Decompiled source of Revive n Loot v0.1.2

plugins/Murka124.Revive-n-Loot.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Murka124.Revive-n-Loot")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2")]
[assembly: AssemblyProduct("Murka124.Revive-n-Loot")]
[assembly: AssemblyTitle("Revive_n_Loot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Revive_n_Loot
{
	[BepInPlugin("Murka124.Revive-n-Loot", "Revive_n_Loot", "0.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		internal static Harmony _harmony = new Harmony(Name);

		internal static ConfigEntry<int>? _lootThreshold;

		internal static ConfigEntry<bool>? _enableLoot;

		public const string Id = "Murka124.Revive-n-Loot";

		internal static ManualLogSource Log { get; private set; } = null;


		public static string Name => "Revive_n_Loot";

		public static string Version => "0.1.2";

		private void Awake()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony.PatchAll();
			_lootThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Loot threshold", -1, new ConfigDescription("default value = -1: will give an artifact no matter what.\r\nvalue = 0: will not give an artifact at all.\r\nvalue > 0: will give an artifact if there are no more than `value` players to be revived.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-1, 100), Array.Empty<object>()));
			_enableLoot = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable statue loot", true, "Statue will be able to give an artifact. `Value = false` will PREVENT statue to give any!");
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
			Log.LogInfo((object)("Plugin " + Name + " is unloaded!"));
		}
	}
	[HarmonyPatch(typeof(RespawnChest), "SpawnItems")]
	internal static class RespawnChest_SpawnItems_Patch
	{
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			Plugin.Log.LogInfo((object)"REVIVE-N-LOOT patching RespawnChest.SpawnItems");
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Call && list[i].operand is MethodInfo methodInfo && methodInfo.Name == "RespawnAllPlayersHere" && list[i + 1].opcode == OpCodes.Br)
				{
					list[i + 1] = new CodeInstruction(OpCodes.Nop, (object)null);
					Plugin.Log.LogInfo((object)"REVIVE-N-LOOT patched");
					break;
				}
			}
			return list;
		}

		[HarmonyPrefix]
		private static bool Prefix(List<Transform> spawnSpots, RespawnChest __instance)
		{
			Plugin.Log.LogInfo((object)"REVIVE-N-LOOT item spawn called");
			if (Plugin._lootThreshold == null || Plugin._enableLoot == null)
			{
				Plugin.Log.LogError((object)"REVIVE-N-LOOT allowed item spawn cause of invalid config!");
				return true;
			}
			if (!Plugin._enableLoot.Value)
			{
				Plugin.Log.LogWarning((object)"REVIVE-N-LOOT denied item spawn cause of disabled loot in config.");
				__instance.RespawnAllPlayersHere();
				return false;
			}
			if (Plugin._lootThreshold.Value < 0)
			{
				Plugin.Log.LogInfo((object)"REVIVE-N-LOOT allowed item spawn cause of loot threshold = -1 which is normal.");
				return true;
			}
			int num = 0;
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (allCharacter.data.dead || allCharacter.data.fullyPassedOut)
				{
					num++;
				}
			}
			Plugin.Log.LogInfo((object)("REVIVE-N-LOOT downed count: " + num));
			Plugin.Log.LogInfo((object)("REVIVE-N-LOOT config value: " + Plugin._lootThreshold.Value));
			if (num > Plugin._lootThreshold.Value)
			{
				Plugin.Log.LogWarning((object)"REVIVE-N-LOOT denied item spawn.");
				__instance.RespawnAllPlayersHere();
				return false;
			}
			Plugin.Log.LogInfo((object)"REVIVE-N-LOOT allowed item spawn.");
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}