StableThirdPersonCamera
Adds a stabilized third person camera to Peak to make the game playable for folks with sensitive tum tums.
CHANGELOG
1.42.2
- Removed ExtraClimbingFoV config value (uses the in-game setting instead)
- Tuned camera distances to feel fairer
- Hide player's head when charging a long-distance throw
- Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)
1.42.1
- Update README
1.42.0
- Changing versioning to match PEAK versions
- Fix audio listener not properly tracking ghost camera for real this time??
- Move camera into first person when player is aiming a thrown item
- Improved handling of "can I interact with this" checks
- Fix readable items like the Scoutmaster Manual flying off into space
- Improved placement of player name badges over their heads
0.1.7
- Fix audio listener not properly tracking ghost camera when player is dead
0.1.6
- "Fix" audio spatialization by playing audio as if the camera is still inside the player.
NOTE: This will make SFX significantly louder for those that used earlier versions of this mod. - Add option to turn audio spatialization fix off in config
0.1.5
- Cleared out some crufty config variables
- Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)
0.1.4
- Updated instructions again because it's working now??
0.1.3
- Updating instructions to point at manual BepinEx install.
0.1.1
- Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll
0.1.0
- Plugin disabled while I figure out why it's broken
0.0.2
- Documentation updated (sort of)
0.0.1
- Adapted from StableCamera with basic third person camera logic added