and
- the crack/break progression.
Multiplayer behavior
Multiplayer-safe by default ✅
By default, this mod is authority-respecting:
- It does not ignore networked break/detach events.
- Everyone stays consistent with what the object owner (usually the host/master client) decides.
Practical effect:
- Host/owner has mod → everyone benefits.
- Only client has mod and host/owner is vanilla → host/owner can still break/detach objects for everyone.
Optional client-side persistence (desync mode) ⚠️
There is a config option to intentionally “detach” from host authority locally:
- Your client ignores certain break/detach RPCs and keeps those objects alive on your side only.
- This is intentional desync. Others may see it broken while you don’t.
- Expect weirdness: visual inconsistency, interaction mismatch, etc.
Installation
- Install BepInEx for PEAK.
- Put
BetterPreplacedPitons.dllinto:BepInEx/plugins/
- Launch the game once to generate config.
- Edit the config in:
BepInEx/config/
Configuration
Meaning of the speed multipliers
Both pitons and pickaxes use the same multiplier semantics:
<= 0→ unbreakable (default is-1)1.0→ vanilla behavior0.5→ 50% slower breaking (lasts 2× longer)2.0→ 2× faster breaking
Config entries
[General]
EnablePreplacedPitons (bool)
- Default:
true - If
false, the mod will not modify preplaced rope pitons at all (fully vanilla for pitons).
PreplacedPitonBreakSpeedMultiplier (float)
- Default:
-1 - Controls how fast preplaced rope pitons “wear out”.
- See Meaning of the speed multipliers above.
EnableMesaPickaxes (bool)
- Default:
true - If
false, the mod will not modify mesa pickaxes at all (fully vanilla for pickaxes).
MesaPickaxeBreakSpeedMultiplier (float)
- Default:
-1 - Controls how fast mesa pickaxes crack/break.
- See Meaning of the speed multipliers above.
[Multiplayer]
ClientSidePersistence (bool)
-
Default:
false -
When
false(default): Multiplayer-safe.- Your client respects host/owner break/detach RPCs.
- No intentional desync.
-
When
true: Client-side persistence / deliberate desync.- Your client ignores certain break/detach RPCs and keeps the objects alive locally.
- Other players may still see them broken/detached.
- Use only if you explicitly want that behavior.
Quick examples
1) Never break anything (default)
EnablePreplacedPitons = true
PreplacedPitonBreakSpeedMultiplier = -1
EnableMesaPickaxes = true
MesaPickaxeBreakSpeedMultiplier = -1
ClientSidePersistence = false
2) Vanilla pitons, unbreakable pickaxes
PreplacedPitonBreakSpeedMultiplier = 1
MesaPickaxeBreakSpeedMultiplier = -1
3) Everything lasts 2× longer
PreplacedPitonBreakSpeedMultiplier = 0.5
MesaPickaxeBreakSpeedMultiplier = 0.5
4) Client-side persistence (desync mode)
ClientSidePersistence = true
Notes / troubleshooting
- After changing config values, a full game restart is safest.
- If PEAK updates and changes internal names/fields, the mod might stop affecting objects or only partially work.
- In multiplayer: for everyone to benefit consistently, the authoritative owner (usually the host/master client) should run the mod.
Happy climbing, nya~ 🐾