The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of DownedAwareness v1.0.3
BepInEx/plugins/DownedAwareness/lucyddemon.downedawareness.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DownedAwareness.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LucydDemon")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3+5b37b53490661502646faf1e507e7b1ffba8b135")] [assembly: AssemblyProduct("DownedAwareness")] [assembly: AssemblyTitle("lucyddemon.downedawareness")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DownedAwareness { public class PassedOut : MonoBehaviour { public Character? character; private Vector3 lastPosition = Vector3.zero; private TextMeshProUGUI distanceText; private TextMeshProUGUI statusText; private bool isDead; private void Start() { distanceText = ((Component)((Component)this).transform.Find("DistanceText")).GetComponentInChildren<TextMeshProUGUI>(); statusText = ((Component)((Component)this).transform.Find("StatusText")).GetComponentInChildren<TextMeshProUGUI>(); ((TMP_Text)statusText).text = "(@_@;)"; } private void LateUpdate() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Camera.main == (Object)null) && !((Object)(object)character == (Object)null)) { if (!isDead) { lastPosition = character.TorsoPos(); } ((Component)this).transform.position = Camera.main.WorldToScreenPoint(lastPosition); ((Graphic)statusText).color = character.refs.customization.PlayerColor; float num = Mathf.Round(Vector3.Distance(lastPosition, ((Component)Camera.main).transform.position)); int num2 = 100 - Mathf.CeilToInt(character.data.deathTimer * 100f); string arg = ((!isDead) ? $"{num2}%" : "DEAD"); ((TMP_Text)distanceText).text = $"{num}m | {arg}"; float num3 = Vector3.Angle(((Component)Camera.main).transform.forward, lastPosition - ((Component)Camera.main).transform.position); bool active = num3 < 90f; ((Component)statusText).gameObject.SetActive(active); ((Component)distanceText).gameObject.SetActive(active); } } public void hasDied() { if (!((Object)(object)statusText == (Object)null) && !((Object)(object)distanceText == (Object)null)) { ((TMP_Text)statusText).text = "(x_x;)"; isDead = true; } } } internal class DownedAwarenessConfig { public class Section { public readonly ConfigEntry<float> deadTimer; private List<string> _customItemsList = new List<string>(); public IReadOnlyList<string> CustomItemsList => _customItemsList; internal Section(ConfigFile cfg, string sectionName) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown deadTimer = cfg.Bind<float>(sectionName, "DeadTimer", 10f, new ConfigDescription("How long should the dead marker exists? (set 0 to turn off)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); } } public readonly Section General; public DownedAwarenessConfig(ConfigFile cfg) { cfg.SaveOnConfigSet = false; General = new Section(cfg, "General"); ClearOrphanedEntries(cfg); cfg.Save(); cfg.SaveOnConfigSet = true; } private static void ClearOrphanedEntries(ConfigFile cfg) { PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries"); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg); dictionary.Clear(); } } [BepInPlugin("lucyddemon.downedawareness", "DownedAwareness", "1.0.3")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("lucyddemon.downedawareness"); internal static Plugin instance { get; private set; } internal static ManualLogSource Log => instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal static DownedAwarenessConfig BoundConfig { get; private set; } internal static PassedOutManager POM { get; private set; } private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; BoundConfig = new DownedAwarenessConfig(((BaseUnityPlugin)this).Config); POM = new PassedOutManager(); harmony.PatchAll(typeof(GUIManagerPatch)); harmony.PatchAll(typeof(CharacterPatch)); Log.LogInfo((object)"DownedAwareness v1.0.3 by LucydDemon initialized!"); } private void OnDestroy() { harmony.UnpatchSelf(); POM.OnDestroy(); } } public class PassedOutManager { private TMP_FontAsset font; private Material fontMaterial; private Canvas passedOutCanvas; private GameObject template; private readonly Dictionary<Character, GameObject> passedOutInstances = new Dictionary<Character, GameObject>(); public bool isInitialized { get { if ((Object)(object)Plugin.instance != (Object)null && (Object)(object)passedOutCanvas != (Object)null) { return (Object)(object)template != (Object)null; } return false; } } public PassedOutManager() { Plugin.Log.LogDebug((object)"PassedOutManager has started"); } public void Initialize() { if (!isInitialized) { CreateCanvas(); CreateTemplate(); if (isInitialized) { Plugin.Log.LogDebug((object)"PassedOutManager UI initialized"); } } } public void OnDestroy() { CleanupUI(); if (!isInitialized) { Plugin.Log.LogDebug((object)"PassedOutManager UI cleaned up"); } } private void CleanupUI() { if ((Object)(object)passedOutCanvas != (Object)null) { Object.Destroy((Object)(object)((Component)passedOutCanvas).GetComponent<CanvasScaler>()); Object.Destroy((Object)(object)((Component)passedOutCanvas).GetComponent<GraphicRaycaster>()); Object.Destroy((Object)(object)((Component)passedOutCanvas).gameObject); passedOutCanvas = null; } template = null; passedOutInstances.Clear(); } private void FindFont() { TextMeshProUGUI[] array = Resources.FindObjectsOfTypeAll<TextMeshProUGUI>(); TextMeshProUGUI[] array2 = array; foreach (TextMeshProUGUI val in array2) { if (((Object)val).name == "Text" && ((Object)((Graphic)val).materialForRendering).name.Contains("DarumaDropOne-Regular SDF Material")) { font = ((TMP_Text)val).font; fontMaterial = ((Graphic)val).materialForRendering; return; } } if ((Object)(object)font == (Object)null) { Plugin.Log.LogError((object)"Error finding game font"); } } private void CreateCanvas() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)passedOutCanvas != (Object)null)) { passedOutInstances.Clear(); GameObject val = GameObject.Find("GAME/GUIManager"); GameObject val2 = new GameObject("Canvas_PassedOutMarkers", new Type[3] { typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster) }); val2.transform.SetParent(val.transform); passedOutCanvas = val2.GetComponent<Canvas>(); passedOutCanvas.renderMode = (RenderMode)0; passedOutCanvas.sortingOrder = 100; CanvasScaler component = val2.GetComponent<CanvasScaler>(); component.uiScaleMode = (ScaleMode)1; component.referenceResolution = new Vector2(1920f, 1080f); component.screenMatchMode = (ScreenMatchMode)1; val2.GetComponent<GraphicRaycaster>(); val2.layer = LayerMask.NameToLayer("UI"); Plugin.Log.LogDebug((object)"Canvas_PassedOutMarkers created"); } } private void CreateTemplate() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)template != (Object)null)) { template = new GameObject("PassedOutMarker", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(PassedOut) }); template.transform.SetParent(((Component)passedOutCanvas).transform); GameObject val = AddTMPChildren("StatusText", template.transform, new Vector2(200f, 80f)); val.transform.SetParent(template.transform, true); TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component).fontSize = 35f; ((TMP_Text)component).outlineWidth = 0f; ((TMP_Text)component).alignment = (TextAlignmentOptions)258; GameObject val2 = AddTMPChildren("DistanceText", template.transform, new Vector2(200f, 60f)); TextMeshProUGUI component2 = val2.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).fontStyle = (FontStyles)1; ((TMP_Text)component2).alignment = (TextAlignmentOptions)1026; template.SetActive(false); Plugin.Log.LogDebug((object)"PassedOutMarker template created"); } } private GameObject AddTMPChildren(string name, Transform parent, Vector2 size) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)font == (Object)null) { FindFont(); } GameObject val = new GameObject(name, new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI), typeof(Shadow) }); val.transform.SetParent(parent, true); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(0.5f, 0.5f); component.sizeDelta = size; TextMeshProUGUI component2 = val.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).font = font; ((TMP_Text)component2).fontMaterial = fontMaterial; ((TMP_Text)component2).fontSize = 20f; ((Graphic)component2).color = Color.white; ((TMP_Text)component2).outlineWidth = 0.2f; ((TMP_Text)component2).outlineColor = Color32.op_Implicit(Color.black); ((TMP_Text)component2).enableAutoSizing = false; ((TMP_Text)component2).alignment = (TextAlignmentOptions)514; ((TMP_Text)component2).horizontalAlignment = (HorizontalAlignmentOptions)2; ((TMP_Text)component2).verticalAlignment = (VerticalAlignmentOptions)512; Shadow component3 = val.GetComponent<Shadow>(); component3.effectColor = new Color(0f, 0f, 0f, 0.95f); component3.effectDistance = new Vector2(2f, -2f); return val; } public void CreateInstance(Character character) { if (!((Object)(object)passedOutCanvas == (Object)null) && !((Object)(object)template == (Object)null) && !(((Object)character).name == ((Object)Character.localCharacter).name)) { UpdateInstance(character); GameObject val = Object.Instantiate<GameObject>(template, ((Component)passedOutCanvas).transform); PassedOut component = val.GetComponent<PassedOut>(); component.character = character; val.SetActive(true); passedOutInstances[character] = val; } } public void UpdateInstance(Character character, bool isDead = false) { if (passedOutInstances.TryGetValue(character, out GameObject value) && (Object)(object)value != (Object)null) { if (isDead) { value.GetComponent<PassedOut>().hasDied(); RemoveInstance(value, Plugin.BoundConfig.General.deadTimer.Value); } else { RemoveInstance(value); } } } private void RemoveInstance(GameObject instance, float delay = 0f) { Object.Destroy((Object)(object)instance, delay); } } internal static class MyPluginInfo { public const string PLUGIN_GUID = "lucyddemon.downedawareness"; public const string PLUGIN_NAME = "DownedAwareness"; public const string PLUGIN_VERSION = "1.0.3"; public const string PLUGIN_AUTHOR = "LucydDemon"; } } namespace DownedAwareness.Patches { [HarmonyPatch(typeof(Character))] internal static class CharacterPatch { [HarmonyPatch("RPCA_PassOut")] [HarmonyPostfix] private static void RPCA_PassOut_Postfix(Character __instance) { Plugin.POM.CreateInstance(__instance); Plugin.Log.LogDebug((object)("PassedOut " + ((Object)__instance).name)); } [HarmonyPatch("RPCA_UnPassOut")] [HarmonyPostfix] private static void RPCA_UnPassOut_Postfix(Character __instance) { Plugin.POM.UpdateInstance(__instance); Plugin.Log.LogDebug((object)("UnPassedOut " + ((Object)__instance).name)); } [HarmonyPatch("RPCA_Revive")] [HarmonyPostfix] private static void RPCA_Revive_Postfix(Character __instance) { Plugin.POM.UpdateInstance(__instance); Plugin.Log.LogDebug((object)("Revived " + ((Object)__instance).name)); } [HarmonyPatch("RPCA_Die")] [HarmonyPostfix] private static void RPCA_Die_Postfix(Character __instance) { Plugin.POM.UpdateInstance(__instance, isDead: true); Plugin.Log.LogDebug((object)("Died " + ((Object)__instance).name)); } [HarmonyPatch("OnDestroy")] [HarmonyPostfix] private static void OnDestroy_Postfix(Character __instance) { Plugin.POM.UpdateInstance(__instance); Plugin.Log.LogDebug((object)("Destroyed " + ((Object)__instance).name)); } } [HarmonyPatch(typeof(GUIManager))] internal static class GUIManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Start_Postfix(GUIManager __instance) { Plugin.POM.Initialize(); } [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void LateUpdate_Postfix(GUIManager __instance) { if (!Plugin.POM.isInitialized) { Plugin.POM.Initialize(); } } [HarmonyPatch("OnDestroy")] [HarmonyPostfix] private static void OnDestroy_Postfix(GUIManager __instance) { Plugin.POM.OnDestroy(); } } }