The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of ItemMultiplier v1.1.0
ItemMultiplierMod.dll
Decompiled 3 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.peak.itemmultiplier", "Item Multiplier Mod", "1.1.0")] [BepInProcess("PEAK.exe")] public class ItemMultiplierMod : BaseUnityPlugin { public static ManualLogSource Log; public static ConfigEntry<float> ItemMultiplier; public static ConfigEntry<bool> EnableLuggage; public static ConfigEntry<bool> EnableRespawnChest; public static ConfigEntry<bool> EnableBerryBush; public static ConfigEntry<bool> EnableBerryVine; public static ConfigEntry<bool> EnableGroundSpawner; private void Awake() { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; ItemMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ItemMultiplier", 2f, "Item spawn multiplier (2.0 = 2x items, 5.0 = 5x items)"); EnableLuggage = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawner Types", "EnableLuggage", true, "Enable multiplier for Luggage (chests)"); EnableRespawnChest = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawner Types", "EnableRespawnChest", false, "Enable multiplier for RespawnChest"); EnableBerryBush = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawner Types", "EnableBerryBush", false, "Enable multiplier for BerryBush"); EnableBerryVine = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawner Types", "EnableBerryVine", false, "Enable multiplier for BerryVine"); EnableGroundSpawner = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawner Types", "EnableGroundSpawner", false, "Enable multiplier for GroundPlaceSpawner"); new Harmony("com.peak.itemmultiplier").PatchAll(); Log.LogInfo((object)$"Item Multiplier Mod v1.1.0 loaded! Multiplier: {ItemMultiplier.Value}x"); Log.LogInfo((object)$"Enabled: Luggage={EnableLuggage.Value}, RespawnChest={EnableRespawnChest.Value}, Berry={EnableBerryBush.Value}/{EnableBerryVine.Value}, Ground={EnableGroundSpawner.Value}"); } public static bool IsMultiplierEnabled(Spawner spawner) { string name = ((object)spawner).GetType().Name; switch (name) { case "Luggage": return EnableLuggage.Value; case "RespawnChest": return EnableRespawnChest.Value; case "BerryBush": return EnableBerryBush.Value; case "BerryVine": return EnableBerryVine.Value; case "GroundPlaceSpawner": return EnableGroundSpawner.Value; default: Log.LogInfo((object)("[" + name + "] Unknown spawner type, multiplier disabled")); return false; } } } [HarmonyPatch(typeof(Spawner), "SpawnItems")] public static class SpawnerPatch { public static bool Prefix(Spawner __instance, List<Transform> spawnSpots, ref List<PhotonView> __result) { //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) string name = ((object)__instance).GetType().Name; if (!ItemMultiplierMod.IsMultiplierEnabled(__instance)) { ItemMultiplierMod.Log.LogInfo((object)("[" + name + "] Multiplier disabled, using original spawn")); return true; } ItemMultiplierMod.Log.LogInfo((object)$"[{name}] Multiplier enabled, applying {ItemMultiplierMod.ItemMultiplier.Value}x"); __result = new List<PhotonView>(); if (!PhotonNetwork.IsMasterClient) { return false; } if (spawnSpots.Count == 0) { return false; } MethodInfo method = typeof(Spawner).GetMethod("GetObjectsToSpawn", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo field = typeof(Spawner).GetField("canRepeatSpawns", BindingFlags.Instance | BindingFlags.Public); FieldInfo field2 = typeof(Spawner).GetField("centerItemsVisually", BindingFlags.Instance | BindingFlags.Public); FieldInfo? field3 = typeof(Spawner).GetField("spawnUpTowardsTarget", BindingFlags.Instance | BindingFlags.Public); bool flag = (bool)field.GetValue(__instance); bool flag2 = (bool)field2.GetValue(__instance); Transform val = (Transform)field3.GetValue(__instance); float value = ItemMultiplierMod.ItemMultiplier.Value; int num = Mathf.RoundToInt((float)spawnSpots.Count * value); ItemMultiplierMod.Log.LogInfo((object)$"[{name}] Spawning {num} items (original: {spawnSpots.Count}, multiplier: {value}x)"); List<GameObject> list = (List<GameObject>)method.Invoke(__instance, new object[2] { num, flag }); for (int i = 0; i < num && i < list.Count; i++) { if (!((Object)(object)list[i] == (Object)null)) { Transform val2 = spawnSpots[i % spawnSpots.Count]; Vector3 val3 = val2.position; if (i >= spawnSpots.Count) { val3 += new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(0f, 0.2f), Random.Range(-0.5f, 0.5f)); } Item component = PhotonNetwork.InstantiateItemRoom(((Object)list[i]).name, val3, val2.rotation).GetComponent<Item>(); __result.Add(((Component)component).GetComponent<PhotonView>()); if ((Object)(object)val != (Object)null) { Transform transform = ((Component)component).transform; Vector3 val4 = val.position - ((Component)component).transform.position; transform.up = ((Vector3)(ref val4)).normalized; } if (flag2) { Vector3 val5 = val2.position - component.Center(); Transform transform2 = ((Component)component).transform; transform2.position += val5; } if ((Object)(object)component != (Object)null) { ((Component)component).GetComponent<PhotonView>().RPC("SetKinematicRPC", (RpcTarget)3, new object[3] { true, ((Component)component).transform.position, ((Component)component).transform.rotation }); } } } return false; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] public class IgnoresAccessChecksToAttribute : Attribute { public string AssemblyName { get; } public IgnoresAccessChecksToAttribute(string assemblyName) { AssemblyName = assemblyName; } } }