using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.lokno.PEAKSleepTalk")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.1.0")]
[assembly: AssemblyInformationalVersion("0.3.1+923eafdb4bc96f3e779d371abd7cfbe79094aecb")]
[assembly: AssemblyProduct("com.github.lokno.PEAKSleepTalk")]
[assembly: AssemblyTitle("PEAKSleepTalk")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace PEAKSleepTalk
{
public class ConfigurationManager
{
private static ConfigEntry<bool> _configEnableReduceVolume;
private static ConfigEntry<float> _configReductionFactor;
private static ConfigEntry<bool> _configEnableQuietTime;
private static ConfigEntry<float> _configQuietTime;
private static ConfigEntry<bool> _configAllowSpectate;
public static bool ReduceVolume => _configEnableReduceVolume.Value;
public static float VolumeReductionFactor => Math.Clamp(_configReductionFactor.Value, 0f, 1f);
public static bool EnableQuietTime => _configEnableQuietTime.Value;
public static float QuietTimeDuration => _configQuietTime.Value;
public static bool AllowSpectate => _configAllowSpectate.Value;
public static void LoadConfig(BaseUnityPlugin plugin)
{
_configEnableReduceVolume = plugin.Config.Bind<bool>("General", "ReduceVolume", true, "Enable volume reduction of unconscious players");
_configReductionFactor = plugin.Config.Bind<float>("General", "VolumeReductionFactor", 0.3f, "The factor by which the volume is reduced for unconscious players (0.0 to 1.0)");
_configEnableQuietTime = plugin.Config.Bind<bool>("General", "QuietTime", true, "Enable a quiet time before unconscious players can speak again");
_configQuietTime = plugin.Config.Bind<float>("General", "QuietTimeDuration", 8f, "The time in seconds before unconscious players can speak again");
_configAllowSpectate = plugin.Config.Bind<bool>("General", "AllowSpectate", true, "Allow unconscious players to spectate others");
}
}
internal class EnableSleepTalkPatch
{
public static class PlayerConsciousnessManager
{
public class ConsciousState
{
public bool passedOut;
public bool fullyPassedOut;
public float startTime;
}
private static Dictionary<Character, ConsciousState> states = new Dictionary<Character, ConsciousState>();
public static ConsciousState Create(Character character)
{
return new ConsciousState
{
passedOut = character.data.passedOut,
fullyPassedOut = character.data.fullyPassedOut,
startTime = Time.time
};
}
public static ConsciousState UpdateAndGet(Character character)
{
if (states.TryGetValue(character, out ConsciousState value))
{
if (value.passedOut != character.data.passedOut || value.fullyPassedOut != character.data.fullyPassedOut)
{
value.passedOut = character.data.passedOut;
value.fullyPassedOut = character.data.fullyPassedOut;
value.startTime = Time.time;
}
return value;
}
ConsciousState consciousState = Create(character);
states.Add(character, consciousState);
return consciousState;
}
}
[HarmonyPatch(typeof(AnimatedMouth))]
public class AnimatedMouthPatch
{
[HarmonyPatch(typeof(AnimatedMouth), "ProcessMicData")]
private static void Prefix(AnimatedMouth __instance, out bool __state)
{
PlayerConsciousnessManager.ConsciousState consciousState = PlayerConsciousnessManager.UpdateAndGet(__instance.character);
bool flag = !ConfigurationManager.EnableQuietTime || Time.time - consciousState.startTime >= ConfigurationManager.QuietTimeDuration;
__state = __instance.character.data.passedOut;
if (flag && !__instance.character.data.dead && (__instance.character.data.passedOut || __instance.character.data.fullyPassedOut))
{
__instance.character.data.passedOut = false;
}
}
[HarmonyPatch(typeof(AnimatedMouth), "ProcessMicData")]
private static void Postfix(AnimatedMouth __instance, bool __state)
{
__instance.character.data.passedOut = __state;
}
}
[HarmonyPatch(typeof(CharacterVoiceHandler))]
public class CharacterVoicePatch
{
public class StoreData
{
public PlayerConsciousnessManager.ConsciousState state;
public float audioLevel = 0.5f;
}
[HarmonyPatch(typeof(CharacterVoiceHandler), "Update")]
private static void Prefix(CharacterVoiceHandler __instance, out StoreData __state)
{
Character character = __instance.m_character;
float audioLevel = __instance.audioLevel;
__state = new StoreData
{
state = PlayerConsciousnessManager.UpdateAndGet(character),
audioLevel = audioLevel
};
if ((!ConfigurationManager.EnableQuietTime || Time.time - __state.state.startTime >= ConfigurationManager.QuietTimeDuration) && !character.data.dead && (character.data.passedOut || character.data.fullyPassedOut))
{
character.data.passedOut = false;
character.data.fullyPassedOut = false;
if (ConfigurationManager.ReduceVolume)
{
__instance.audioLevel = audioLevel * ConfigurationManager.VolumeReductionFactor;
}
}
}
[HarmonyPatch(typeof(CharacterVoiceHandler), "Update")]
private static void Postfix(CharacterVoiceHandler __instance, StoreData __state)
{
__instance.m_character.data.passedOut = __state.state.passedOut;
__instance.m_character.data.fullyPassedOut = __state.state.fullyPassedOut;
__instance.audioLevel = __state.audioLevel;
}
}
[HarmonyPatch(typeof(MainCameraMovement))]
public class PassedOutSpectatePatch
{
[HarmonyPatch("HandleSpecSelection")]
private static void Prefix(MainCameraMovement __instance, out float __state)
{
__state = __instance.sinceSwitch;
if (Object.op_Implicit((Object)(object)Character.localCharacter) && !Character.localCharacter.data.dead && !ConfigurationManager.AllowSpectate)
{
__instance.sinceSwitch = 0f;
MainCameraMovement.specCharacter = Character.localCharacter;
}
}
[HarmonyPatch("HandleSpecSelection")]
private static void Postfix(MainCameraMovement __instance, float __state)
{
__instance.sinceSwitch = __state;
}
}
}
[BepInPlugin("com.github.lokno.PEAKSleepTalk", "PEAKSleepTalk", "0.3.1")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "com.github.lokno.PEAKSleepTalk";
internal static ManualLogSource Log { get; private set; }
public static string Name => "PEAKSleepTalk";
public static string Version => "0.3.1";
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded: Allow passed out scouts to speak"));
ConfigurationManager.LoadConfig((BaseUnityPlugin)(object)this);
Harmony val = new Harmony("com.github.lokno.PEAKSleepTalk");
val.PatchAll();
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}