Decompiled source of Edible Bing Bong v1.0.1

EdibleBingBong.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.Mono;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EdibleBingBong")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Edible Bing Bong")]
[assembly: AssemblyTitle("EdibleBingBong")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EdibleBingBong
{
	[BepInPlugin("EdibleBingBong", "Edible Bing Bong", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private bool alreadyLoaded = false;

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			ManualLogSource logger = Logger;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("EdibleBingBong");
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
			}
			logger.LogInfo(val);
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode _)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ManualLogSource logger = Logger;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(14, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Loaded Scene: ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(((Scene)(ref scene)).name);
			}
			logger.LogInfo(val);
			if (!alreadyLoaded)
			{
				Logger.LogInfo((object)"Loaded the item Database");
				alreadyLoaded = true;
				ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance;
				TweakFoodValues(instance);
			}
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private static void TweakFoodValues(ItemDatabase itemDatabase)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			bool flag = default(bool);
			foreach (KeyValuePair<ushort, Item> item in itemDatabase.itemLookup)
			{
				Item value = item.Value;
				ManualLogSource logger = Logger;
				BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(11, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Item name: ");
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(((Object)value).name);
				}
				logger.LogInfo(val);
				if (((Object)value).name == "BingBong")
				{
					Logger.LogInfo((object)"Found BingBong");
					Action_Consume val2 = ((Component)value).GetComponent<Action_Consume>();
					if ((Object)(object)val2 == (Object)null)
					{
						val2 = ((Component)value).gameObject.AddComponent<Action_Consume>();
					}
					((ItemAction)val2).OnCastFinished = true;
					value.usingTimePrimary = 1.2f;
					value.UIData.hasMainInteract = true;
					value.UIData.mainInteractPrompt = "Devour";
					ItemUseFeedback val3 = ((Component)value).GetComponent<ItemUseFeedback>();
					if ((Object)(object)val3 == (Object)null)
					{
						val3 = ((Component)value).gameObject.AddComponent<ItemUseFeedback>();
					}
					val3.useAnimation = "Eat";
					Action_RestoreHunger val4 = ((Component)value).GetComponent<Action_RestoreHunger>();
					if ((Object)(object)val4 == (Object)null)
					{
						val4 = ((Component)value).gameObject.AddComponent<Action_RestoreHunger>();
					}
					val4.restorationAmount = 0.1f;
					((ItemAction)val4).OnCastFinished = true;
					Action_InflictPoison val5 = ((Component)value).GetComponent<Action_InflictPoison>();
					if ((Object)(object)val5 == (Object)null)
					{
						val5 = ((Component)value).gameObject.AddComponent<Action_InflictPoison>();
					}
					val5.inflictionTime = 10f;
					val5.poisonPerSecond = 0.075f;
					val5.delay = 5f;
					((Behaviour)val5).enabled = true;
					((ItemAction)val5).OnConsumed = true;
					Action_ModifyStatus val6 = ((Component)value).GetComponent<Action_ModifyStatus>();
					if ((Object)(object)val6 == (Object)null)
					{
						val6 = ((Component)value).gameObject.AddComponent<Action_ModifyStatus>();
					}
					val6.statusType = (STATUSTYPE)0;
					val6.changeAmount = 0.2f;
					((Behaviour)val6).enabled = true;
					((ItemAction)val6).OnConsumed = true;
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "EdibleBingBong";

		public const string PLUGIN_NAME = "Edible Bing Bong";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}