using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Murka124.Revive-n-Loot")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2")]
[assembly: AssemblyProduct("Murka124.Revive-n-Loot")]
[assembly: AssemblyTitle("Revive_n_Loot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Revive_n_Loot
{
[BepInPlugin("Murka124.Revive-n-Loot", "Revive_n_Loot", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
internal static Harmony _harmony = new Harmony(Name);
internal static ConfigEntry<int>? _lootThreshold;
internal static ConfigEntry<bool>? _enableLoot;
public const string Id = "Murka124.Revive-n-Loot";
internal static ManualLogSource Log { get; private set; } = null;
public static string Name => "Revive_n_Loot";
public static string Version => "0.1.2";
private void Awake()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll();
_lootThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Loot threshold", -1, new ConfigDescription("default value = -1: will give an artifact no matter what.\r\nvalue = 0: will not give an artifact at all.\r\nvalue > 0: will give an artifact if there are no more than `value` players to be revived.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-1, 100), Array.Empty<object>()));
_enableLoot = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable statue loot", true, "Statue will be able to give an artifact. `Value = false` will PREVENT statue to give any!");
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void OnDestroy()
{
_harmony.UnpatchSelf();
Log.LogInfo((object)("Plugin " + Name + " is unloaded!"));
}
}
[HarmonyPatch(typeof(RespawnChest), "SpawnItems")]
internal static class RespawnChest_SpawnItems_Patch
{
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
Plugin.Log.LogInfo((object)"REVIVE-N-LOOT patching RespawnChest.SpawnItems");
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Call && list[i].operand is MethodInfo methodInfo && methodInfo.Name == "RespawnAllPlayersHere" && list[i + 1].opcode == OpCodes.Br)
{
list[i + 1] = new CodeInstruction(OpCodes.Nop, (object)null);
Plugin.Log.LogInfo((object)"REVIVE-N-LOOT patched");
break;
}
}
return list;
}
[HarmonyPrefix]
private static bool Prefix(List<Transform> spawnSpots, RespawnChest __instance)
{
Plugin.Log.LogInfo((object)"REVIVE-N-LOOT item spawn called");
if (Plugin._lootThreshold == null || Plugin._enableLoot == null)
{
Plugin.Log.LogError((object)"REVIVE-N-LOOT allowed item spawn cause of invalid config!");
return true;
}
if (!Plugin._enableLoot.Value)
{
Plugin.Log.LogWarning((object)"REVIVE-N-LOOT denied item spawn cause of disabled loot in config.");
__instance.RespawnAllPlayersHere();
return false;
}
if (Plugin._lootThreshold.Value < 0)
{
Plugin.Log.LogInfo((object)"REVIVE-N-LOOT allowed item spawn cause of loot threshold = -1 which is normal.");
return true;
}
int num = 0;
foreach (Character allCharacter in Character.AllCharacters)
{
if (allCharacter.data.dead || allCharacter.data.fullyPassedOut)
{
num++;
}
}
Plugin.Log.LogInfo((object)("REVIVE-N-LOOT downed count: " + num));
Plugin.Log.LogInfo((object)("REVIVE-N-LOOT config value: " + Plugin._lootThreshold.Value));
if (num > Plugin._lootThreshold.Value)
{
Plugin.Log.LogWarning((object)"REVIVE-N-LOOT denied item spawn.");
__instance.RespawnAllPlayersHere();
return false;
}
Plugin.Log.LogInfo((object)"REVIVE-N-LOOT allowed item spawn.");
return true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}