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LeftOut-StableThirdPersonCamera-0.1.7 icon

StableThirdPersonCamera

Adds a stabilized third person camera to Peak to make the game playable for folks with sensitive tum tums.

Date uploaded 3 weeks ago
Version 0.1.7
Download link LeftOut-StableThirdPersonCamera-0.1.7.zip
Downloads 1891
Dependency string LeftOut-StableThirdPersonCamera-0.1.7

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Stable Third Person Camera

From the same guy who brought you Another Crab's Treasure's very cool and normal camera: It's a wonky third-person camera for PEAK!! Based on linkoid's stabilization code, extended to keep the camera in third person all the time.

Press N (configurable) to toggle the camera on/off in-game.

Video of mod in action here: https://bsky.app/profile/leftout.itch.io/post/3lvockypip227

Configuration

  • Mostly you can just turn it on and off. Note that once you turn it ON, the first-person camera will be in a partially broken state even if you turn it off again. You'll need to start a new run with it OFF to restore the original camera

Known Issues

  • Throwing is weird in third person because it still uses the player's body position (you can temporarily disable 3rd Person for more accurate throwing)
  • Binoculars don't work right
  • Camera gets jumpy around especially pointy rocks and really narrow spaces
  • Text-having objects fly off into infinity when player attempts to read them (they will be broken even if 3rd-person is disabled mid-game)
  • Camera seems to be casting a weird little circular shadow
  • Player's own backpack doesn't render when wearing on back
  • End-game sequence probably looks weird (I haven't beat the game with the mod enabled lol)

Bugs / Contact

Report bugs and feature requests on the repository page here: https://github.com/mrpropellers/Peak.StableThirdPersonCamera/issues or yell at me on bsky: https://bsky.app/profile/leftout.itch.io (I will probably tell you to go make an issue on github) If there is something you really think needs to be addressed, including a video of the problem is the best way to get it prioritized.

CHANGELOG

1.42.2

  • Removed ExtraClimbingFoV config value (uses the in-game setting instead)
  • Tuned camera distances to feel fairer
  • Hide player's head when charging a long-distance throw
  • Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)

1.42.1

  • Update README

1.42.0

  • Changing versioning to match PEAK versions
  • Fix audio listener not properly tracking ghost camera for real this time??
  • Move camera into first person when player is aiming a thrown item
  • Improved handling of "can I interact with this" checks
  • Fix readable items like the Scoutmaster Manual flying off into space
  • Improved placement of player name badges over their heads

0.1.7

  • Fix audio listener not properly tracking ghost camera when player is dead

0.1.6

  • "Fix" audio spatialization by playing audio as if the camera is still inside the player.
    NOTE: This will make SFX significantly louder for those that used earlier versions of this mod.
  • Add option to turn audio spatialization fix off in config

0.1.5

  • Cleared out some crufty config variables
  • Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)

0.1.4

  • Updated instructions again because it's working now??

0.1.3

  • Updating instructions to point at manual BepinEx install.

0.1.1

  • Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll

0.1.0

  • Plugin disabled while I figure out why it's broken

0.0.2

  • Documentation updated (sort of)

0.0.1

  • Adapted from StableCamera with basic third person camera logic added