using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;
using YouWishItWasDay;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DonHaveGUID")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+745f0f67c8ae8ff9857db4a8e5c62c603f400d34")]
[assembly: AssemblyProduct("DonHaveGUID")]
[assembly: AssemblyTitle("YouWishItWasDay")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace YouWishItWasDay
{
public class ZombieManager
{
private struct ZombieTimer
{
public GameObject zombie;
public float deathTime;
}
private List<ZombieTimer> _trackingList = new List<ZombieTimer>(500);
private Action<GameObject> _killAction;
public ZombieManager(Action<GameObject> killAction)
{
_killAction = killAction;
}
public void Register(GameObject z, float lifetime)
{
_trackingList.Add(new ZombieTimer
{
zombie = z,
deathTime = Time.time + lifetime
});
}
public void OnUpdate()
{
if (Time.frameCount % 10 != 0)
{
return;
}
float time = Time.time;
for (int num = _trackingList.Count - 1; num >= 0; num--)
{
ZombieTimer zombieTimer = _trackingList[num];
if ((Object)(object)zombieTimer.zombie == (Object)null)
{
RemoveAtFast(num);
}
else if (time >= zombieTimer.deathTime)
{
if (_killAction != null)
{
_killAction(zombieTimer.zombie);
}
RemoveAtFast(num);
}
}
}
private void RemoveAtFast(int index)
{
int num = _trackingList.Count - 1;
if (index != num)
{
_trackingList[index] = _trackingList[num];
}
_trackingList.RemoveAt(num);
}
}
}
namespace ZombieChaos
{
[BepInPlugin("Heroes", "ZombieAtNight", "1.1.1")]
public class ZombiePlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private ConfigEntry<float> spawnInterval;
private ConfigEntry<float> spawnJitter;
private ConfigEntry<int> maxZombies;
private ConfigEntry<int> spawnChance;
private ConfigEntry<int> minSpawnCount;
private ConfigEntry<int> maxSpawnCount;
private ConfigEntry<float> zombieLifetime;
private ConfigEntry<float> spawnDistMin;
private ConfigEntry<float> spawnDistMax;
private ConfigEntry<bool> alwaysSpawns;
private ConfigEntry<bool> EnableZombiePlugin;
private float _nextSpawnTime = 0f;
private readonly HashSet<GameObject> _liveZombies = new HashSet<GameObject>();
private ZombieManager _expirationManager;
private DayNightManager dayNightManager;
private float lastTimeOfDay;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
spawnInterval = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Interval", 60f, "Seconds between spawn attempts");
spawnJitter = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Jitter", 1f, "Random time variance (+/-)");
maxZombies = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MaxZombies", 10, "Maximum simultaneous zombies");
spawnChance = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "SpawnChance", 100, "Chance (0-100) to spawn");
minSpawnCount = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MinSpawnCount", 2, "Min zombies per wave");
maxSpawnCount = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MaxSpawnCount", 4, "Max zombies per wave");
zombieLifetime = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Lifetime", 100f, "Seconds before despawn (5 mins)");
spawnDistMin = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "SpawnDistMin", 3f, "Min distance from player");
spawnDistMax = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "SpawnDistMax", 10f, "Max distance from player");
alwaysSpawns = ((BaseUnityPlugin)this).Config.Bind<bool>("Zombie", "alwaysSpawns", false, "Toggle always spawn zombies, the interval and jitter still apply");
SceneManager.sceneLoaded += OnSceneLoaded;
Log.LogInfo((object)"Zombie Chaos loaded.");
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene s, LoadSceneMode mode)
{
if (((Scene)(ref s)).name == "Title" || ((Scene)(ref s)).name == "Airport")
{
return;
}
dayNightManager = Object.FindObjectOfType<DayNightManager>();
