The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of MoreCustomHats v1.0.9
MoreCustomHats.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; using Zorro.Core; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreCustomHats")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreCustomHats")] [assembly: AssemblyTitle("MoreCustomHats")] [assembly: AssemblyVersion("1.0.0.0")] namespace MoreCustomHats; [BepInPlugin("monamiral.morecustomhats", "More custom hats", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patcher { private static readonly int SkinColor = Shader.PropertyToID("_SkinColor"); private static PlayerCustomizationDummy lastModifiedDummy; public static bool CreateHatOption(Customization customization, string name, Texture2D icon) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name)) { Debug.LogError((object)("[MonAmiral] Trying to add " + name + " a second time.")); return false; } CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.color = Color.white; ((Object)val).name = name; val.texture = (Texture)(object)icon; val.type = (Type)50; val.requiredAchievement = (ACHIEVEMENTTYPE)0; customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val); Debug.Log((object)("[MonAmiral] " + name + " added.")); return true; } [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix(PassportManager __instance) { Customization component = ((Component)__instance).GetComponent<Customization>(); Debug.Log((object)"[MonAmiral] Adding hat CustomizationOptions."); for (int i = 0; i < hats.Count; i++) { HatEntry hatEntry = hats[i]; CreateHatOption(component, hatEntry.Name, hatEntry.Icon); } Debug.Log((object)"[MonAmiral] Done."); } [HarmonyPatch(typeof(CharacterCustomization), "Awake")] [HarmonyPostfix] public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); Debug.Log((object)$"[MonAmiral] Instanciating CharacterCustomization hats as children of {__instance} / {child}."); for (int i = 0; i < hats.Count; i++) { HatEntry hatEntry = hats[i]; GameObject obj = Object.Instantiate<GameObject>(hatEntry.Prefab, child.position, child.rotation, child); SetLayerRecursively(obj.transform, ((Component)child).gameObject.layer); Renderer componentInChildren = obj.GetComponentInChildren<Renderer>(); ((Component)componentInChildren).gameObject.SetActive(false); for (int j = 0; j < componentInChildren.materials.Length; j++) { componentInChildren.materials[j].shader = Shader.Find("W/Character"); } Debug.Log((object)$"[MonAmiral] CharacterCustomization Hats[{__instance.refs.playerHats.Length}] = {hatEntry.Name}"); __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren); __instance.refs.AllRenderers = CollectionExtensions.AddToArray<Renderer>(__instance.refs.AllRenderers, componentInChildren); } } [HarmonyPatch(typeof(PlayerCustomizationDummy), "UpdateDummy")] [HarmonyPrefix] public static void PlayerCustomizationDummyUpdateDummyPrefix(PlayerCustomizationDummy __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)(object)lastModifiedDummy) { return; } lastModifiedDummy = __instance; Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); Debug.Log((object)$"[MonAmiral] Instanciating PlayerCustomizationDummy hats as children of {__instance} / {child}."); for (int i = 0; i < hats.Count; i++) { HatEntry hatEntry = hats[i]; GameObject obj = Object.Instantiate<GameObject>(hatEntry.Prefab, child.position, child.rotation, child); SetLayerRecursively(obj.transform, ((Component)child).gameObject.layer); Renderer componentInChildren = obj.GetComponentInChildren<Renderer>(); ((Component)componentInChildren).gameObject.SetActive(false); for (int j = 0; j < componentInChildren.materials.Length; j++) { componentInChildren.materials[j].shader = Shader.Find("W/Character"); } Debug.Log((object)$"[MonAmiral] PlayerCustomizationDummy Hats[{__instance.refs.playerHats.Length}] = {hatEntry.Name}"); __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren); } } [HarmonyPatch(typeof(CharacterCustomization), "OnPlayerDataChange")] [HarmonyPostfix] public static void CharacterCustomizationOnPlayerDataChangePostFix(CharacterCustomization __instance, ref PersistentPlayerData playerData) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance.refs.PlayerRenderers[0] == (Object)null) { return; } int num = playerData.customizationData.currentSkin; if (__instance.useDebugColor) { num = __instance.debugColorIndex; } Color color = Singleton<Customization>.Instance.skins[num].color; for (int i = 0; i < __instance.refs.playerHats.Length; i++) { for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++) { __instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color); } } } [HarmonyPatch(typeof(PlayerCustomizationDummy), "SetPlayerColor")] [HarmonyPostfix] public static void PlayerCustomizationDummySetPlayerColorPostFix(PlayerCustomizationDummy __instance, ref int index) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (index > Singleton<Customization>.Instance.skins.Length) { return; } Color color = Singleton<Customization>.Instance.skins[index].color; for (int i = 0; i < __instance.refs.playerHats.Length; i++) { for (int j = 0; j < __instance.refs.playerHats[i].materials.Length; j++) { __instance.refs.playerHats[i].materials[j].SetColor(SkinColor, color); } } } } public struct HatEntry { public string Name; public GameObject Prefab; public Texture2D Icon; public HatEntry(string name, GameObject prefab, Texture2D icon) { Name = name; Prefab = prefab; Icon = icon; } } public static AssetBundle assetBundle; public static List<HatEntry> hats; public void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("monamiral.morecustomhats").PatchAll(typeof(Patcher)); ((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk()); } private static IEnumerator LoadHatsFromDisk() { Debug.Log((object)"[MonAmiral] Loading hats from disk."); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morecustomhats"); Debug.Log((object)("[MonAmiral] Path to AssetBundle: " + text)); AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text)); yield return createRequest; assetBundle = createRequest.assetBundle; Debug.Log((object)"[MonAmiral] AssetBundle loaded."); hats = new List<HatEntry>(); hats.Add(LoadHat("Chibidoki/chibidoki")); hats.Add(LoadHat("Timmy/timmyrobot")); hats.Add(LoadHat("Cigarette/cigarette")); hats.Add(LoadHat("Cigarette/cigaretteweed")); hats.Add(LoadHat("BuzzBall/buzzBall")); hats.Add(LoadHat("Gecko/gecko")); hats.Add(LoadHat("Fruits/applegreen")); hats.Add(LoadHat("Fruits/appleyellow")); hats.Add(LoadHat("Fruits/applered")); hats.Add(LoadHat("Fruits/pepperred")); hats.Add(LoadHat("Fruits/banana")); hats.Add(LoadHat("HockeyMask/hockeymask")); hats.Add(LoadHat("arrow/arrow")); hats.Add(LoadHat("DUM/dum")); hats.Add(LoadHat("ExtraHead/extrahead")); hats.Add(LoadHat("Bombzyz/reddhmis")); hats.Add(LoadHat("Bombzyz/yellowdhmis")); hats.Add(LoadHat("Bombzyz/duckdhmis")); hats.Add(LoadHat("Tobs/tobs")); hats.Add(LoadHat("Lyn/Lyn")); hats.Add(LoadHat("CurryPaws/CurryPaws")); hats.Add(LoadHat("MonAmiral/MonAmiral")); hats.Add(LoadHat("Deme/Deme")); hats.Add(LoadHat("CharborgPlush/CharborgPlush")); hats.Add(LoadHat("Chirpling/Chirpling")); hats.Add(LoadHat("PocketWaifu/FaceBunnySnout")); hats.Add(LoadHat("PocketWaifu/FaceMamavale")); hats.Add(LoadHat("PocketWaifu/FacePixelGlasses")); hats.Add(LoadHat("PocketWaifu/HatBear")); hats.Add(LoadHat("PocketWaifu/HatBeer")); hats.Add(LoadHat("PocketWaifu/HatBeret")); hats.Add(LoadHat("PocketWaifu/HatBow")); hats.Add(LoadHat("PocketWaifu/HatBread")); hats.Add(LoadHat("PocketWaifu/HatBucket")); hats.Add(LoadHat("PocketWaifu/HatChickEgg")); hats.Add(LoadHat("PocketWaifu/HatCloak")); hats.Add(LoadHat("PocketWaifu/HatCowboyLarge")); hats.Add(LoadHat("PocketWaifu/HatCowboySmall")); hats.Add(LoadHat("PocketWaifu/HatCrown")); hats.Add(LoadHat("PocketWaifu/HatFishFearMe")); hats.Add(LoadHat("PocketWaifu/HatFlower")); hats.Add(LoadHat("PocketWaifu/HatHeadphones")); hats.Add(LoadHat("PocketWaifu/HatPetalPal")); hats.Add(LoadHat("PocketWaifu/HatPetalPalBaby")); hats.Add(LoadHat("PocketWaifu/HatPirate")); hats.Add(LoadHat("PocketWaifu/HatPolice")); hats.Add(LoadHat("PocketWaifu/HatPombeanie")); hats.Add(LoadHat("PocketWaifu/HatSummerHat")); Debug.Log((object)"[MonAmiral] Done!"); } private static void SetLayerRecursively(Transform transform, int layer) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown ((Component)transform).gameObject.layer = layer; foreach (Transform item in transform) { SetLayerRecursively(item, layer); } } private static HatEntry LoadHat(string hatName) { Debug.Log((object)("[MonAmiral] Loading hat '" + hatName + "'.")); GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab"); Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png"); Debug.Log((object)$"[MonAmiral] Loaded prefab {val} and texture {val2}"); return new HatEntry(hatName, val, val2); } }