using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HuraRevive")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HuraRevive")]
[assembly: AssemblyTitle("HuraRevive")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Hura;
internal static class Log
{
private const string PREFIX = "[Hura] ";
public static void Message(string text)
{
Mod.ModLogger.LogMessage((object)("[Hura] " + text));
}
public static void Warning(string text)
{
Mod.ModLogger.LogWarning((object)("[Hura] " + text));
}
public static void Error(string text)
{
Mod.ModLogger.LogError((object)("[Hura] " + text));
}
}
public class LuggageRevive
{
public static List<Type> SupportedTypes = new List<Type>
{
typeof(Luggage),
typeof(LuggageCursed)
};
[HarmonyPatch(typeof(Luggage), "GetInteractionText")]
[HarmonyPostfix]
internal static void GetInteractionText_Patch(Luggage __instance, ref string __result)
{
if (Settings.ReviveEnabled && IsSupported(__instance) && Character.PlayerIsDeadOrDown())
{
__result = __result + " + " + LocalizedText.GetText("REVIVESCOUTS", true);
}
}
[HarmonyPatch(typeof(Spawner), "SpawnItems")]
[HarmonyPostfix]
internal static void SpawnItems_Patch(Luggage __instance, List<Transform> spawnSpots)
{
if (Settings.ReviveEnabled && IsSupported(__instance) && PhotonNetwork.IsMasterClient && Ascents.canReviveDead)
{
RespawnAllPlayersAtLuggage(__instance);
}
}
private static bool IsSupported(Luggage luggage)
{
return SupportedTypes.Contains(((object)luggage).GetType());
}
private static void RespawnAllPlayersAtLuggage(Luggage luggage)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)luggage).transform.up * 2f;
Vector3 val2 = ((Component)luggage).transform.position + val;
foreach (Character allCharacter in Character.AllCharacters)
{
if (allCharacter.data.dead || allCharacter.data.fullyPassedOut)
{
((MonoBehaviourPun)allCharacter).photonView.RPC("RPCA_ReviveAtPosition", (RpcTarget)0, new object[2]
{
val2,
Settings.ReviveWithMalus
});
}
}
}
}
[BepInPlugin("Peak.Hura.Revive", "HuraRevive", "1.0.0")]
public class Mod : BaseUnityPlugin
{
private const string GUID = "Peak.Hura.Revive";
private const string NAME = "HuraRevive";
private const string VERSION = "1.0.0";
private readonly Harmony _harmony = new Harmony("Peak.Hura.Revive");
private readonly Type[] _patches = new Type[1] { typeof(LuggageRevive) };
internal static Mod Instance { get; private set; }
internal static ManualLogSource ModLogger => ((BaseUnityPlugin)Instance).Logger;
private void Awake()
{
Instance = this;
try
{
Settings.Bind(this);
Patch();
}
catch (Exception ex)
{
Log.Error("Initialization Error: " + ex.Message);
}
}
private void Patch()
{
Type[] patches = _patches;
foreach (Type type in patches)
{
_harmony.PatchAll(type);
}
}
}
internal static class Settings
{
private static ConfigEntry<bool> _enableRevive;
private static ConfigEntry<bool> _reviveWithMalus;
internal static bool ReviveEnabled => _enableRevive.Value;
internal static bool ReviveWithMalus => _reviveWithMalus.Value;
internal static void Bind(Mod mod)
{
_enableRevive = ((BaseUnityPlugin)mod).Config.Bind<bool>("General", "Enable Revive", true, "When enabled, player will revive when a case is opened.");
_reviveWithMalus = ((BaseUnityPlugin)mod).Config.Bind<bool>("General", "Revive With Malus", true, "When enabled, player will revive with the usual revive malus (hunger + curse).");
((BaseUnityPlugin)mod).Config.Save();
}
}