Decompiled source of Jobergs Hat Emporium v4.0.0

plugins/com.github.joberggg.jobergshatemporium.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.joberggg.jobergshatemporium")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("4.0.0.0")]
[assembly: AssemblyInformationalVersion("4.0.0")]
[assembly: AssemblyProduct("com.github.joberggg.jobergshatemporium")]
[assembly: AssemblyTitle("JobergsHatEmporium")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("4.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace JobergsHatEmporium
{
	[BepInPlugin("joberggg.JobergsHatEmporium", "Joberg's Hat Emporium", "4.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private class Patcher
		{
			private static readonly int SkinColor = Shader.PropertyToID("_SkinColor");

			private static PlayerCustomizationDummy lastModifiedDummy;

			public static bool CreateHatOption(Customization customization, string name, Texture2D icon)
			{
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				string name2 = name;
				if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name2))
				{
					Debug.LogError((object)("[Joberg] Trying to add " + name2 + " a second time."));
					return false;
				}
				CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>();
				val.color = Color.white;
				((Object)val).name = name2;
				val.texture = (Texture)(object)icon;
				val.type = (Type)50;
				val.requiredAchievement = (ACHIEVEMENTTYPE)0;
				customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val);
				Debug.Log((object)("[Joberg] " + name2 + " added."));
				return true;
			}

			[HarmonyPatch(typeof(PassportManager), "Awake")]
			[HarmonyPostfix]
			public static void PassportManagerAwakePostfix(PassportManager __instance)
			{
				Customization component = ((Component)__instance).GetComponent<Customization>();
				Debug.Log((object)"[Joberg] Adding hat CustomizationOptions.");
				for (int i = 0; i < hats.Count; i++)
				{
					HatEntry hatEntry = hats[i];
					CreateHatOption(component, hatEntry.Name, hatEntry.Icon);
				}
				Debug.Log((object)"[Joberg] Done.");
			}

			[HarmonyPatch(typeof(CharacterCustomization), "Awake")]
			[HarmonyPostfix]
			public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance)
			{
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0)
					.GetChild(2)
					.GetChild(0)
					.GetChild(0)
					.GetChild(1)
					.GetChild(1);
				Debug.Log((object)$"[Joberg] Instanciating CharacterCustomization hats as children of {__instance} / {child}.");
				for (int i = 0; i < hats.Count; i++)
				{
					HatEntry hat = hats[i];
					GameObject val = Object.Instantiate<GameObject>(hat.Prefab, child.position, child.rotation, child);
					SetLayerRecursively(val.transform, ((Component)child).gameObject.layer);
					Renderer componentInChildren = val.GetComponentInChildren<Renderer>();
					((Component)componentInChildren).gameObject.SetActive(false);
					for (int j = 0; j < componentInChildren.materials.Length; j++)
					{
						componentInChildren.materials[j].shader = SetShaders(componentInChildren.materials[j].shader, hat);
					}
					Debug.Log((object)$"[Joberg] CharacterCustomization Hats[{__instance.refs.playerHats.Length}] = {hat.Name}");
					__instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren);
					__instance.refs.AllRenderers = CollectionExtensions.AddToArray<Renderer>(__instance.refs.AllRenderers, componentInChildren);
				}
			}

			[HarmonyPatch(typeof(PlayerCustomizationDummy), "UpdateDummy")]
			[HarmonyPrefix]
			public static void PlayerCustomizationDummyUpdateDummyPrefix(PlayerCustomizationDummy __instance)
			{
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)__instance == (Object)(object)lastModifiedDummy)
				{
					return;
				}
				lastModifiedDummy = __instance;
				Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0)
					.GetChild(2)
					.GetChild(0)
					.GetChild(0)
					.GetChild(1)
					.GetChild(1);
				Debug.Log((object)$"[Joberg] Instanciating PlayerCustomizationDummy hats as children of {__instance} / {child}.");
				for (int i = 0; i < hats.Count; i++)
				{
					HatEntry hat = hats[i];
					GameObject val = Object.Instantiate<GameObject>(hat.Prefab, child.position, child.rotation, child);
					SetLayerRecursively(val.transform, ((Component)child).gameObject.layer);
					Renderer componentInChildren = val.GetComponentInChildren<Renderer>();
					((Component)componentInChildren).gameObject.SetActive(false);
					for (int j = 0; j < componentInChildren.materials.Length; j++)
					{
						componentInChildren.materials[j].shader = SetShaders(componentInChildren.materials[j].shader, hat);
					}
					Debug.Log((object)$"[Joberg] PlayerCustomizationDummy Hats[{__instance.refs.playerHats.Length}] = {hat.Name}");
					__instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren);
				}
			}

			[HarmonyPatch(typeof(CharacterCustomization), "OnPlayerDataChange")]
			[HarmonyPostfix]
			public static void CharacterCustomizationOnPlayerDataChangePostFix(CharacterCustomization __instance, ref PersistentPlayerData playerData)
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)__instance.refs.PlayerRenderers[0] == (Object)null)
				{
					return;
				}
				int num = playerData.customizationData.currentSkin;
				if (__instance.useDebugColor)
				{
					num = __instance.debugColorIndex;
				}
				Color color = Singleton<Customization>.Instance.skins[num].color;
				for (int i = 0; i < __instance.refs.playerHats.Length; i++)
				{
					for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++)
					{
						__instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color);
					}
				}
			}

			[HarmonyPatch(typeof(PlayerCustomizationDummy), "SetPlayerColor")]
			[HarmonyPostfix]
			public static void PlayerCustomizationDummySetPlayerColorPostFix(PlayerCustomizationDummy __instance, ref int index)
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				if (index > Singleton<Customization>.Instance.skins.Length)
				{
					return;
				}
				Color color = Singleton<Customization>.Instance.skins[index].color;
				for (int i = 0; i < __instance.refs.playerHats.Length; i++)
				{
					for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++)
					{
						__instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color);
					}
				}
			}
		}

		public struct HatEntry
		{
			public string Name;

			public GameObject Prefab;

			public Texture2D Icon;

			public string ShaderName;

			public HatEntry(string name, GameObject prefab, Texture2D icon, string shaderName)
			{
				Name = name;
				Prefab = prefab;
				Icon = icon;
				ShaderName = shaderName;
			}
		}

		public static AssetBundle assetBundle;

		public static List<HatEntry> hats;

		public void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("joberggg.JobergsHatEmporium").PatchAll(typeof(Patcher));
			((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk());
		}

		private static IEnumerator LoadHatsFromDisk()
		{
			Debug.Log((object)"[Joberg] Loading hats from disk.");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, "JobergsHatEmporium");
			Debug.Log((object)("[Joberg] Path to AssetBundle: " + text));
			AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text));
			yield return createRequest;
			assetBundle = createRequest.assetBundle;
			Debug.Log((object)"[Joberg] AssetBundle loaded.");
			hats = new List<HatEntry>();
			hats.Add(LoadHat("jobergcap"));
			hats.Add(LoadHat("juliocap"));
			hats.Add(LoadHat("nadine"));
			hats.Add(LoadHat("sunder"));
			hats.Add(LoadHat("ansgar"));
			hats.Add(LoadHat("totoro"));
			hats.Add(LoadHat("miku"));
			hats.Add(LoadHat("bignosebug"));
			hats.Add(LoadHat("mott"));
			hats.Add(LoadHat("darwin"));
			hats.Add(LoadHat("gumball"));
			hats.Add(LoadHat("ironmouse"));
			hats.Add(LoadHat("kris"));
			hats.Add(LoadHat("noelle"));
			hats.Add(LoadHat("ralsei"));
			hats.Add(LoadHat("ralseihat"));
			hats.Add(LoadHat("susie"));
			hats.Add(LoadHat("spamton"));
			hats.Add(LoadHat("tenna"));
			hats.Add(LoadHat("steaz"));
			hats.Add(LoadHat("moonbtch"));
			hats.Add(LoadHat("jorboA"));
			hats.Add(LoadHat("jorboB"));
			hats.Add(LoadHat("jorboC"));
			hats.Add(LoadHat("bigtopSteve"));
			hats.Add(LoadHat("bigtopCap"));
			hats.Add(LoadHat("bigtopChef"));
			Debug.Log((object)"[Joberg] Done!");
		}

		private static Shader SetShaders(Shader shader, HatEntry hat)
		{
			Debug.Log((object)("[Joberg] shader name: " + ((Object)shader).name));
			if (((Object)shader).name == "Universal Render Pipeline/Lit")
			{
				return Shader.Find(hat.ShaderName);
			}
			return Shader.Find(((Object)shader).name);
		}

		private static void SetLayerRecursively(Transform transform, int layer)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			((Component)transform).gameObject.layer = layer;
			foreach (Transform item in transform)
			{
				Transform transform2 = item;
				SetLayerRecursively(transform2, layer);
			}
		}

		private static HatEntry LoadHat(string hatName, string shaderName = "W/Character")
		{
			Debug.Log((object)("[Joberg] Loading hat '" + hatName + "'."));
			GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab");
			Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png");
			Debug.Log((object)$"[Joberg] Loaded prefab {val} and texture {val2}");
			return new HatEntry(hatName, val, val2, shaderName);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}