The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of MoreCustomHats v1.0.8
MoreCustomHats.dll
Decompiled a month agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreCustomHats")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreCustomHats")] [assembly: AssemblyTitle("MoreCustomHats")] [assembly: AssemblyVersion("1.0.0.0")] namespace MoreCustomHats; [BepInPlugin("monamiral.morecustomhats", "More custom hats", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patcher { public static bool CreateHatOption(Customization customization, string name, Texture2D icon) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name)) { Debug.LogError((object)("[MonAmiral] Trying to add " + name + " a second time.")); return false; } CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.color = Color.white; ((Object)val).name = name; val.texture = (Texture)(object)icon; val.type = (Type)50; val.requiredAchievement = (ACHIEVEMENTTYPE)0; customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val); Debug.Log((object)("[MonAmiral] " + name + " added.")); return true; } [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix(PassportManager __instance) { Customization component = ((Component)__instance).GetComponent<Customization>(); Debug.Log((object)"[MonAmiral] Adding hat CustomizationOptions."); for (int i = 0; i < hats.Count; i++) { HatEntry hatEntry = hats[i]; CreateHatOption(component, hatEntry.Name, hatEntry.Icon); } Debug.Log((object)"[MonAmiral] Done."); } [HarmonyPatch(typeof(CharacterCustomization), "Awake")] [HarmonyPostfix] public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); Debug.Log((object)$"[MonAmiral] Instanciating hats as children of {child}."); for (int i = 0; i < hats.Count; i++) { Renderer componentInChildren = Object.Instantiate<GameObject>(hats[i].Prefab, child.position, child.rotation, child).GetComponentInChildren<Renderer>(); ((Component)componentInChildren).gameObject.SetActive(false); componentInChildren.material.shader = Shader.Find("W/Character"); __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren); } } } public struct HatEntry { public string Name; public GameObject Prefab; public Texture2D Icon; public HatEntry(string name, GameObject prefab, Texture2D icon) { Name = name; Prefab = prefab; Icon = icon; } } public static AssetBundle assetBundle; public static List<HatEntry> hats; public void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("monamiral.morecustomhats").PatchAll(typeof(Patcher)); ((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk()); } private static IEnumerator LoadHatsFromDisk() { Debug.Log((object)"[MonAmiral] Loading hats from disk."); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morecustomhats"); Debug.Log((object)("[MonAmiral] Path to AssetBundle: " + text)); AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text)); yield return createRequest; assetBundle = createRequest.assetBundle; Debug.Log((object)"[MonAmiral] AssetBundle loaded."); hats = new List<HatEntry>(); hats.Add(LoadHat("Chibidoki/chibidoki")); hats.Add(LoadHat("Timmy/timmyrobot")); hats.Add(LoadHat("Cigarette/cigarette")); hats.Add(LoadHat("Cigarette/cigaretteweed")); hats.Add(LoadHat("BuzzBall/buzzBall")); hats.Add(LoadHat("Gecko/gecko")); hats.Add(LoadHat("Fruits/applegreen")); hats.Add(LoadHat("Fruits/appleyellow")); hats.Add(LoadHat("Fruits/applered")); hats.Add(LoadHat("Fruits/pepperred")); hats.Add(LoadHat("Fruits/banana")); hats.Add(LoadHat("HockeyMask/hockeymask")); hats.Add(LoadHat("arrow/arrow")); hats.Add(LoadHat("DUM/dum")); hats.Add(LoadHat("ExtraHead/extrahead")); hats.Add(LoadHat("Bombzyz/reddhmis")); hats.Add(LoadHat("Bombzyz/yellowdhmis")); hats.Add(LoadHat("Bombzyz/duckdhmis")); hats.Add(LoadHat("Tobs/tobs")); hats.Add(LoadHat("Lyn/Lyn")); hats.Add(LoadHat("CurryPaws/CurryPaws")); hats.Add(LoadHat("MonAmiral/MonAmiral")); hats.Add(LoadHat("Deme/Deme")); hats.Add(LoadHat("CharborgPlush/CharborgPlush")); hats.Add(LoadHat("Chirpling/Chirpling")); Debug.Log((object)"[MonAmiral] Done!"); } private static HatEntry LoadHat(string hatName) { Debug.Log((object)("[MonAmiral] Loading hat '" + hatName + "'.")); GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab"); Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png"); Debug.Log((object)$"[MonAmiral] Loaded prefab {val} and texture {val2}"); return new HatEntry(hatName, val, val2); } }