using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterRagdoll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("BetterRagdoll")]
[assembly: AssemblyTitle("BetterRagdoll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BetterRagdoll
{
[BepInPlugin("BetterRagdoll", "BetterRagdoll", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<float> forceConfig = null;
private ConfigEntry<KeyCode> keyboardKeyConfig = null;
private ConfigEntry<KeyCode> gamepadKeyConfig = null;
private float ragdollKeyHoldTime = 0f;
private bool isHolding = false;
public const string Id = "BetterRagdoll";
internal static ManualLogSource Log { get; private set; }
public static string Name => "BetterRagdoll";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"[BetterRagdoll] Plugin loaded.");
forceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Ragdoll Force", 322f, "Force applied to the character when triggering ragdoll.");
keyboardKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Keyboard Ragdoll Key", (KeyCode)120, "Keyboard key used to trigger ragdoll.");
gamepadKeyConfig = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Settings", "Gamepad Ragdoll Key", (KeyCode)334, "Gamepad button used to trigger ragdoll.");
}
private void Update()
{
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Character.localCharacter == (Object)null || !Application.isFocused)
{
return;
}
if (Input.GetKeyDown((KeyCode)289))
{
ConfigEntry<float> obj = forceConfig;
obj.Value -= 10f;
Log.LogInfo((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}");
Debug.Log((object)$"[BetterRagdoll] Force decreased to {forceConfig.Value}");
}
if (Input.GetKeyDown((KeyCode)290))
{
ConfigEntry<float> obj2 = forceConfig;
obj2.Value += 10f;
Log.LogInfo((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}");
Debug.Log((object)$"[BetterRagdoll] Force increased to {forceConfig.Value}");
}
Character localCharacter = Character.localCharacter;
bool flag = Input.GetKeyDown(keyboardKeyConfig.Value) || Input.GetKeyDown(gamepadKeyConfig.Value);
bool flag2 = Input.GetKey(keyboardKeyConfig.Value) || Input.GetKey(gamepadKeyConfig.Value);
bool flag3 = Input.GetKeyUp(keyboardKeyConfig.Value) || Input.GetKeyUp(gamepadKeyConfig.Value);
if (flag)
{
Log.LogInfo((object)"[BetterRagdoll] Ragdoll key pressed.");
ragdollKeyHoldTime = Time.time;
isHolding = true;
Log.LogInfo((object)$"[BetterRagdoll] character.data.fallSeconds = {localCharacter.data.fallSeconds}");
if (localCharacter.data.fallSeconds <= 0f)
{
Log.LogInfo((object)"[BetterRagdoll] Character not already falling. Triggering fall.");
((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.5f });
Vector3 avarageVelocity = localCharacter.data.avarageVelocity;
Log.LogInfo((object)$"[BetterRagdoll] moveDirection = {avarageVelocity} (magnitude = {((Vector3)(ref avarageVelocity)).magnitude})");
if (((Vector3)(ref avarageVelocity)).magnitude >= 0.1f)
{
Vector3 val = ((Vector3)(ref avarageVelocity)).normalized * forceConfig.Value;
localCharacter.AddForce(val, 1f, 1f);
Log.LogInfo((object)$"[BetterRagdoll] Force applied: {val}");
Debug.Log((object)$"[BetterRagdoll] Force applied: {val}");
}
else
{
Log.LogInfo((object)"[BetterRagdoll] Movement too small, no force applied.");
Debug.Log((object)"[BetterRagdoll] Movement too small, no force applied.");
}
}
else
{
Log.LogInfo((object)"[BetterRagdoll] Character is already falling. No action taken.");
}
}
if (flag3)
{
Log.LogInfo((object)"[BetterRagdoll] Ragdoll key released.");
isHolding = false;
}
if (isHolding && flag2 && Time.time - ragdollKeyHoldTime > 0.5f)
{
Log.LogInfo((object)$"[BetterRagdoll] Holding ragdoll key for >0.5s. fallSeconds: {localCharacter.data.fallSeconds}");
if (localCharacter.data.fallSeconds > 0f)
{
Log.LogInfo((object)"[BetterRagdoll] Character is currently falling, triggering a shorter fall.");
((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.2f });
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}