The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of BetterRagdoll v1.0.7
BetterRagdoll.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterRagdoll")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("BetterRagdoll")] [assembly: AssemblyTitle("BetterRagdoll")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BetterRagdoll { [BepInPlugin("BetterRagdoll", "BetterRagdoll", "0.1.0")] public class Plugin : BaseUnityPlugin { private ConfigEntry<float> forceConfig = null; private ConfigEntry<KeyCode> keyboardKeyConfig = null; private ConfigEntry<KeyCode> gamepadKeyConfig = null; private float ragdollKeyHoldTime = 0f; private bool isHolding = false; public const string Id = "BetterRagdoll"; internal static ManualLogSource Log { get; private set; } public static string Name => "BetterRagdoll"; public static string Version => "0.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"[BetterRagdoll] Plugin loaded."); forceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Ragdoll Force", 322f, "Force applied to the character when triggering ragdoll."); keyboardKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Keyboard Ragdoll Key", (KeyCode)120, "Keyboard key used to trigger ragdoll."); gamepadKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Gamepad Ragdoll Key", (KeyCode)334, "Gamepad button used to trigger ragdoll."); } private void Update() { //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Character.localCharacter == (Object)null || !Application.isFocused) { return; } if (Input.GetKeyDown((KeyCode)289)) { ConfigEntry<float> obj = forceConfig; obj.Value -= 10f; Log.LogInfo((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}"); Debug.Log((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}"); } if (Input.GetKeyDown((KeyCode)290)) { ConfigEntry<float> obj2 = forceConfig; obj2.Value += 10f; Log.LogInfo((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}"); Debug.Log((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}"); } Character localCharacter = Character.localCharacter; bool flag = Input.GetKeyDown(keyboardKeyConfig.Value) || Input.GetKeyDown(gamepadKeyConfig.Value); bool flag2 = Input.GetKey(keyboardKeyConfig.Value) || Input.GetKey(gamepadKeyConfig.Value); bool flag3 = Input.GetKeyUp(keyboardKeyConfig.Value) || Input.GetKeyUp(gamepadKeyConfig.Value); if (flag) { Log.LogInfo((object)"[BetterRagdoll] Ragdoll key pressed."); ragdollKeyHoldTime = Time.time; isHolding = true; Log.LogInfo((object)$"[BetterRagdoll] character.data.fallSeconds = {localCharacter.data.fallSeconds}"); if (localCharacter.data.fallSeconds <= 0f) { Log.LogInfo((object)"[BetterRagdoll] Character not already falling. Triggering fall."); ((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.5f }); Vector3 avarageVelocity = localCharacter.data.avarageVelocity; Log.LogInfo((object)$"[BetterRagdoll] moveDirection = {avarageVelocity} (magnitude = {((Vector3)(ref avarageVelocity)).magnitude})"); if (((Vector3)(ref avarageVelocity)).magnitude >= 0.1f) { Vector3 val = ((Vector3)(ref avarageVelocity)).normalized * forceConfig.Value; localCharacter.AddForce(val, 1f, 1f); Log.LogInfo((object)$"[BetterRagdoll] Force applied: {val}"); Debug.Log((object)$"[BetterRagdoll] Force applied: {val}"); } else { Log.LogInfo((object)"[BetterRagdoll] Movement too small, no force applied."); Debug.Log((object)"[BetterRagdoll] Movement too small, no force applied."); } } else { Log.LogInfo((object)"[BetterRagdoll] Character is already falling. No action taken."); } } if (flag3) { Log.LogInfo((object)"[BetterRagdoll] Ragdoll key released."); isHolding = false; } if (isHolding && flag2 && Time.time - ragdollKeyHoldTime > 0.5f) { Log.LogInfo((object)$"[BetterRagdoll] Holding ragdoll key for >0.5s. fallSeconds: {localCharacter.data.fallSeconds}"); if (localCharacter.data.fallSeconds > 0f) { Log.LogInfo((object)"[BetterRagdoll] Character is currently falling, triggering a shorter fall."); ((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.2f }); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }