using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Huskslay-NoZombies")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+1c2b969dc5bf136bae5baf8a9a33d77eb6f12446")]
[assembly: AssemblyProduct("Huskslay - No Zombies")]
[assembly: AssemblyTitle("Huskslay-NoZombies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoZombies
{
[BepInPlugin("Huskslay-NoZombies", "Huskslay - No Zombies", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static readonly KeyCode GUIKey = (KeyCode)278;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Patch();
Logger.LogInfo((object)"Plugin Huskslay-NoZombies is loaded!");
}
private void Patch()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("HarmonyPatcher");
val.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Huskslay-NoZombies";
public const string PLUGIN_NAME = "Huskslay - No Zombies";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace NoZombies.Patches
{
[HarmonyPatch(typeof(CharacterAfflictions))]
public class CharacterAfflictionsPatch
{
[HarmonyPrefix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public static bool willZombifyPrefix(ref bool __result)
{
__result = false;
return false;
}
}
[HarmonyPatch(typeof(MushroomZombieSpawner))]
public class MushroomZombieSpawnerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
public static bool StartPrefix(MushroomZombieSpawner __instance)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
Plugin.Logger.LogMessage((object)"No zombies, removing zombie spawner!");
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}