The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

PEAKSleepTalk
Allow passed out players to talk at a reduced volume after a short period.
Date uploaded | 3 weeks ago |
Version | 0.3.1 |
Download link | Lokno-PEAKSleepTalk-0.3.1.zip |
Downloads | 31183 |
Dependency string | Lokno-PEAKSleepTalk-0.3.1 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
PEAKSleepTalk
Mod for the game PEAK that enables passed out scouts to talk at a reduced volume. They are still unable to speak for a short period after fainting.
You can configure the amount of volume reduction and duration of quiet time in the configuration file.
You can also disable spectating others while passed out in the configuration file (AllowSpectate
). You will still spectate yourself while down, but will be unable to switch to other players.
Created using the BepInEx Template for PEAK (https://github.com/PEAKModding/BepInExTemplate)
Thunderstore: https://thunderstore.io/c/peak/p/Lokno/PEAKSleepTalk/
Installation
Every scout needs to install this mod for it to work
Manual Installation
1.) Download BepInEx (https://github.com/BepInEx/BepInEx/releases/download/v5.4.23.3/BepInEx_win_x64_5.4.23.3.zip) Download and compile this mod (Precompiled dll coming soon)
2.) Extract the contents of the zip archive into the PEAK game directory (default: "C:\Program Files (x86)\Steam\steamapps\common\PEAK")
3.) Start the game and close it again. This will do the first time set up for Bepinex.
4.) Download the mod from Thunderstore (https://thunderstore.io/c/peak/p/Lokno/PEAKSleepTalk/)
5.) Unzip the zip archive into ...\PEAK\BepInEx\plugins
6.) Run the game
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added
- Patch to keep mouth animating when a player is passed out
- Patch to continue to allow voice when a player is passed out but at a lower volume
[0.1.0] - 2025-07-04
- 8 second cooldown before player can speak
- Initial Thunderstore package release
[0.1.1] - 2025-07-04
- fixed a logical oversight that affected speaking when dead
[0.2.0] - 2025-07-04
- added configuration file to tweak values
- added option to turn off volume deduction in settings
- added option to turn off quiet time in settings
- simplified code when accessing public members
[0.2.1] - 2025-07-05
- fix for mistake in 0.2.0 which broke the voice activation logic