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Jackster-Coconut_Klonk-1.0.6 icon

Coconut Klonk

Changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Works on all clients, so anyone can hear it when triggered!

Date uploaded 3 months ago
Version 1.0.6
Download link Jackster-Coconut_Klonk-1.0.6.zip
Downloads 3212
Dependency string Jackster-Coconut_Klonk-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

CoconutKlonk

Features:


This mod changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Though functionally indifferent to the stock sound, now comes with 100% more comedic effect!

Customization


To change or add sounds (maximum of 10) to the bonking interaction, add (.wav format) files to the Coconut_SFX folder. Any additional sound files added over that amount will be read, but not loaded.

CHANGELOG

Changelog


1.0.6:


  • Resolved issue where KLONK! SFX was only playing on the host for multiplayer instances.
    • KLONK! SFX now triggers on all clients and can be triggered by anyone, not just the host.
  • Added PhotonNetwork event for added reliability in cross-client performance, where the coconut object is destroyed.

1.0.5:


  • Resolved issue where KLONK! SFX was playing when coconut was thrown and/or broken against the ground.

1.0.4:


  • Resolved issue in multiplayer instances where sound refused to play entirely.
  • Reworked SFX replacement & Bonk Harmony Patch code to no longer rely on custom RPCs for SFX playback trigger; now replaces sounds locally.

1.0.3:


  • Updated website URL.

1.0.2:


  • Mod now correctly shows log when correctly loaded, instead of showing no logs at all after SO creation.
  • Bonk SFX now isolated to coconut, to avoid overwriting of other bonkable item SFX. (Item ID 36)
  • Comment credits for tech. support members from Peak Modding Discord. (.chofo, monsieurmeh, kirsho & atomictyler)

1.0.1:


  • Reworked SFX loading code to be comletely asynchronous, loading SFX quicker in parallel.
  • Adjusted RPC call on coconut to address destroyed item stopping SFX on coconut hit; addressing shared issue with starting point mod's code.
  • Dedicated SFX directory now compiles with the mod for easy organization!

Initial Release**: