using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using PEAKLib.Items.UnityEditor;
using Peak.Afflictions;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("RussianRoulette2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("RussianRoulette2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RussianRoulette2
{
public class Action_RotateGun : ItemActionBase
{
public bool rotated = false;
public bool GetRotated()
{
return rotated;
}
protected override void Subscribe()
{
Item item = base.item;
item.OnSecondaryFinishedCast = (Action)Delegate.Combine(item.OnSecondaryFinishedCast, new Action(Rotate));
}
protected override void Unsubscribe()
{
Item item = base.item;
item.OnSecondaryFinishedCast = (Action)Delegate.Remove(item.OnSecondaryFinishedCast, new Action(Rotate));
}
private void Rotate()
{
rotated = !rotated;
Plugin.Log.LogInfo((object)("Rotated gun:" + rotated));
((MonoBehaviourPun)this).photonView.RPC("RPC_OrientGun", (RpcTarget)0, new object[2]
{
((MonoBehaviourPun)base.item).photonView.ViewID,
rotated
});
}
[PunRPC]
private void RPC_OrientGun(int itemPhotonID, bool rotated)
{
PhotonView val = PhotonView.Find(itemPhotonID);
if ((Object)(object)val == (Object)null)
{
Plugin.Log.LogError((object)"Could not find gun by photon id.");
return;
}
Plugin.Log.LogInfo((object)"Gun rotated for everybody.");
Item val2 = ((val != null) ? ((Component)val).GetComponent<Item>() : null);
((Renderer)((Component)((Component)val2).transform.GetChild(1)).GetComponent<MeshRenderer>()).enabled = !rotated;
((Renderer)((Component)((Component)val2).transform.GetChild(2)).GetComponent<MeshRenderer>()).enabled = rotated;
}
}
public class Action_ShootGun : ItemAction
{
public float maxDistance;
public float dartCollisionSize;
public int shootChance;
public Action_RotateGun rotateAction;
public float bonusStamina;
public float damage;
public Transform spawnTransform;
public GameObject dartVFX;
private LayerType layerMaskType;
private RaycastHit lineHit;
private RaycastHit[] sphereHits;
public SFX_Instance shotSFX;
public SFX_Instance emptySFX;
public override void RunAction()
{
FireDart();
}
private void OnDrawGizmosSelected()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)spawnTransform == (Object)null))
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(spawnTransform.position, dartCollisionSize);
}
}
private void FireDart()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
if (rotateAction.GetRotated())
{
DartImpact(((ItemActionBase)this).character, spawnTransform.position, spawnTransform.position);
return;
}
Physics.Raycast(spawnTransform.position, ((Component)MainCamera.instance).transform.forward, ref lineHit, maxDistance, LayerMask.op_Implicit(HelperFunctions.terrainMapMask), (QueryTriggerInteraction)1);
if (!Object.op_Implicit((Object)(object)((RaycastHit)(ref lineHit)).collider))
{
((RaycastHit)(ref lineHit)).distance = maxDistance;
((RaycastHit)(ref lineHit)).point = spawnTransform.position + ((Component)MainCamera.instance).transform.forward * maxDistance;
}
sphereHits = Physics.SphereCastAll(spawnTransform.position, dartCollisionSize, ((Component)MainCamera.instance).transform.forward, ((RaycastHit)(ref lineHit)).distance, LayerMask.GetMask(new string[1] { "Character" }), (QueryTriggerInteraction)1);
RaycastHit[] array = sphereHits;
for (int i = 0; i < array.Length; i++)
{
RaycastHit val = array[i];
if (!Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider))
{
continue;
}
Character componentInParent = ((Component)((RaycastHit)(ref val)).collider).GetComponentInParent<Character>();
if (Object.op_Implicit((Object)(object)componentInParent))
{
Debug.Log((object)"HIT");
if ((Object)(object)componentInParent != (Object)(object)((ItemActionBase)this).character)
{
DartImpact(componentInParent, spawnTransform.position, ((RaycastHit)(ref val)).point);
return;
}
}
}
DartImpact(null, spawnTransform.position, ((RaycastHit)(ref lineHit)).point);
}
[PunRPC]
private void RPC_GunSound(Vector3 origin)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
AudioSource.PlayClipAtPoint(shotSFX.GetClip(), origin);
GamefeelHandler.instance.AddPerlinShakeProximity(origin, 5f, 0.2f, 15f, 10f);
}
private void DartImpact(Character hitCharacter, Vector3 origin, Vector3 endpoint)
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
bool flag = Random.Range(0, 100) < shootChance;
if (flag && !rotateAction.GetRotated())
{
((MonoBehaviourPun)this).photonView.RPC("RPC_StartSmoke", (RpcTarget)0, new object[1] { ((MonoBehaviourPun)((ItemActionBase)this).item).photonView.ViewID });
}
if (Object.op_Implicit((Object)(object)hitCharacter))
{
((MonoBehaviourPun)this).photonView.RPC("RPC_GunImpact", (RpcTarget)0, new object[4]
{
((MonoBehaviourPun)hitCharacter).photonView.ViewID,
origin,
endpoint,
flag
});
}
else
{
((MonoBehaviourPun)this).photonView.RPC("RPC_GunImpact", (RpcTarget)0, new object[4] { -1, origin, endpoint, flag });
}
}
[PunRPC]
private void RPC_StartSmoke(int itemPhotonID)
{
PhotonView val = PhotonView.Find(itemPhotonID);
if ((Object)(object)val == (Object)null)
{
Plugin.Log.LogError((object)"Could not find gun by photon id.");
return;
}
ItemParticles val2 = ((val != null) ? ((Component)val).GetComponent<ItemParticles>() : null);
val2.EnableSmoke(true);
}
[PunRPC]
private void RPC_GunImpact(int characterID, Vector3 origin, Vector3 endpoint, bool isRealBullet)
{
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
if (characterID != -1)
{
Character component = ((Component)PhotonNetwork.GetPhotonView(characterID)).gameObject.GetComponent<Character>();
if ((Object)(object)component != (Object)null && ((MonoBehaviourPun)component).photonView.IsMine)
{
Debug.Log((object)"I'M HIT");
if (isRealBullet)
{
component.refs.afflictions.AddStatus((STATUSTYPE)0, damage, false, true);
}
else
{
component.refs.afflictions.AddAffliction((Affliction)new Affliction_AddBonusStamina(bonusStamina, 1f), false);
}
}
}
if (isRealBullet)
{
AudioSource.PlayClipAtPoint(shotSFX.GetClip(), origin);
GamefeelHandler.instance.AddPerlinShakeProximity(origin, 10f, 0.2f, 15f, 10f);
if (!rotateAction.GetRotated())
{
Object.Instantiate<GameObject>(dartVFX, endpoint, Quaternion.identity);
}
GamefeelHandler.instance.AddPerlinShakeProximity(endpoint, 5f, 0.2f, 15f, 10f);
}
else
{
AudioSource.PlayClipAtPoint(emptySFX.GetClip(), origin);
}
}
}
[BepInPlugin("RussianRoulette", "Russian roulette", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static GameObject gunPrefab;
internal static bool spawnGun;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
ConfigEntry<int> shotChancePercentage = ((BaseUnityPlugin)this).Config.Bind<int>("Revolver Settings", "shotChancePercentage", 20, "The chance of the shot being a real one, on 20 roughly 1 in 5 shots are real");
ConfigEntry<int> numberOfShots = ((BaseUnityPlugin)this).Config.Bind<int>("Revolver Settings", "numberOfShots", -1, "How many bullets the revolver has. -1 is infinite.");
ConfigEntry<double> damage = ((BaseUnityPlugin)this).Config.Bind<double>("Revolver Settings", "damage", 0.5, "How much damage a hit player should receive. By default, half their health.");
ConfigEntry<double> bonusStamina = ((BaseUnityPlugin)this).Config.Bind<double>("Revolver Settings", "bonusStamina", 0.2, "How much bonus stamina a non-hit player should receive. By default, 20% of the bonus stamina bar.");
ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("Revolver Settings", "spawnNextToBingBong", true, "Whether the revolver should spawn on the beach next to Bing Bong.");
spawnGun = val.Value;
BundleLoader.LoadBundleWithName((BaseUnityPlugin)(object)this, "revolver.peakbundle", (Action<PeakBundle>)delegate(PeakBundle peakBundle)
{
UnityItemContent val2 = peakBundle.LoadAsset<UnityItemContent>("ItemContent");
GameObject itemPrefab = val2.ItemPrefab;
Action_ShootGun action_ShootGun = itemPrefab.AddComponent<Action_ShootGun>();
Action_RotateGun rotateAction = itemPrefab.AddComponent<Action_RotateGun>();
((ItemAction)action_ShootGun).OnCastFinished = true;
action_ShootGun.spawnTransform = itemPrefab.transform.GetChild(0);
action_ShootGun.maxDistance = 500f;
action_ShootGun.dartCollisionSize = 0.1f;
action_ShootGun.dartVFX = peakBundle.LoadAsset<GameObject>("VFX_Gunshot");
action_ShootGun.shotSFX = peakBundle.LoadAsset<SFX_Instance>("SFXI Gunshot");
action_ShootGun.emptySFX = peakBundle.LoadAsset<SFX_Instance>("SFXI Empty Revolver");
action_ShootGun.rotateAction = rotateAction;
action_ShootGun.shootChance = shotChancePercentage.Value;
action_ShootGun.damage = (float)damage.Value;
action_ShootGun.bonusStamina = (float)bonusStamina.Value;
itemPrefab.GetComponent<Item>().totalUses = numberOfShots.Value;
gunPrefab = itemPrefab;
peakBundle.Mod.RegisterContent();
});
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mironinja4.plugins.russianroulette is loaded!");
}
[HarmonyPatch(typeof(LocalizedText))]
[HarmonyPatch("GetText", new Type[]
{
typeof(string),
typeof(bool)
})]
[HarmonyPrefix]
private static bool patchItemName(ref string __result, string id, bool printDebug)
{
if (id.ToUpper() == "FLIP")
{
__result = "flip";
return false;
}
if (id.ToUpper() == "NAME_REVOLVER")
{
__result = "REVOLVER";
return false;
}
return true;
}
[HarmonyPatch(typeof(SingleItemSpawner))]
[HarmonyPatch("TrySpawnItems")]
[HarmonyPostfix]
private static void patchSpawnGun(SingleItemSpawner __instance)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)__instance.prefab == (Object)null))
{
GameObject prefab = __instance.prefab;
if (spawnGun && ((Object)prefab).name == "BingBong")
{
PhotonView component = PhotonNetwork.InstantiateItemRoom(((Object)gunPrefab).name, ((Component)__instance).transform.position + Vector3.up * 0.3f, ((Component)__instance).transform.rotation).GetComponent<PhotonView>();
}
}
}
}
}