using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Mankirth.LowHealthJesus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1")]
[assembly: AssemblyProduct("com.github.Mankirth.LowHealthJesus")]
[assembly: AssemblyTitle("LowHealthJesus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace LowHealthJesus
{
[BepInPlugin("com.github.Mankirth.LowHealthJesus", "LowHealthJesus", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Character), "Update")]
private class LowHealthPatch
{
[HarmonyPostfix]
private static void PostFix(Character __instance)
{
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
if (!__instance.IsLocal)
{
return;
}
bool flag = __instance.GetMaxStamina() / 1f <= _instance.activationPercentage.Value;
if (_instance.activateOnRunOut.Value && __instance.data.isClimbingAnything)
{
flag = __instance.data.currentStamina / 1f <= _instance.activationPercentage.Value;
}
if (flag && !_isLowHealth && !__instance.data.dead)
{
_isLowHealth = true;
if ((Object)(object)GUIManager.instance.hudCanvas != (Object)null)
{
GameObject val = new GameObject("LowHealthAudioPlayer", new Type[1] { typeof(RectTransform) });
val.transform.SetParent(((Component)GUIManager.instance.hudCanvas).transform);
val.AddComponent<CanvasRenderer>();
_imageFlasher = val.AddComponent<ImageFlasher>();
((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Canvas found and image flasher added.");
}
else
{
((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Find is null.");
}
((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Started playing Fallen Down music.");
}
if ((!flag && _isLowHealth) || (__instance.data.dead && _isLowHealth))
{
_isLowHealth = false;
if ((Object)(object)_imageFlasher != (Object)null)
{
_imageFlasher.destroy = true;
}
((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Stopped playing Fallen Down music. ");
}
}
}
public static Plugin? _instance;
private static AudioSourcePlayer? _audioPlayer;
private static ImageFlasher? _imageFlasher;
private static bool _isLowHealth;
public ConfigEntry<float> activationCooldown;
public ConfigEntry<bool> activateOnRunOut;
[Range(0f, 1f)]
public ConfigEntry<float> activationPercentage;
public const string Id = "com.github.Mankirth.LowHealthJesus";
internal static ManualLogSource Log { get; private set; }
public static string PluginFolderPath { get; private set; }
public static string Name => "LowHealthJesus";
public static string Version => "1.1.1";
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
_instance = this;
PluginFolderPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
Harmony val = new Harmony("com.mankuu.lowHealthJesus.harmony");
val.PatchAll();
activationCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Activation Cooldown", 0f, "The amount of cooldown between image activations (in seconds)");
activationPercentage = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Activation Percentage", 0.25f, "The amount of the full bar your stamina needs to fall under to activate the mod (0-1)");
activateOnRunOut = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggle", "Activate On Stamina Run Out", false, "Also activate the mod when your climbing stamina goes below the threshold");
GameObject val2 = new GameObject("LowHealthManager");
Object.DontDestroyOnLoad((Object)(object)val2);
_audioPlayer = val2.AddComponent<AudioSourcePlayer>();
val2.AddComponent<ImageLoader>();
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
public class ImageLoader : MonoBehaviour
{
[CompilerGenerated]
private sealed class <LoadImages>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ImageLoader <>4__this;
private int <i>5__2;
private string[] <>7__wrap2;
private int <>7__wrap3;
private UnityWebRequest <request>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadImages>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>7__wrap2 = null;
<request>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
ImageLoader imageLoader = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<i>5__2 = 1;
<>7__wrap2 = Directory.GetFiles(Plugin.PluginFolderPath + "\\LowHealthImages");
<>7__wrap3 = 0;
break;
case 1:
<>1__state = -1;
if (<request>5__5.isNetworkError || <request>5__5.isHttpError)
{
Debug.LogError((object)("UnityWebRequest Error: " + <request>5__5.error));
}
else
{
Texture2D content = DownloadHandlerTexture.GetContent(<request>5__5);
if ((Object)(object)content != (Object)null)
{
imageLoader._images.Add(content);
Debug.Log((object)("Successfully loaded Image #" + <i>5__2));
<i>5__2++;
}
else
{
Debug.LogError((object)"Failed to load image from request.");
}
}
<request>5__5 = null;
<>7__wrap3++;
break;
}
if (<>7__wrap3 < <>7__wrap2.Length)
{
string text = <>7__wrap2[<>7__wrap3];
string text2 = "file://" + text;
Debug.Log((object)("Attempting to load image from: " + text2));
<request>5__5 = UnityWebRequestTexture.GetTexture(text2);
<>2__current = <request>5__5.SendWebRequest();
<>1__state = 1;
return true;
}
<>7__wrap2 = null;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static ImageLoader _loaderInstance;
public List<Texture2D> _images = new List<Texture2D>();
private void Awake()
{
_loaderInstance = this;
((MonoBehaviour)this).StartCoroutine(LoadImages());
}
[IteratorStateMachine(typeof(<LoadImages>d__3))]
