Removed ExtraClimbingFoV config value (uses the in-game setting instead)
Tuned camera distances to feel fairer
Hide player's head when charging a long-distance throw
Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)
1.42.1
Update README
1.42.0
Changing versioning to match PEAK versions
Fix audio listener not properly tracking ghost camera for real this time??
Move camera into first person when player is aiming a thrown item
Improved handling of "can I interact with this" checks
Fix readable items like the Scoutmaster Manual flying off into space
Improved placement of player name badges over their heads
0.1.7
Fix audio listener not properly tracking ghost camera when player is dead
0.1.6
"Fix" audio spatialization by playing audio as if the camera is still inside the player.
NOTE: This will make SFX significantly louder for those that used earlier versions of this mod.
Add option to turn audio spatialization fix off in config
0.1.5
Cleared out some crufty config variables
Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)
0.1.4
Updated instructions again because it's working now??
0.1.3
Updating instructions to point at manual BepinEx install.
0.1.1
Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll
0.1.0
Plugin disabled while I figure out why it's broken
0.0.2
Documentation updated (sort of)
0.0.1
Adapted from StableCamera with basic third person camera logic added