using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("miku")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("miku")]
[assembly: AssemblyTitle("miku")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Miku;
[BepInPlugin("Ginja.Miku", "Miku", "1.0.0")]
public class MikuLoader : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Ginja.Miku");
internal static MikuLoader instance;
internal static GameObject MikuModel;
internal static Texture2D bodyTex;
internal static Texture2D faceTex;
internal static Texture2D clothesTex;
internal static Texture2D hairTex;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Miku Model");
if ((Object)(object)instance == (Object)null)
{
instance = this;
harmony.PatchAll();
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "miku");
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!");
return;
}
MikuModel = val.LoadAsset<GameObject>("Miku");
bodyTex = val.LoadAsset<Texture2D>("Body.png");
faceTex = val.LoadAsset<Texture2D>("Face.png");
clothesTex = val.LoadAsset<Texture2D>("Clothes.png");
hairTex = val.LoadAsset<Texture2D>("Hair.png");
if ((Object)(object)MikuModel == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load replacement models!");
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded Miku Model");
}
}
else
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[HarmonyPatch(typeof(BingBong))]
internal class MikuPatch
{
private static readonly ManualLogSource Logger = Logger.CreateLogSource("MikuLoader");
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ReplaceMiku(BingBong __instance)
{
Logger.LogInfo((object)"Starting Loading Proccess");
if ((Object)(object)MikuLoader.MikuModel == (Object)null)
{
Logger.LogError((object)"Miku Model Missing. Using Original Model");
return;
}
Transform val = FindDeepChild(((Component)__instance).transform, "Bing Bong Plush");
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)"Bing Bong Model Not Found");
return;
}
ReplaceBingBong(val, MikuLoader.MikuModel, __instance);
Logger.LogInfo((object)"Model Replaced");
}
private static Transform FindDeepChild(Transform parent, string name)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
foreach (Transform item in parent)
{
Transform val = item;
if (((Object)val).name == name)
{
return val;
}
Transform val2 = FindDeepChild(val, name);
if ((Object)(object)val2 != (Object)null)
{
return val2;
}
}
return null;
}
private static void ReplaceBingBong(Transform oldmodel, GameObject newModelPrefab, BingBong visuals)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(newModelPrefab, oldmodel.parent);
val.transform.SetPositionAndRotation(oldmodel.position, oldmodel.rotation);
val.layer = ((Component)oldmodel).gameObject.layer;
Shader val2 = Shader.Find("W/Peak_Standard");
if ((Object)(object)val2 == (Object)null)
{
Logger.LogError((object)"Shader 'W/Peak_Standard' not found!");
return;
}
Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
foreach (Renderer val3 in componentsInChildren)
{
Material[] materials = val3.materials;
foreach (Material val4 in materials)
{
val4.shader = val2;
}
}
ApplyMikuTextures(val);
val.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
Transform transform = val.transform;
transform.rotation *= Quaternion.Euler(0f, -90f, 0f);
Transform transform2 = val.transform;
transform2.position += new Vector3(0f, -0.5f, 0f);
Object.Destroy((Object)(object)((Component)oldmodel).gameObject);
}
private static void ApplyMikuTextures(GameObject miku)
{
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Expected O, but got Unknown
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Shader.Find("W/Peak_Standard");
string[] array = new string[8] { "Top", "Tie", "Skirt", "HairTies", "Gloves", "Cube", "Boots", "Belt" };
string[] array2 = array;
foreach (string name2 in array2)
{
ApplyToAll(name2, MikuLoader.clothesTex);
}
ApplyToAll("Hair", MikuLoader.hairTex);
Transform obj = FindDeepChild(miku.transform, "Body");
SkinnedMeshRenderer val = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null);
if ((Object)(object)val != (Object)null)
{
Material[] sharedMaterials = ((Renderer)val).sharedMaterials;
if (sharedMaterials.Length != 0)
{
Material val2 = new Material(sharedMaterials[0]);
val2.shader = shader;
val2.SetTexture("_BaseTexture", (Texture)(object)MikuLoader.bodyTex);
val2.SetColor("_BaseColor", Color.white);
val2.SetFloat("_VertexColorAmount", 1f);
sharedMaterials[0] = val2;
}
if (sharedMaterials.Length > 1)
{
Material val3 = new Material(sharedMaterials[1]);
val3.shader = shader;
val3.SetTexture("_BaseTexture", (Texture)(object)MikuLoader.faceTex);
val3.SetColor("_BaseColor", Color.white);
val3.SetFloat("_VertexColorAmount", 1f);
sharedMaterials[1] = val3;
}
((Renderer)val).sharedMaterials = sharedMaterials;
}
void ApplyToAll(string name, Texture2D tex)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
Transform obj2 = FindDeepChild(miku.transform, name);
Renderer val4 = ((obj2 != null) ? ((Component)obj2).GetComponent<Renderer>() : null);
if (!((Object)(object)val4 == (Object)null))
{
Material[] sharedMaterials2 = val4.sharedMaterials;
for (int j = 0; j < sharedMaterials2.Length; j++)
{
Material val5 = new Material(sharedMaterials2[j]);
val5.shader = shader;
val5.SetTexture("_BaseTexture", (Texture)(object)tex);
val5.SetColor("_BaseColor", Color.white);
val5.SetFloat("_VertexColorAmount", 1f);
sharedMaterials2[j] = val5;
}
val4.sharedMaterials = sharedMaterials2;
}
}
}
}