The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of NoZombies v1.0.1
Huskslay-NoZombies.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Huskslay-NoZombies")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+f85b1a6ba48410e460aa9b9fa2f3b5642632cb24")] [assembly: AssemblyProduct("Huskslay - No Zombies")] [assembly: AssemblyTitle("Huskslay-NoZombies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoZombies { [BepInPlugin("Huskslay-NoZombies", "Huskslay - No Zombies", "1.0.1")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static readonly KeyCode GUIKey = (KeyCode)278; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Patch(); Logger.LogInfo((object)"Plugin Huskslay-NoZombies is loaded!"); } private void Patch() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("HarmonyPatcher"); val.PatchAll(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Huskslay-NoZombies"; public const string PLUGIN_NAME = "Huskslay - No Zombies"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace NoZombies.Patches { [HarmonyPatch(typeof(MushroomZombieSpawner))] public class MushroomZombieSpawnerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] public static bool StartPrefix(MushroomZombieSpawner __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); Plugin.Logger.LogMessage((object)"No zombies, removing zombie spawner!"); return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }