The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of ConfigureRevivePenalty v0.1.1
plugins/com.github.Kirshoo.ConfigureRevivePenalty.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Kirshoo.ConfigureRevivePenalty")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1")] [assembly: AssemblyProduct("com.github.Kirshoo.ConfigureRevivePenalty")] [assembly: AssemblyTitle("ConfigureRevivePenalty")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace ConfigureRevivePenalty { [BepInPlugin("com.github.Kirshoo.ConfigureRevivePenalty", "ConfigureRevivePenalty", "0.1.1")] public class Plugin : BaseUnityPlugin { private class RevivePatch { [HarmonyPatch(typeof(Character), "RPCA_Revive")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> ModifyRevivePenalty(IEnumerable<CodeInstruction> instructions) { bool flag = false; bool flag2 = false; bool flag3 = false; List<CodeInstruction> list = new List<CodeInstruction>(instructions); for (int i = 0; i < list.Count; i++) { if (list[i].opcode == OpCodes.Ldarg_1 && !flag) { flag = true; Log.LogDebug((object)$"Found apply status statement at {i}"); } else if (flag) { if (list[i].opcode == OpCodes.Ldc_R4 && !flag2) { flag2 = true; Log.LogDebug((object)$"Found curse amount statement at {i}"); Log.LogInfo((object)$"Changing value from {list[i].operand} to {CurseRevivePenalty.Value}"); list[i].operand = CurseRevivePenalty.Value; } else if (list[i].opcode == OpCodes.Ldc_R4 && !flag3) { flag3 = true; Log.LogDebug((object)$"Found curse amount statement at {i}"); Log.LogInfo((object)$"Changing value from {list[i].operand} to {HungerRevivePenalty.Value}"); list[i].operand = HungerRevivePenalty.Value; } } } if (!(flag && flag2 && flag3)) { Log.LogError((object)"Unable to locate penalty amounts. No penalty changed."); return instructions; } return list.AsEnumerable(); } } private static ConfigEntry<float> CurseRevivePenalty; private static ConfigEntry<float> HungerRevivePenalty; public const string Id = "com.github.Kirshoo.ConfigureRevivePenalty"; internal static ManualLogSource Log { get; private set; } public static string Name => "ConfigureRevivePenalty"; public static string Version => "0.1.1"; private void Awake() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); CurseRevivePenalty = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CursePenalty", 0.05f, "Amount of curse applied when player is revived"); HungerRevivePenalty = ((BaseUnityPlugin)this).Config.Bind<float>("General", "HungerPenalty", 0.3f, "Amount of hunger applied when player is revived"); new Harmony("com.github.Kirshoo.ConfigureRevivePenalty").PatchAll(typeof(RevivePatch)); Log.LogInfo((object)"All patches applied successfully"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }