using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DonHaveGUID")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+f6f7fc07dec8578d7d19f418ebfe1890e45b7333")]
[assembly: AssemblyProduct("DonHaveGUID")]
[assembly: AssemblyTitle("YouWishItWasDay")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ZombieChaos
{
[BepInPlugin("Heroes", "ZombieAtNight", "1.1.1")]
public class ZombiePlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DespawnAfter>d__22 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GameObject go;
public float seconds;
public ZombiePlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DespawnAfter>d__22(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(seconds);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)go != (Object)null)
{
if (<>4__this._liveZombies.Contains(go))
{
<>4__this._liveZombies.Remove(go);
}
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.Destroy(go);
}
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static ManualLogSource Log;
private ConfigEntry<float> spawnInterval;
private ConfigEntry<float> spawnJitter;
private ConfigEntry<int> maxZombies;
private ConfigEntry<int> spawnChance;
private ConfigEntry<int> minSpawnCount;
private ConfigEntry<int> maxSpawnCount;
private ConfigEntry<float> zombieLifetime;
private ConfigEntry<float> spawnDistMin;
private ConfigEntry<float> spawnDistMax;
private float _nextSpawnTime = 0f;
private readonly HashSet<GameObject> _liveZombies = new HashSet<GameObject>();
private DayNightManager dayNightManager;
private float lastTimeOfDay;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
spawnInterval = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Interval", 60f, "Seconds between spawn attempts");
spawnJitter = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Jitter", 1f, "Random time variance (+/-)");
maxZombies = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MaxZombies", 10, "Maximum simultaneous zombies");
spawnChance = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "SpawnChance", 100, "Chance (0-100) to spawn");
minSpawnCount = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MinSpawnCount", 2, "Min zombies per wave");
maxSpawnCount = ((BaseUnityPlugin)this).Config.Bind<int>("Zombie", "MaxSpawnCount", 4, "Max zombies per wave");
zombieLifetime = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "Lifetime", 100f, "Seconds before despawn (5 mins)");
spawnDistMin = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "SpawnDistMin", 3f, "Min distance from player");
spawnDistMax = ((BaseUnityPlugin)this).Config.Bind<float>("Zombie", "SpawnDistMax", 10f, "Max distance from player");
SceneManager.sceneLoaded += OnSceneLoaded;
Log.LogInfo((object)"Zombie Chaos loaded.");
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene s, LoadSceneMode mode)
{
if (!(((Scene)(ref s)).name == "Title") && !(((Scene)(ref s)).name == "Airport"))
{
dayNightManager = Object.FindObjectOfType<DayNightManager>();
_liveZombies.Clear();
lastTimeOfDay = 0f;
}
}
private void Update()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Title")
{
return;
}
activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "Airport" || !PhotonNetwork.InRoom || !PhotonNetwork.IsMasterClient)
{
return;
}
if ((Object)(object)dayNightManager == (Object)null)
{
dayNightManager = Object.FindObjectOfType<DayNightManager>();
if ((Object)(object)dayNightManager == (Object)null)
{
return;
}
}
_liveZombies.RemoveWhere((GameObject z) => (Object)(object)z == (Object)null);
float timeOfDay = dayNightManager.timeOfDay;
if (lastTimeOfDay < 5f && timeOfDay >= 5f)
{
Log.LogInfo((object)"Sun is rising (5 AM). Burning zombies.");
KillAllZombies();
}
if (lastTimeOfDay < 21f && timeOfDay >= 21f)
{
Log.LogInfo((object)"Night has fallen (9 PM). Zombies are waking up.");
_nextSpawnTime = Time.time + 2f;
}
if ((timeOfDay >= 21f || timeOfDay < 5f) && Time.time >= _nextSpawnTime)
{
if (_liveZombies.Count < maxZombies.Value)
{
SpawnZombies();
}
float num = Random.Range(0f - spawnJitter.Value, spawnJitter.Value);
_nextSpawnTime = Time.time + Mathf.Max(5f, spawnInterval.Value + num);
}
if (timeOfDay < lastTimeOfDay)
{
lastTimeOfDay = timeOfDay;
}
else
{
lastTimeOfDay = timeOfDay;
}
}
private void KillAllZombies()
{
foreach (GameObject liveZombie in _liveZombies)
{
if ((Object)(object)liveZombie != (Object)null)
{
PhotonNetwork.Destroy(liveZombie);
}
}
_liveZombies.Clear();
}
public void SpawnZombies()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(0, 100);
if (num >= spawnChance.Value)
{
return;
}
int num2 = Random.Range(minSpawnCount.Value, maxSpawnCount.Value + 1);
for (int i = 0; i < num2; i++)
{
if (_liveZombies.Count >= maxZombies.Value)
{
break;
}
Log.LogMessage((object)"GetRandomPlayerTarget");
Vector3 randomPlayerTarget = GetRandomPlayerTarget();
if (default(Vector3) == randomPlayerTarget)
{
break;
}
Vector3 validSpawnPosition = GetValidSpawnPosition(randomPlayerTarget);
GameObject val = null;
string[] array = new string[3] { "MushroomZombie", "0_Items/MushroomZombie", "Zombie/MushroomZombie" };
string[] array2 = array;
foreach (string text in array2)
{
try
{
Log.LogMessage((object)"Instantiation zombie");
val = PhotonNetwork.Instantiate(text, validSpawnPosition, Random.rotation, (byte)0, (object[])null);
if ((Object)(object)val != (Object)null)
{
break;
}
}
catch
{
}
}
if ((Object)(object)val != (Object)null)
{
Log.LogMessage((object)"_liveZombies.Add(zombie)");
_liveZombies.Add(val);
((MonoBehaviour)this).StartCoroutine(DespawnAfter(val, zombieLifetime.Value));
}
}
}
public static Vector3 GetRandomPlayerTarget()
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
List<Player> list = (from player in PlayerHandler.GetAllPlayers()
where !player.character.IsGhost && !player.character.isScoutmaster && !player.character.isZombie && !player.character.isBot
select player).ToList();
Log.LogMessage((object)("Number of player found: " + list.Count));
if (list.Count == 0)
{
return default(Vector3);
}
return list[Random.Range(0, list.Count)].character.Center;
}
private Vector3 GetValidSpawnPosition(Vector3 anchor)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
float value = spawnDistMin.Value;
float value2 = spawnDistMax.Value;
RaycastHit val3 = default(RaycastHit);
for (int i = 0; i < 10; i++)
{
Vector2 insideUnitCircle = Random.insideUnitCircle;
Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Random.Range(value, value2);
Vector3 val2 = anchor + new Vector3(val.x, 2f, val.y);
if (Physics.Raycast(val2 + Vector3.up * 5f, Vector3.down, ref val3, 20f, -1, (QueryTriggerInteraction)1))
{
return ((RaycastHit)(ref val3)).point + Vector3.up * 0.1f;
}
}
return anchor + Vector3.forward * value + Vector3.up;
}
[IteratorStateMachine(typeof(<DespawnAfter>d__22))]
private IEnumerator DespawnAfter(GameObject go, float seconds)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DespawnAfter>d__22(0)
{
<>4__this = this,
go = go,
seconds = seconds
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}