The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of InfiniteStamina v1.0.3
InfiniteStamina.dll
Decompiled a month agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FirstMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("DESKTOP-")] [assembly: AssemblyProduct("FirstMod")] [assembly: AssemblyCopyright("Copyright © DESKTOP- 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d943ae64-233e-46dd-a60c-18c6117a6b2a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace InfiniteStamina; [BepInPlugin("com.mathis.infinitestamina", "Infinite Stamina Mod", "1.0.0")] public class InfiniteStaminaMod : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.mathis.infinitestamina"); val.PatchAll(Assembly.GetExecutingAssembly()); } } [HarmonyPatch(typeof(Character), "UseStamina")] public class StaminaUsePatch { private static void Postfix(Character __instance) { if ((Object)(object)__instance == (Object)(object)Character.localCharacter) { __instance.data.currentStamina = 1f; } } }