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Coconut Klonk
Changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Works on all clients, so anyone can hear it when triggered!
| Date uploaded | 3 months ago |
| Version | 1.0.6 |
| Download link | Jackster-Coconut_Klonk-1.0.6.zip |
| Downloads | 3212 |
| Dependency string | Jackster-Coconut_Klonk-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
CoconutKlonk
Features:
This mod changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Though functionally indifferent to the stock sound, now comes with 100% more comedic effect!
Customization
To change or add sounds (maximum of 10) to the bonking interaction, add (.wav format) files to the Coconut_SFX folder. Any additional sound files added over that amount will be read, but not loaded.
CHANGELOG
Changelog
1.0.6:
- Resolved issue where KLONK! SFX was only playing on the host for multiplayer instances.
- KLONK! SFX now triggers on all clients and can be triggered by anyone, not just the host.
- Added PhotonNetwork event for added reliability in cross-client performance, where the coconut object is destroyed.
1.0.5:
- Resolved issue where KLONK! SFX was playing when coconut was thrown and/or broken against the ground.
1.0.4:
- Resolved issue in multiplayer instances where sound refused to play entirely.
- Reworked SFX replacement & Bonk Harmony Patch code to no longer rely on custom RPCs for SFX playback trigger; now replaces sounds locally.
1.0.3:
- Updated website URL.
1.0.2:
- Mod now correctly shows log when correctly loaded, instead of showing no logs at all after SO creation.
- Bonk SFX now isolated to coconut, to avoid overwriting of other bonkable item SFX. (Item ID 36)
- Comment credits for tech. support members from Peak Modding Discord. (.chofo, monsieurmeh, kirsho & atomictyler)
1.0.1:
- Reworked SFX loading code to be comletely asynchronous, loading SFX quicker in parallel.
- Adjusted RPC call on coconut to address destroyed item stopping SFX on coconut hit; addressing shared issue with starting point mod's code.
- Dedicated SFX directory now compiles with the mod for easy organization!
Initial Release**:
- Added Coconut Klonk! sound as replacement for default coconut bonk sound file.
- Starting point code & references based off WitherStyle - BadToTheBonk || https://thunderstore.io/c/peak/p/Witherstyle/BadToTheBonk/