Decompiled source of InfiniteStamina v1.0.2

InfiniteStamina.dll

Decompiled 4 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FirstMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("DESKTOP-")]
[assembly: AssemblyProduct("FirstMod")]
[assembly: AssemblyCopyright("Copyright © DESKTOP- 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d943ae64-233e-46dd-a60c-18c6117a6b2a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteStamina;

[BepInPlugin("com.mathis.infinitestamina", "Infinite Stamina Mod", "1.0.0")]
public class InfiniteStaminaMod : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.mathis.infinitestamina");
		val.PatchAll(Assembly.GetExecutingAssembly());
	}
}
[HarmonyPatch(typeof(Character), "UseStamina")]
public class StaminaUsePatch
{
	private static void Postfix(Character __instance)
	{
		if ((Object)(object)__instance == (Object)(object)Character.localCharacter)
		{
			__instance.data.currentStamina = 1f;
		}
	}
}