using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.joberggg.bighamhats")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.joberggg.bighamhats")]
[assembly: AssemblyTitle("BigHamHats")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BigHamHats
{
[BepInPlugin("joberggg.BigHamHats", "Nyareco and Friends Hat Pack", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private class Patcher
{
public static bool CreateHatOption(Customization customization, string name, Texture2D icon)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
string name2 = name;
if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name2))
{
Debug.LogError((object)("[Joberg] Trying to add " + name2 + " a second time."));
return false;
}
CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>();
val.color = Color.white;
((Object)val).name = name2;
val.texture = (Texture)(object)icon;
val.type = (Type)50;
val.requiredAchievement = (ACHIEVEMENTTYPE)0;
customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val);
Debug.Log((object)("[Joberg] " + name2 + " added."));
return true;
}
[HarmonyPatch(typeof(PassportManager), "Awake")]
[HarmonyPostfix]
public static void PassportManagerAwakePostfix(PassportManager __instance)
{
Customization component = ((Component)__instance).GetComponent<Customization>();
Debug.Log((object)"[Joberg] Adding hat CustomizationOptions.");
for (int i = 0; i < hats.Count; i++)
{
HatEntry hatEntry = hats[i];
CreateHatOption(component, hatEntry.Name, hatEntry.Icon);
}
Debug.Log((object)"[Joberg] Done.");
}
[HarmonyPatch(typeof(CharacterCustomization), "Awake")]
[HarmonyPostfix]
public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance)
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0)
.GetChild(2)
.GetChild(0)
.GetChild(0)
.GetChild(1)
.GetChild(1);
Debug.Log((object)$"[Joberg] Instanciating hats as children of {child}.");
for (int i = 0; i < hats.Count; i++)
{
GameObject val = Object.Instantiate<GameObject>(hats[i].Prefab, child.position, child.rotation, child);
Renderer componentInChildren = val.GetComponentInChildren<Renderer>();
((Component)componentInChildren).gameObject.SetActive(false);
componentInChildren.material.shader = Shader.Find("W/Character");
__instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren);
}
}
}
public struct HatEntry
{
public string Name;
public GameObject Prefab;
public Texture2D Icon;
public HatEntry(string name, GameObject prefab, Texture2D icon)
{
Name = name;
Prefab = prefab;
Icon = icon;
}
}
public static AssetBundle assetBundle;
public static List<HatEntry> hats;
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("joberggg.BigHamHats").PatchAll(typeof(Patcher));
((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk());
}
private static IEnumerator LoadHatsFromDisk()
{
Debug.Log((object)"[Joberg] Loading hats from disk.");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "BigHamHats");
Debug.Log((object)("[Joberg] Path to AssetBundle: " + text));
AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text));
yield return createRequest;
assetBundle = createRequest.assetBundle;
Debug.Log((object)"[Joberg] AssetBundle loaded.");
hats = new List<HatEntry>();
hats.Add(LoadHat("bigham"));
hats.Add(LoadHat("lamork"));
hats.Add(LoadHat("chenna"));
hats.Add(LoadHat("teru"));
hats.Add(LoadHat("tipanya"));
hats.Add(LoadHat("unsomnus"));
Debug.Log((object)"[Joberg] Done!");
}
private static HatEntry LoadHat(string hatName)
{
Debug.Log((object)("[Joberg] Loading hat '" + hatName + "'."));
GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab");
Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png");
Debug.Log((object)$"[Joberg] Loaded prefab {val} and texture {val2}");
return new HatEntry(hatName, val, val2);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}