The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PlushieParty v0.1.2
plugins/com.github.moisesc112.PlushieParty.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PlushieParty.Shared; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.moisesc112.PlushieParty")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.2.0")] [assembly: AssemblyInformationalVersion("0.1.2+3b209dcccbfd608372ef766cb7032a73bd77cf5b")] [assembly: AssemblyProduct("com.github.moisesc112.PlushieParty")] [assembly: AssemblyTitle("PlushieParty")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PlushieParty { [BepInPlugin("com.github.moisesc112.PlushieParty", "PlushieParty", "0.1.2")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.moisesc112.PlushieParty"); public const string Id = "com.github.moisesc112.PlushieParty"; internal static ManualLogSource Log { get; private set; } public static string Name => "PlushieParty"; public static string Version => "0.1.2"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); _harmony.PatchAll(Assembly.GetExecutingAssembly()); } } } namespace PlushieParty.Shared { internal static class ModState { public static readonly List<Character> hitPlayers = new List<Character>(); public static STATUSTYPE bingBongStatus = (STATUSTYPE)1; } internal static class ModUtils { [CompilerGenerated] private sealed class <IPlushieCooldown>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Character character; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <IPlushieCooldown>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ModState.hitPlayers.Add(character); <>2__current = (object)new WaitForSeconds(4f); <>1__state = 1; return true; case 1: <>1__state = -1; ModState.hitPlayers.Remove(character); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static STATUSTYPE GetBingBongAffliction() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return ModState.bingBongStatus; } public static void SetBingBongAffliction(STATUSTYPE status) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) ModState.bingBongStatus = status; } [IteratorStateMachine(typeof(<IPlushieCooldown>d__2))] public static IEnumerator IPlushieCooldown(Character character) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <IPlushieCooldown>d__2(0) { character = character }; } } } namespace PlushieParty.Patches { [HarmonyPatch] internal static class CharacterItemsPatch { [HarmonyPatch(typeof(CharacterItems), "FixedUpdate")] [HarmonyPostfix] private static void FixedUpdatePostFix(CharacterItems __instance) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) Character componentInParent = ((Component)__instance).GetComponentInParent<Character>(); Item currentItem = componentInParent.data.currentItem; if (!((Object)(object)currentItem == (Object)null) && !ModState.hitPlayers.Contains(componentInParent) && (currentItem.itemTags & 0x10) != 0) { componentInParent.refs.afflictions.SubtractStatus(ModUtils.GetBingBongAffliction(), 0.025f, false); ((MonoBehaviour)__instance).StartCoroutine(ModUtils.IPlushieCooldown(componentInParent)); } } } internal static class MountainProgressHandlerPatch { [HarmonyPatch(typeof(MountainProgressHandler), "TriggerReached")] [HarmonyPostfix] private static void TriggerReachedPostFix(ProgressPoint progressPoint) { string title = progressPoint.title; if (title == null) { return; } switch (title.Length) { case 7: switch (title[0]) { case 'T': if (title == "TROPICS") { ModUtils.SetBingBongAffliction((STATUSTYPE)3); } break; case 'C': if (title == "CALDERA") { ModUtils.SetBingBongAffliction((STATUSTYPE)2); } break; } break; case 4: switch (title[0]) { case 'M': if (title == "MESA") { ModUtils.SetBingBongAffliction((STATUSTYPE)2); } break; case 'P': if (title == "PEAK") { ModUtils.SetBingBongAffliction((STATUSTYPE)1); } break; } break; case 5: if (title == "SHORE") { ModUtils.SetBingBongAffliction((STATUSTYPE)1); } break; case 6: if (title == "ALPINE") { ModUtils.SetBingBongAffliction((STATUSTYPE)8); } break; case 8: if (title == "THE KILN") { ModUtils.SetBingBongAffliction((STATUSTYPE)0); } break; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }