using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using Zorro.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SettingsExtender")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("Settings Extender")]
[assembly: AssemblyTitle("SettingsExtender")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SettingsExtender
{
[BepInPlugin("SettingsExtender", "Settings Extender", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private GameObject buttonSrc;
private Coroutine updateTabsRoutine;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin SettingsExtender is loaded!");
}
private void Start()
{
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if (updateTabsRoutine != null)
{
((MonoBehaviour)this).StopCoroutine(updateTabsRoutine);
updateTabsRoutine = null;
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (updateTabsRoutine != null)
{
((MonoBehaviour)this).StopCoroutine(updateTabsRoutine);
updateTabsRoutine = null;
}
updateTabsRoutine = ((MonoBehaviour)this).StartCoroutine(UpdateTabs(scene));
}
private IEnumerator UpdateTabs(Scene scene)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Logger.LogInfo((object)("Scene loadeeeed: " + ((Scene)(ref scene)).name));
while ((Object)(object)buttonSrc == (Object)null)
{
List<SettingsTABSButton> buttons = FindAllInScene(scene);
if (buttons.Count != 0)
{
buttonSrc = ((Component)buttons[0]).gameObject;
}
yield return (object)new WaitForSeconds(0.05f);
}
if (!((Object)(object)buttonSrc != (Object)null))
{
yield break;
}
Logger.LogInfo((object)"Found TABS/General");
foreach (var (name, category) in SettingsRegistry.GetPages())
{
Logger.LogInfo((object)$"Creating {name} with category {category}");
GameObject newButton = Object.Instantiate<GameObject>(buttonSrc, buttonSrc.transform.parent);
SettingsTABSButton tabsButton = newButton.GetComponent<SettingsTABSButton>();
tabsButton.category = category;
((TMP_Text)((TAB_Button)tabsButton).text).text = name;
}
}
public static List<SettingsTABSButton> FindAllInScene(Scene scene)
{
List<SettingsTABSButton> list = new List<SettingsTABSButton>();
GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
foreach (GameObject val in rootGameObjects)
{
SettingsTABSButton[] componentsInChildren = val.GetComponentsInChildren<SettingsTABSButton>();
list.AddRange(componentsInChildren);
}
return list;
}
}
public class SettingsRegistry
{
internal static Dictionary<string, SettingsCategory> nameToCategoryId = new Dictionary<string, SettingsCategory>();
public static void Register(string name)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if (!nameToCategoryId.ContainsKey(name))
{
SettingsCategory val = Enum.GetValues(typeof(SettingsCategory)).Cast<SettingsCategory>().Max();
if (nameToCategoryId.Count != 0)
{
val = nameToCategoryId.Values.Max();
}
nameToCategoryId[name] = (SettingsCategory)(val + 1);
}
}
public static string GetPageId(string name)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
SettingsCategory val = nameToCategoryId[name];
return ((object)(SettingsCategory)(ref val)).ToString();
}
public static Dictionary<string, SettingsCategory> GetPages()
{
return nameToCategoryId;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SettingsExtender";
public const string PLUGIN_NAME = "Settings Extender";
public const string PLUGIN_VERSION = "0.0.1";
}
}