The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of HarderZombies v1.0.0
plugins/HarderZombies.dll
Decompiled 4 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HarderZombies")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("HarderZombies")] [assembly: AssemblyTitle("HarderZombies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("HarderZombies", "HarderZombies", "1.0.0")] public class ZombieRevertMod : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("HarderZombies"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Applying Zombie Revert Patches..."); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Zombie Revert Patches Applied!"); } } [HarmonyPatch(typeof(MushroomZombie))] public class MushroomZombiePatcher { [HarmonyPatch("Awake")] [HarmonyPostfix] public static void RevertZombieStatsPatch(MushroomZombie __instance) { __instance.lungeRecoveryTime = 2f; __instance.distanceBeforeWakeup = 70f; __instance.zombieSprintDistance = 30f; } [HarmonyPatch("WalkTowards")] [HarmonyPrefix] public static void IncreaseWalkSpeedPatch(ref float mult) { mult *= 1.25f; } [HarmonyPatch("ClimbTowards")] [HarmonyPrefix] public static void IncreaseClimbSpeedPatch(ref float mult) { mult *= 1.15f; } } [HarmonyPatch(typeof(MushroomZombieSpawner))] public class MushroomZombieSpawnerPatcher { [HarmonyPatch("Start")] [HarmonyPrefix] public static bool RevertSpawnerLogicPatch(MushroomZombieSpawner __instance) { if (!ZombieManager.Instance.spawners.Contains(__instance)) { ZombieManager.Instance.spawners.Add(__instance); } return false; } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] public class ZombieManagerPatcher { [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPostfix] public static void IncreaseMaxZombiesPatch(ZombieManager __result) { __result.maxActiveZombies = 20; } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }