The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of EveryItemBonks v1.0.0
plugins/com.github.MusicallyUntalented.EveryItemBonks.dll
Decompiled 3 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExitGames.Client.Photon; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("com.github.MusicallyUntalented.EveryItemBonks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("com.github.MusicallyUntalented.EveryItemBonks")] [assembly: AssemblyTitle("EveryItemBonks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace EveryItemBonks { [BepInPlugin("com.MusicallyUntalented.EveryItemBonks", "Every Items Bonk", "1.1.0")] public class Plugin : BaseUnityPlugin, IConnectionCallbacks, IMatchmakingCallbacks { private class Patcher { [HarmonyPatch(typeof(Item), "Start")] [HarmonyPostfix] public static void ItemStartPostfix(Item __instance) { if (!((Object)(object)__instance != (Object)null)) { return; } Bonkable component = ((Component)__instance).gameObject.GetComponent<Bonkable>(); if ((Object)(object)component == (Object)null) { component = ((Component)__instance).gameObject.AddComponent<Bonkable>(); float num = 400f; if (PhotonNetwork.InRoom && ((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).TryGetValue((object)"BonkingPower", out object value) && value is float num2) { num = num2; } component.bonkCooldown = 1f; component.bonkForce = num; component.bonkRange = 1f; component.minBonkVelocity = 10f; component.ragdollTime = 1f; ManualLogSource log = Log; if (log != null) { log.LogInfo((object)$"Bonkable added to {((Object)__instance).name} with force: {num}"); } } } } internal static ManualLogSource Log; public static ConfigEntry<float> BonkingPower { get; set; } private void Awake() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) BonkingPower = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BonkingPower", 400f, "The force of the bonking (Default=400f, Host-Dependant) note: doesn't have any effect unfortunately, mainly for testing"); Log = ((BaseUnityPlugin)this).Logger; PhotonNetwork.AddCallbackTarget((object)this); new Harmony("com.MusicallyUntalented.EveryItemsBonk").PatchAll(typeof(Patcher)); Log.LogInfo((object)"EveryItemBonks plugin loaded."); } public void OnJoinedRoom() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_0027: Expected O, but got Unknown if (PhotonNetwork.IsMasterClient) { Hashtable val = new Hashtable(); ((Dictionary<object, object>)val).Add((object)"BonkingPower", (object)BonkingPower.Value); Hashtable val2 = val; PhotonNetwork.CurrentRoom.SetCustomProperties(val2, (Hashtable)null, (WebFlags)null); Log.LogInfo((object)$"Host set BonkingPower room property: {BonkingPower.Value}"); } } public void OnConnected() { } public void OnConnectedToMaster() { } public void OnDisconnected(DisconnectCause cause) { throw new NotImplementedException(); } public void OnRegionListReceived(RegionHandler regionHandler) { } public void OnCustomAuthenticationResponse(Dictionary<string, object> data) { throw new NotImplementedException(); } public void OnCustomAuthenticationFailed(string debugMessage) { } public void OnFriendListUpdate(List<FriendInfo> friendList) { } void IMatchmakingCallbacks.OnFriendListUpdate(List<FriendInfo> friendList) { OnFriendListUpdate(friendList); } public void OnCreatedRoom() { } public void OnCreateRoomFailed(short returnCode, string message) { } public void OnJoinRoomFailed(short returnCode, string message) { } public void OnJoinRandomFailed(short returnCode, string message) { } public void OnLeftRoom() { } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }