LeftOut-StableThirdPersonCamera icon

StableThirdPersonCamera

Adds a stabilized third person camera to Peak to make the game playable for folks with sensitive tum tums.

CHANGELOG

1.42.2

  • Removed ExtraClimbingFoV config value (uses the in-game setting instead)
  • Tuned camera distances to feel fairer
  • Hide player's head when charging a long-distance throw
  • Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)

1.42.1

  • Update README

1.42.0

  • Changing versioning to match PEAK versions
  • Fix audio listener not properly tracking ghost camera for real this time??
  • Move camera into first person when player is aiming a thrown item
  • Improved handling of "can I interact with this" checks
  • Fix readable items like the Scoutmaster Manual flying off into space
  • Improved placement of player name badges over their heads

0.1.7

  • Fix audio listener not properly tracking ghost camera when player is dead

0.1.6

  • "Fix" audio spatialization by playing audio as if the camera is still inside the player.
    NOTE: This will make SFX significantly louder for those that used earlier versions of this mod.
  • Add option to turn audio spatialization fix off in config

0.1.5

  • Cleared out some crufty config variables
  • Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)

0.1.4

  • Updated instructions again because it's working now??

0.1.3

  • Updating instructions to point at manual BepinEx install.

0.1.1

  • Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll

0.1.0

  • Plugin disabled while I figure out why it's broken

0.0.2

  • Documentation updated (sort of)

0.0.1

  • Adapted from StableCamera with basic third person camera logic added