The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of WIPChainedTogether v0.1.0
plugins/ChainedTogether.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ChainedTogether")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("ChainedTogether")] [assembly: AssemblyTitle("ChainedTogether")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace ChainedTogether { [BepInPlugin("ChainedTogether", "ChainedTogether", "0.1.0")] public class ChainedTogether : BaseUnityPlugin { public const string Id = "ChainedTogether"; internal static ManualLogSource Log { get; private set; } public static string Name => "ChainedTogether"; public static string Version => "0.1.0"; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("com.github.JelyMe314.ChainedTogether"); val.PatchAll(typeof(PlayerPatches)); Log.LogInfo((object)"ChainedTogether is loaded!"); } } [HarmonyPatch(typeof(Character), "Awake")] public static class PlayerPatches { [HarmonyPostfix] public static void AwakePatch(Character __instance) { ChainedTogether.Log.LogInfo((object)"Starting Patch"); if ((Object)(object)((Component)__instance).GetComponent<ChainedTogetherComponent>() == (Object)null) { ((Component)__instance).gameObject.AddComponent<ChainedTogetherComponent>(); ChainedTogether.Log.LogInfo((object)("ChainedTogetherComponent added to: " + ((Object)__instance).name)); } } } public class ChainedTogetherComponent : MonoBehaviourPun { public Character character; public List<Character> connectedCharacters; public float lastCheckTime = -1f; public void Start() { character = ((Component)this).GetComponent<Character>(); connectedCharacters = new List<Character>(); connectedCharacters.Append(character); } public void Update() { if (!(lastCheckTime + 1f < Time.time)) { return; } Character[] array = Object.FindObjectsByType<Character>((FindObjectsSortMode)0); if (connectedCharacters.SequenceEqual(array)) { return; } Character[] array2 = array; foreach (Character val in array2) { if (!connectedCharacters.Contains(val) && !((Object)(object)val == (Object)(object)character)) { ChainedTogether.Log.LogInfo((object)("Connecting characters: " + val.characterName + " and " + character.characterName)); SpringJoint val2 = ((Component)character).gameObject.AddComponent<SpringJoint>(); ((Joint)val2).connectedBody = ((Component)val).GetComponent<Rigidbody>(); val2.maxDistance = 10f; val2.minDistance = 10f; val2.spring = 10f; val2.damper = 2f; connectedCharacters.Append(val); } } lastCheckTime = Time.time; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }