The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of AscentDetails v1.0.0
BepInEx/plugins/com.github.hyoelk.AscentDetails.dll
Decompiled 6 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.hyoelk.AscentDetails")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3ccf67a11906a2f7e178ae6185013ad79632674f")] [assembly: AssemblyProduct("com.github.hyoelk.AscentDetails")] [assembly: AssemblyTitle("AscentDetails")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace AscentDetails { [BepInPlugin("com.github.hyoelk.AscentDetails", "AscentDetails", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string Id = "com.github.hyoelk.AscentDetails"; internal static ManualLogSource Log { get; private set; } public static string Name => "AscentDetails"; public static string Version => "1.0.0"; private void Awake() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); BoardingPass.Initialize += new hook_Initialize(BoardingPass_Initialize); } private void BoardingPass_Initialize(orig_Initialize orig, BoardingPass self) { int currentAscent = Ascents.currentAscent; Ascents.currentAscent = -1; self.ascentData.ascents[Ascents.currentAscent + 1].description = "Climbing takes " + getPositivePercentage(1f - Ascents.climbStaminaMultiplier) + " less stamina. Hunger grows " + getPositivePercentage(1f - Ascents.hungerRateMultiplier) + " slower. No time limit."; Ascents.currentAscent = 1; self.ascentData.ascents[Ascents.currentAscent + 1].description = "Fall damage is " + getNegativePercentage(Ascents.fallDamageMultiplier - 1f) + " greater."; Ascents.currentAscent = 2; self.ascentData.ascents[Ascents.currentAscent + 1].description = "Hunger grows " + getNegativePercentage(Ascents.hungerRateMultiplier - 1f) + " faster."; Ascents.currentAscent = 3; self.ascentData.ascents[Ascents.currentAscent + 1].description = "Items have their weight increased by " + printAsRed(Ascents.itemWeightModifier.ToString()) + ", equivalent to an extra apple for every item carried."; Ascents.currentAscent = 5; float num = Ascents.nightColdRate * 100f; float num2 = 1f; while (num < 1f) { num *= 10f; num2 *= 10f; } self.ascentData.ascents[Ascents.currentAscent + 1].description = "While in the night, get " + getNegativePercentage(num / 100f) + " cold every " + printSeconds(num2) + "."; Ascents.currentAscent = 6; self.ascentData.ascents[Ascents.currentAscent + 1].description = " Climbing takes additional " + getNegativePercentage(Ascents.climbStaminaMultiplier - 1f) + " stamina."; orig.Invoke(self); } private string getPositivePercentage(float percentage) { return printAsGreen((percentage * 100f).ToString()) + "%"; } private string getNegativePercentage(float percentage) { return printAsRed((percentage * 100f).ToString()) + "%"; } private string printSeconds(float seconds) { if (seconds < 1f) { return printAsBlue("second"); } return printAsBlue(seconds + " seconds"); } private string printAsGreen(string text) { return "<color=#2DD911>" + text + "</color>"; } private string printAsRed(string text) { return "<color=#EF2E49>" + text + "</color>"; } private string printAsBlue(string text) { return "<color=#2e49ef>" + text + "</color>"; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }