using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.joberggg.jobergshatemporium")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("4.0.0.0")]
[assembly: AssemblyInformationalVersion("4.0.0")]
[assembly: AssemblyProduct("com.github.joberggg.jobergshatemporium")]
[assembly: AssemblyTitle("JobergsHatEmporium")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("4.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace JobergsHatEmporium
{
[BepInPlugin("joberggg.JobergsHatEmporium", "Joberg's Hat Emporium", "5.0.0")]
public class Plugin : BaseUnityPlugin
{
private class Patcher
{
private static readonly int SkinColor = Shader.PropertyToID("_SkinColor");
private static PlayerCustomizationDummy lastModifiedDummy;
public static bool CreateHatOption(Customization customization, string name, Texture2D icon)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
string name2 = name;
if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name2))
{
Debug.LogError((object)("[Joberg] Trying to add " + name2 + " a second time."));
return false;
}
CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>();
val.color = Color.white;
((Object)val).name = name2;
val.texture = (Texture)(object)icon;
val.type = (Type)50;
val.requiredAchievement = (ACHIEVEMENTTYPE)0;
customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val);
Debug.Log((object)("[Joberg] " + name2 + " added."));
return true;
}
[HarmonyPatch(typeof(PassportManager), "Awake")]
[HarmonyPostfix]
public static void PassportManagerAwakePostfix(PassportManager __instance)
{
Customization component = ((Component)__instance).GetComponent<Customization>();
Debug.Log((object)"[Joberg] Adding PassportManager CustomizationOptions.");
Texture2D icon = assetBundle.LoadAsset<Texture2D>("Assets/Passport_Dummy.png");
for (int i = 0; i < component.fits.Length; i++)
{
if (component.fits[i].overrideHat)
{
while (component.hats.Length - 1 < component.fits[i].overrideHatIndex)
{
CreateHatOption(component, $"Dummy#{component.hats.Length}", icon);
}
}
}
for (int j = 0; j < hats.Count; j++)
{
HatEntry hatEntry = hats[j];
CreateHatOption(component, hatEntry.Name, hatEntry.Icon);
}
Debug.Log((object)"[Joberg] Done.");
}
[HarmonyPatch(typeof(CharacterCustomization), "Awake")]
[HarmonyPostfix]
public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)__instance.refs).transform.Find("Armature/Hip/Mid/AimJoint/Torso/Head/Hat");
List<Renderer> list = new List<Renderer>(__instance.refs.playerHats);
Debug.Log((object)$"[Joberg] Instanciating CharacterCustomization hats as children of {__instance} / {val}.");
for (int i = 0; i < hats.Count; i++)
{
HatEntry hatEntry = hats[i];
GameObject val2 = Object.Instantiate<GameObject>(hatEntry.Prefab, val.position, val.rotation, val);
SetLayerRecursively(val2.transform, ((Component)val).gameObject.layer);
Renderer componentInChildren = val2.GetComponentInChildren<Renderer>();
((Component)componentInChildren).gameObject.SetActive(false);
for (int j = 0; j < componentInChildren.materials.Length; j++)
{
componentInChildren.materials[j].shader = Shader.Find("W/Character");
}
Debug.Log((object)$"[Joberg] CharacterCustomization Hats[{list.Count}] = {hatEntry.Name}");
__instance.refs.AllRenderers = CollectionExtensions.AddToArray<Renderer>(__instance.refs.AllRenderers, componentInChildren);
list.Add(componentInChildren);
}
__instance.refs.playerHats = list.ToArray();
}
[HarmonyPatch(typeof(PlayerCustomizationDummy), "UpdateDummy")]
[HarmonyPrefix]
public static void PlayerCustomizationDummyUpdateDummyPrefix(PlayerCustomizationDummy __instance)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance == (Object)(object)lastModifiedDummy)
{
return;
}
lastModifiedDummy = __instance;
Transform val = ((Component)__instance.refs).transform.Find("Armature/Hip/Mid/AimJoint/Torso/Head/Hat");
List<Renderer> list = new List<Renderer>(__instance.refs.playerHats);
Debug.Log((object)$"[Joberg] Instanciating PlayerCustomizationDummy hats as children of {__instance} / {val}.");
for (int i = 0; i < hats.Count; i++)
{
HatEntry hatEntry = hats[i];
GameObject val2 = Object.Instantiate<GameObject>(hatEntry.Prefab, val.position, val.rotation, val);
SetLayerRecursively(val2.transform, ((Component)val).gameObject.layer);
Renderer componentInChildren = val2.GetComponentInChildren<Renderer>();
((Component)componentInChildren).gameObject.SetActive(false);
for (int j = 0; j < componentInChildren.materials.Length; j++)
{
componentInChildren.materials[j].shader = Shader.Find("W/Character");
}
Debug.Log((object)$"[Joberg] PlayerCustomizationDummy Hats[{__instance.refs.playerHats.Length}] = {hatEntry.Name}");
list.Add(componentInChildren);
}
__instance.refs.playerHats = list.ToArray();
}
[HarmonyPatch(typeof(CharacterCustomization), "OnPlayerDataChange")]
[HarmonyPostfix]
public static void CharacterCustomizationOnPlayerDataChangePostFix(CharacterCustomization __instance, ref PersistentPlayerData playerData)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance.refs.PlayerRenderers[0] == (Object)null)
{
return;
}
int num = playerData.customizationData.currentSkin;
if (__instance.useDebugColor)
{
num = __instance.debugColorIndex;
}
Color color = Singleton<Customization>.Instance.skins[num].color;
for (int i = 0; i < __instance.refs.playerHats.Length; i++)
{
for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++)
{
__instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color);
}
}
}
[HarmonyPatch(typeof(PlayerCustomizationDummy), "SetPlayerColor")]
[HarmonyPostfix]
public static void PlayerCustomizationDummySetPlayerColorPostFix(PlayerCustomizationDummy __instance, ref int index)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
if (index > Singleton<Customization>.Instance.skins.Length)
{
return;
}
Color color = Singleton<Customization>.Instance.skins[index].color;
for (int i = 0; i < __instance.refs.playerHats.Length; i++)
{
for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++)
{
__instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color);
}
}
}
}
public struct HatEntry
{
public string Name;
public GameObject Prefab;
public Texture2D Icon;
public string ShaderName;
public HatEntry(string name, GameObject prefab, Texture2D icon, string shaderName)
{
Name = name;
Prefab = prefab;
Icon = icon;
ShaderName = shaderName;
}
}
[CompilerGenerated]
private sealed class <LoadHatsFromDisk>d__4 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
private AssetBundleCreateRequest <createRequest>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadHatsFromDisk>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<createRequest>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
{
<>1__state = -1;
Debug.Log((object)"[Joberg] Loading hats from disk.");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "JobergsHatEmporium");
Debug.Log((object)("[Joberg] Path to AssetBundle: " + text));
<createRequest>5__2 = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text));
<>2__current = <createRequest>5__2;
<>1__state = 1;
return true;
}
case 1:
<>1__state = -1;
assetBundle = <createRequest>5__2.assetBundle;
Debug.Log((object)"[Joberg] AssetBundle loaded.");
hats = new List<HatEntry>();
hats.Add(LoadHat("jobergcap"));
hats.Add(LoadHat("juliocap"));
hats.Add(LoadHat("nadine"));
hats.Add(LoadHat("sunder"));
hats.Add(LoadHat("ansgar"));
hats.Add(LoadHat("totoro"));
hats.Add(LoadHat("miku"));
hats.Add(LoadHat("bignosebug"));
hats.Add(LoadHat("mott"));
hats.Add(LoadHat("darwin"));
hats.Add(LoadHat("gumball"));
hats.Add(LoadHat("ironmouse"));
hats.Add(LoadHat("kris"));
hats.Add(LoadHat("noelle"));
hats.Add(LoadHat("ralsei"));
hats.Add(LoadHat("ralseihat"));
hats.Add(LoadHat("susie"));
hats.Add(LoadHat("spamton"));
hats.Add(LoadHat("tenna"));
hats.Add(LoadHat("steaz"));
hats.Add(LoadHat("moonbtch"));
hats.Add(LoadHat("jorboA"));
hats.Add(LoadHat("jorboB"));
hats.Add(LoadHat("jorboC"));
hats.Add(LoadHat("bigtopSteve"));
hats.Add(LoadHat("bigtopCap"));
hats.Add(LoadHat("bigtopChef"));
hats.Add(LoadHat("skip"));
hats.Add(LoadHat("hollowKnight"));
hats.Add(LoadHat("hornet"));
hats.Add(LoadHat("sonic"));
hats.Add(LoadHat("knuckles"));
hats.Add(LoadHat("tails"));
Debug.Log((object)"[Joberg] Done!");
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static AssetBundle assetBundle;
public static List<HatEntry> hats;
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("joberggg.JobergsHatEmporium").PatchAll(typeof(Patcher));
((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk());
}
[IteratorStateMachine(typeof(<LoadHatsFromDisk>d__4))]
private static IEnumerator LoadHatsFromDisk()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadHatsFromDisk>d__4(0);
}
private static Shader SetShaders(Shader shader, HatEntry hat)
{
Debug.Log((object)("[Joberg] shader name: " + ((Object)shader).name));
if (((Object)shader).name == "Universal Render Pipeline/Lit")
{
return Shader.Find(hat.ShaderName);
}
return Shader.Find(((Object)shader).name);
}
private static void SetLayerRecursively(Transform transform, int layer)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
((Component)transform).gameObject.layer = layer;
foreach (Transform item in transform)
{
Transform transform2 = item;
SetLayerRecursively(transform2, layer);
}
}
private static HatEntry LoadHat(string hatName, string shaderName = "W/Character")
{
Debug.Log((object)("[Joberg] Loading hat '" + hatName + "'."));
GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab");
Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png");
Debug.Log((object)$"[Joberg] Loaded prefab {val} and texture {val2}");
return new HatEntry(hatName, val, val2, shaderName);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}