The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of HangingOn v2.1.0
plugins/com.github.JJplayz565.HangingOn.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.JJplayz565.HangingOn")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("2.1.0.0")] [assembly: AssemblyInformationalVersion("2.1.0")] [assembly: AssemblyProduct("com.github.JJplayz565.HangingOn")] [assembly: AssemblyTitle("HangingOn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace HangingOn { [BepInPlugin("com.github.JJplayz565.HangingOn", "HangingOn", "2.1.0")] public class Plugin : BaseUnityPlugin { public const string Id = "com.github.JJplayz565.HangingOn"; internal static ManualLogSource Log { get; private set; } internal static HangingOnConfig BoundConfig { get; private set; } public static string Name => "HangingOn"; public static string Version => "2.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); BoundConfig = new HangingOnConfig(((BaseUnityPlugin)this).Config); Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); } } internal class HangingOnConfig { public readonly ConfigEntry<bool> noDeath; public readonly ConfigEntry<float> timerSpeed; public HangingOnConfig(ConfigFile config) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown noDeath = config.Bind<bool>("General", "NoDeathTimer", false, new ConfigDescription("The death timer doesn't count down. You will not die unless you give up.", (AcceptableValueBase)(object)new AcceptableValueList<bool>(new bool[2] { true, false }), Array.Empty<object>())); timerSpeed = config.Bind<float>("General", "DeathTimerSpeed", 2f, new ConfigDescription("If NoDeathTimer is false, this sets how long the death timer is in minutes. Game default is 1", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, float.MaxValue), Array.Empty<object>())); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }