The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of BetterPingDistance v1.0.0
BepInEx/plugins/BetterPingDistance/lucyddemon.betterpingdistance.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using BetterPingDistance.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LucydDemon")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+bb1895a49ca49364a0611607618f04595b72eb8e")] [assembly: AssemblyProduct("BetterPingDistance")] [assembly: AssemblyTitle("lucyddemon.betterpingdistance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterPingDistance { [BepInPlugin("lucyddemon.betterpingdistance", "BetterPingDistance", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("lucyddemon.betterpingdistance"); internal static Plugin instance { get; private set; } internal static ManualLogSource Log => instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal static PingDistanceManager PDM { get; private set; } private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; PDM = new PingDistanceManager(); harmony.PatchAll(typeof(GUIManagerPatch)); harmony.PatchAll(typeof(PointPingerPatch)); Log.LogInfo((object)"BetterPingDistance v1.0.0 by LucydDemon initialized!"); } private void OnDestroy() { harmony.UnpatchSelf(); PDM.OnDestroy(); } } public class PingDistance : MonoBehaviour { public Vector3 position; public Color color = Color.white; private TextMeshProUGUI? TMP; private void LateUpdate() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Camera.main == (Object)null)) { float num = Mathf.Round(Vector3.Distance(position, ((Component)Camera.main).transform.position)); float num2 = Vector3.Angle(((Component)Camera.main).transform.forward, position - ((Component)Camera.main).transform.position); if ((Object)(object)TMP == (Object)null) { TMP = ((Component)this).GetComponentInChildren<TextMeshProUGUI>(); } ((Component)this).transform.position = Camera.main.WorldToScreenPoint(position); ((Graphic)TMP).color = color; ((TMP_Text)TMP).text = $"{num}m"; ((Component)TMP).gameObject.SetActive(num2 < 90f); } } } public class PingDistanceManager { private TMP_FontAsset font; private Material fontMaterial; private Canvas pingDistanceCanvas; private GameObject template; private readonly Dictionary<Character, GameObject> pingDistanceInstances = new Dictionary<Character, GameObject>(); public bool isInitialized { get { if ((Object)(object)Plugin.instance != (Object)null && (Object)(object)pingDistanceCanvas != (Object)null) { return (Object)(object)template != (Object)null; } return false; } } public PingDistanceManager() { Plugin.Log.LogInfo((object)"PingDistanceManager has started"); } public void Initialize() { if (!isInitialized) { CreateCanvas(); CreateTemplate(); if (isInitialized) { Plugin.Log.LogInfo((object)"PingDistanceManager UI initialized"); } } } public void OnDestroy() { CleanupUI(); if (!isInitialized) { Plugin.Log.LogInfo((object)"PingDistanceManager UI cleaned up"); } } private void CleanupUI() { if ((Object)(object)pingDistanceCanvas != (Object)null) { Object.Destroy((Object)(object)((Component)pingDistanceCanvas).GetComponent<CanvasScaler>()); Object.Destroy((Object)(object)((Component)pingDistanceCanvas).GetComponent<GraphicRaycaster>()); Object.Destroy((Object)(object)((Component)pingDistanceCanvas).gameObject); pingDistanceCanvas = null; } template = null; pingDistanceInstances.Clear(); } private void FindFont() { TextMeshProUGUI[] array = Resources.FindObjectsOfTypeAll<TextMeshProUGUI>(); TextMeshProUGUI[] array2 = array; foreach (TextMeshProUGUI val in array2) { if (((Object)val).name == "Text" && ((Object)((Graphic)val).materialForRendering).name.Contains("DarumaDropOne-Regular SDF Outline")) { font = ((TMP_Text)val).font; fontMaterial = ((Graphic)val).materialForRendering; return; } } if ((Object)(object)font == (Object)null) { Plugin.Log.LogError((object)"Error finding game font"); } } private void CreateCanvas() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)pingDistanceCanvas != (Object)null)) { pingDistanceInstances.Clear(); GameObject val = GameObject.Find("GAME/GUIManager"); GameObject val2 = new GameObject("Canvas_BetterPingDistance", new Type[3] { typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster) }); val2.transform.SetParent(val.transform); pingDistanceCanvas = val2.GetComponent<Canvas>(); pingDistanceCanvas.renderMode = (RenderMode)0; pingDistanceCanvas.sortingOrder = 100; CanvasScaler component = val2.GetComponent<CanvasScaler>(); component.uiScaleMode = (ScaleMode)1; component.referenceResolution = new Vector2(1920f, 1080f); component.screenMatchMode = (ScreenMatchMode)1; val2.layer = LayerMask.NameToLayer("UI"); Plugin.Log.LogInfo((object)"Canvas_BetterPingDistance created"); } } private void CreateTemplate() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)template != (Object)null)) { template = new GameObject("PingDistanceIndicator", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(PingDistance) }); template.transform.SetParent(((Component)pingDistanceCanvas).transform); GameObject val = AddTMPChildren("DistanceText", template.transform, new Vector2(100f, 50f)); val.transform.SetParent(template.transform, true); template.SetActive(false); Plugin.Log.LogInfo((object)"PingDistanceIndicator template created"); } } private GameObject AddTMPChildren(string name, Transform parent, Vector2 size) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)font == (Object)null) { FindFont(); } GameObject val = new GameObject(name, new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI), typeof(Shadow) }); val.transform.SetParent(parent, true); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(0.5f, 0.5f); component.sizeDelta = size; TextMeshProUGUI component2 = val.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).font = font; ((TMP_Text)component2).fontMaterial = fontMaterial; ((TMP_Text)component2).fontSize = 30f; ((Graphic)component2).color = Color.white; ((TMP_Text)component2).outlineWidth = 0.1f; ((TMP_Text)component2).outlineColor = Color32.op_Implicit(Color.black); ((TMP_Text)component2).enableAutoSizing = false; ((TMP_Text)component2).alignment = (TextAlignmentOptions)514; ((TMP_Text)component2).horizontalAlignment = (HorizontalAlignmentOptions)2; ((TMP_Text)component2).verticalAlignment = (VerticalAlignmentOptions)512; Shadow component3 = val.GetComponent<Shadow>(); component3.effectColor = new Color(0f, 0f, 0f, 0.95f); component3.effectDistance = new Vector2(2f, -2f); return val; } public void CreateInstance(Character character, Vector3 position) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)pingDistanceCanvas == (Object)null) && !((Object)(object)template == (Object)null)) { if (pingDistanceInstances.TryGetValue(character, out GameObject value) && (Object)(object)value != (Object)null) { Object.Destroy((Object)(object)value); } GameObject val = Object.Instantiate<GameObject>(template, ((Component)pingDistanceCanvas).transform); PingDistance component = val.GetComponent<PingDistance>(); component.color = character.refs.customization.PlayerColor; component.position = position; val.SetActive(true); pingDistanceInstances[character] = val; Object.Destroy((Object)(object)val, 1.25f); } } } internal static class MyPluginInfo { public const string PLUGIN_GUID = "lucyddemon.betterpingdistance"; public const string PLUGIN_NAME = "BetterPingDistance"; public const string PLUGIN_VERSION = "1.0.0"; public const string PLUGIN_AUTHOR = "LucydDemon"; } } namespace BetterPingDistance.Patches { [HarmonyPatch(typeof(GUIManager))] internal static class GUIManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Start_Postfix(GUIManager __instance) { Plugin.PDM.Initialize(); } [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void LateUpdate_Postfix(GUIManager __instance) { if (!Plugin.PDM.isInitialized) { Plugin.PDM.Initialize(); } } [HarmonyPatch("OnDestroy")] [HarmonyPostfix] private static void OnDestroy_Postfix(GUIManager __instance) { Plugin.PDM.OnDestroy(); } } [HarmonyPatch(typeof(PointPinger))] internal static class PointPingerPatch { [HarmonyPatch("ReceivePoint_Rpc")] [HarmonyPrefix] private static void ReceivePoint_Rpc_Prefix(PointPinger __instance, ref Vector3 point, ref Vector3 hitNormal) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) Plugin.PDM.CreateInstance(__instance.character, point + hitNormal); } } }