_liveZombies.Clear();
lastTimeOfDay = 0f;
_expirationManager = new ZombieManager(delegate(GameObject go)
{
if ((Object)(object)go != (Object)null)
{
if (_liveZombies.Contains(go))
{
_liveZombies.Remove(go);
}
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.Destroy(go);
}
}
});
}
private void Update()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Title")
{
return;
}
activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Airport" || !PhotonNetwork.InRoom || !PhotonNetwork.IsMasterClient)
{
return;
}
if ((Object)(object)dayNightManager == (Object)null)
{
dayNightManager = Object.FindObjectOfType<DayNightManager>();
if ((Object)(object)dayNightManager == (Object)null)
{
return;
}
}
_liveZombies.RemoveWhere((GameObject z) => (Object)(object)z == (Object)null);
float timeOfDay = dayNightManager.timeOfDay;
if (lastTimeOfDay < 5f && timeOfDay >= 5f)
{
Log.LogInfo((object)"Sun is rising (5 AM). Burning zombies.");
KillAllZombies();
}
if (lastTimeOfDay < 21f && timeOfDay >= 21f)
{
Log.LogInfo((object)"Night has fallen (9 PM). Zombies are waking up.");
_nextSpawnTime = Time.time + 2f;
}
if ((timeOfDay >= 21f || timeOfDay < 5f || alwaysSpawns.Value) && Time.time >= _nextSpawnTime)
{
if (_liveZombies.Count < maxZombies.Value)
{
SpawnZombies();
}
float num = Random.Range(0f - spawnJitter.Value, spawnJitter.Value);
_nextSpawnTime = Time.time + Mathf.Max(5f, spawnInterval.Value + num);
}
lastTimeOfDay = timeOfDay;
_expirationManager.OnUpdate();
}
private void KillAllZombies()
{
foreach (GameObject liveZombie in _liveZombies)
{
if ((Object)(object)liveZombie != (Object)null)
{
PhotonNetwork.Destroy(liveZombie);
}
}
_liveZombies.Clear();
}
public void SpawnZombies()
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(0, 100);
if (num >= spawnChance.Value)
{
return;
}
int num2 = Random.Range(minSpawnCount.Value, maxSpawnCount.Value + 1);
for (int i = 0; i < num2; i++)
{
if (_liveZombies.Count >= maxZombies.Value)
{
break;
}
Vector3 randomPlayerTarget = GetRandomPlayerTarget();
if (default(Vector3) == randomPlayerTarget)
{
break;
}
Vector3 validSpawnPosition = GetValidSpawnPosition(randomPlayerTarget);
GameObject val = null;
string[] array = new string[1] { "MushroomZombie" };
string[] array2 = array;
foreach (string text in array2)
{
try
{
val = PhotonNetwork.Instantiate(text, validSpawnPosition, Random.rotation, (byte)0, (object[])null);
if ((Object)(object)val != (Object)null)
{
break;
}
}
catch
{
}
}
if ((Object)(object)val != (Object)null)
{
_liveZombies.Add(val);
_expirationManager.Register(val, zombieLifetime.Value);
}
}
}
public static Vector3 GetRandomPlayerTarget()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
List<Player> list = (from player in PlayerHandler.GetAllPlayers()
where !player.character.IsGhost && !player.character.isScoutmaster && !player.character.isZombie && !player.character.isBot && !player.character.data.dead && player.character.data.fullyConscious
select player).ToList();
if (list.Count == 0)
{
return default(Vector3);
}
return list[Random.Range(0, list.Count)].character.Center;
}
private Vector3 GetValidSpawnPosition(Vector3 anchor)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
float value = spawnDistMin.Value;
float value2 = spawnDistMax.Value;
RaycastHit val3 = default(RaycastHit);
for (int i = 0; i < 10; i++)
{
Vector2 insideUnitCircle = Random.insideUnitCircle;
Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Random.Range(value, value2);
Vector3 val2 = anchor + new Vector3(val.x, 2f, val.y);
if (Physics.Raycast(val2 + Vector3.up * 5f, Vector3.down, ref val3, 20f, -1, (QueryTriggerInteraction)1))
{
return ((RaycastHit)(ref val3)).point + Vector3.up * 0.1f;
}
}
return anchor + Vector3.forward * value + Vector3.up;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}