private IEnumerator LoadImages()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadImages>d__3(0)
{
<>4__this = this
};
}
}
internal class ImageFlasher : MonoBehaviour
{
[CompilerGenerated]
private sealed class <FadeOut>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ImageFlasher <>4__this;
private float <i>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FadeOut>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
ImageFlasher imageFlasher = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
((MonoBehaviour)imageFlasher).StartCoroutine(AudioSourcePlayer._audioInstance.FadeOut());
imageFlasher._image.texture = (Texture)(object)imageFlasher._images[Random.Range(0, imageFlasher._images.Count)];
goto IL_00b6;
case 1:
<>1__state = -1;
goto IL_00b6;
case 2:
{
<>1__state = -1;
<i>5__2 += Time.deltaTime;
break;
}
IL_00b6:
if (((Graphic)imageFlasher._image).color.a > 0f)
{
((Graphic)imageFlasher._image).color = new Color(1f, 1f, 1f, ((Graphic)imageFlasher._image).color.a - Time.deltaTime / imageFlasher.fadeDuration);
<>2__current = null;
<>1__state = 1;
return true;
}
<i>5__2 = 0f;
break;
}
if (<i>5__2 < Plugin._instance.activationCooldown.Value)
{
<>2__current = null;
<>1__state = 2;
return true;
}
if (imageFlasher.destroy)
{
Object.Destroy((Object)(object)((Component)imageFlasher).gameObject);
}
else
{
((Graphic)imageFlasher._image).color = new Color(1f, 1f, 1f, 1f);
((MonoBehaviour)imageFlasher).StartCoroutine(imageFlasher.FadeOut());
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private List<Texture2D> _images;
private RawImage? _image;
private RectTransform? _rect;
public float fadeDuration = 1.75f;
public bool destroy;
private void Awake()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
_rect = ((Component)this).gameObject.GetComponent<RectTransform>();
_image = ((Component)this).gameObject.AddComponent<RawImage>();
_images = ImageLoader._loaderInstance._images;
_rect.anchorMin = Vector2.zero;
_rect.anchorMax = Vector2.one;
_rect.sizeDelta = Vector2.zero;
_rect.anchoredPosition = new Vector2(_rect.sizeDelta.x / 2f, _rect.sizeDelta.y / 2f);
((MonoBehaviour)this).StartCoroutine(FadeOut());
}
[IteratorStateMachine(typeof(<FadeOut>d__6))]
private IEnumerator FadeOut()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FadeOut>d__6(0)
{
<>4__this = this
};
}
}
public class AudioSourcePlayer : MonoBehaviour
{
[CompilerGenerated]
private sealed class <FadeOut>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioSourcePlayer <>4__this;
private float <startVolume>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FadeOut>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
AudioSourcePlayer audioSourcePlayer = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
audioSourcePlayer._audioSource.volume = audioSourcePlayer._originalVolume;
audioSourcePlayer._audioSource.Play();
<startVolume>5__2 = audioSourcePlayer._audioSource.volume;
break;
case 1:
<>1__state = -1;
break;
}
if (audioSourcePlayer._audioSource.volume > 0f)
{
AudioSource audioSource = audioSourcePlayer._audioSource;
audioSource.volume -= <startVolume>5__2 * Time.deltaTime / audioSourcePlayer.fadeDuration;
<>2__current = null;
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadAudio>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioSourcePlayer <>4__this;
private UnityWebRequest <request>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudio>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<request>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
AudioSourcePlayer audioSourcePlayer = <>4__this;
switch (num)
{
default:
return false;
case 0:
{
<>1__state = -1;
string text = Path.Combine(Plugin.PluginFolderPath, "Bell Toll.ogg");
string text2 = "file://" + text;
Debug.Log((object)("Attempting to load audio from: " + text2));
<request>5__2 = UnityWebRequestMultimedia.GetAudioClip(text2, (AudioType)14);
<>2__current = <request>5__2.SendWebRequest();
<>1__state = 1;
return true;
}
case 1:
<>1__state = -1;
if (<request>5__2.isNetworkError || <request>5__2.isHttpError)
{
Debug.LogError((object)("UnityWebRequest Error: " + <request>5__2.error));
}
else
{
AudioClip content = DownloadHandlerAudioClip.GetContent(<request>5__2);
if ((Object)(object)content != (Object)null)
{
audioSourcePlayer._audioSource.clip = content;
Debug.Log((object)"Successfully loaded audio clip!");
}
else
{
Debug.LogError((object)"Failed to get AudioClip from request.");
}
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static AudioSourcePlayer _audioInstance;
private AudioSource _audioSource;
public float fadeDuration = 1.75f;
private float _originalVolume;
private void Awake()
{
_audioInstance = this;
_audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
_audioSource.loop = false;
_originalVolume = 1f;
_audioSource.volume = _originalVolume;
((MonoBehaviour)this).StartCoroutine(LoadAudio());
}
[IteratorStateMachine(typeof(<LoadAudio>d__5))]
private IEnumerator LoadAudio()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudio>d__5(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<FadeOut>d__6))]
public IEnumerator FadeOut()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FadeOut>d__6(0)
{
<>4__this = this
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}