Decompiled source of BetterRagdoll v1.0.7

BetterRagdoll.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterRagdoll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("BetterRagdoll")]
[assembly: AssemblyTitle("BetterRagdoll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BetterRagdoll
{
	[BepInPlugin("BetterRagdoll", "BetterRagdoll", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<float> forceConfig = null;

		private ConfigEntry<KeyCode> keyboardKeyConfig = null;

		private ConfigEntry<KeyCode> gamepadKeyConfig = null;

		private float ragdollKeyHoldTime = 0f;

		private bool isHolding = false;

		public const string Id = "BetterRagdoll";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "BetterRagdoll";

		public static string Version => "0.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"[BetterRagdoll] Plugin loaded.");
			forceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Ragdoll Force", 322f, "Force applied to the character when triggering ragdoll.");
			keyboardKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Keyboard Ragdoll Key", (KeyCode)120, "Keyboard key used to trigger ragdoll.");
			gamepadKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Gamepad Ragdoll Key", (KeyCode)334, "Gamepad button used to trigger ragdoll.");
		}

		private void Update()
		{
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_022d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Character.localCharacter == (Object)null || !Application.isFocused)
			{
				return;
			}
			if (Input.GetKeyDown((KeyCode)289))
			{
				ConfigEntry<float> obj = forceConfig;
				obj.Value -= 10f;
				Log.LogInfo((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}");
				Debug.Log((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}");
			}
			if (Input.GetKeyDown((KeyCode)290))
			{
				ConfigEntry<float> obj2 = forceConfig;
				obj2.Value += 10f;
				Log.LogInfo((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}");
				Debug.Log((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}");
			}
			Character localCharacter = Character.localCharacter;
			bool flag = Input.GetKeyDown(keyboardKeyConfig.Value) || Input.GetKeyDown(gamepadKeyConfig.Value);
			bool flag2 = Input.GetKey(keyboardKeyConfig.Value) || Input.GetKey(gamepadKeyConfig.Value);
			bool flag3 = Input.GetKeyUp(keyboardKeyConfig.Value) || Input.GetKeyUp(gamepadKeyConfig.Value);
			if (flag)
			{
				Log.LogInfo((object)"[BetterRagdoll] Ragdoll key pressed.");
				ragdollKeyHoldTime = Time.time;
				isHolding = true;
				Log.LogInfo((object)$"[BetterRagdoll] character.data.fallSeconds = {localCharacter.data.fallSeconds}");
				if (localCharacter.data.fallSeconds <= 0f)
				{
					Log.LogInfo((object)"[BetterRagdoll] Character not already falling. Triggering fall.");
					((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.5f });
					Vector3 avarageVelocity = localCharacter.data.avarageVelocity;
					Log.LogInfo((object)$"[BetterRagdoll] moveDirection = {avarageVelocity} (magnitude = {((Vector3)(ref avarageVelocity)).magnitude})");
					if (((Vector3)(ref avarageVelocity)).magnitude >= 0.1f)
					{
						Vector3 val = ((Vector3)(ref avarageVelocity)).normalized * forceConfig.Value;
						localCharacter.AddForce(val, 1f, 1f);
						Log.LogInfo((object)$"[BetterRagdoll] Force applied: {val}");
						Debug.Log((object)$"[BetterRagdoll] Force applied: {val}");
					}
					else
					{
						Log.LogInfo((object)"[BetterRagdoll] Movement too small, no force applied.");
						Debug.Log((object)"[BetterRagdoll] Movement too small, no force applied.");
					}
				}
				else
				{
					Log.LogInfo((object)"[BetterRagdoll] Character is already falling. No action taken.");
				}
			}
			if (flag3)
			{
				Log.LogInfo((object)"[BetterRagdoll] Ragdoll key released.");
				isHolding = false;
			}
			if (isHolding && flag2 && Time.time - ragdollKeyHoldTime > 0.5f)
			{
				Log.LogInfo((object)$"[BetterRagdoll] Holding ragdoll key for >0.5s. fallSeconds: {localCharacter.data.fallSeconds}");
				if (localCharacter.data.fallSeconds > 0f)
				{
					Log.LogInfo((object)"[BetterRagdoll] Character is currently falling, triggering a shorter fall.");
					((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.2f });
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}