The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
StableThirdPersonCamera
Adds a stabilized third person camera to Peak to make the game playable for folks with sensitive tum tums.
| Date uploaded | 3 weeks ago |
| Version | 0.1.7 |
| Download link | LeftOut-StableThirdPersonCamera-0.1.7.zip |
| Downloads | 1891 |
| Dependency string | LeftOut-StableThirdPersonCamera-0.1.7 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Stable Third Person Camera
From the same guy who brought you Another Crab's Treasure's very cool and normal camera: It's a wonky third-person camera for PEAK!! Based on linkoid's stabilization code, extended to keep the camera in third person all the time.
Press N (configurable) to toggle the camera on/off in-game.
Video of mod in action here: https://bsky.app/profile/leftout.itch.io/post/3lvockypip227
Configuration
- Mostly you can just turn it on and off. Note that once you turn it ON, the first-person camera will be in a partially broken state even if you turn it off again. You'll need to start a new run with it OFF to restore the original camera
Known Issues
- Throwing is weird in third person because it still uses the player's body position (you can temporarily disable 3rd Person for more accurate throwing)
- Binoculars don't work right
- Camera gets jumpy around especially pointy rocks and really narrow spaces
- Text-having objects fly off into infinity when player attempts to read them (they will be broken even if 3rd-person is disabled mid-game)
- Camera seems to be casting a weird little circular shadow
- Player's own backpack doesn't render when wearing on back
- End-game sequence probably looks weird (I haven't beat the game with the mod enabled lol)
Bugs / Contact
Report bugs and feature requests on the repository page here: https://github.com/mrpropellers/Peak.StableThirdPersonCamera/issues or yell at me on bsky: https://bsky.app/profile/leftout.itch.io (I will probably tell you to go make an issue on github) If there is something you really think needs to be addressed, including a video of the problem is the best way to get it prioritized.
CHANGELOG
1.42.2
- Removed ExtraClimbingFoV config value (uses the in-game setting instead)
- Tuned camera distances to feel fairer
- Hide player's head when charging a long-distance throw
- Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)
1.42.1
- Update README
1.42.0
- Changing versioning to match PEAK versions
- Fix audio listener not properly tracking ghost camera for real this time??
- Move camera into first person when player is aiming a thrown item
- Improved handling of "can I interact with this" checks
- Fix readable items like the Scoutmaster Manual flying off into space
- Improved placement of player name badges over their heads
0.1.7
- Fix audio listener not properly tracking ghost camera when player is dead
0.1.6
- "Fix" audio spatialization by playing audio as if the camera is still inside the player.
NOTE: This will make SFX significantly louder for those that used earlier versions of this mod. - Add option to turn audio spatialization fix off in config
0.1.5
- Cleared out some crufty config variables
- Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)
0.1.4
- Updated instructions again because it's working now??
0.1.3
- Updating instructions to point at manual BepinEx install.
0.1.1
- Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll
0.1.0
- Plugin disabled while I figure out why it's broken
0.0.2
- Documentation updated (sort of)
0.0.1
- Adapted from StableCamera with basic third person camera logic added