using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("com.github.MusicallyUntalented.EveryItemBonks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.github.MusicallyUntalented.EveryItemBonks")]
[assembly: AssemblyTitle("EveryItemBonks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace EveryItemBonks
{
[BepInPlugin("com.MusicallyUntalented.EveryItemBonks", "Every Items Bonk", "1.1.0")]
public class Plugin : BaseUnityPlugin, IConnectionCallbacks, IMatchmakingCallbacks
{
private class Patcher
{
[HarmonyPatch(typeof(Item), "Start")]
[HarmonyPostfix]
public static void ItemStartPostfix(Item __instance)
{
if (!((Object)(object)__instance != (Object)null))
{
return;
}
Bonkable component = ((Component)__instance).gameObject.GetComponent<Bonkable>();
if ((Object)(object)component == (Object)null)
{
component = ((Component)__instance).gameObject.AddComponent<Bonkable>();
float num = 400f;
if (PhotonNetwork.InRoom && ((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).TryGetValue((object)"BonkingPower", out object value) && value is float num2)
{
num = num2;
}
component.bonkCooldown = 1f;
component.bonkForce = num;
component.bonkRange = 1f;
component.minBonkVelocity = 10f;
component.ragdollTime = 1f;
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)$"Bonkable added to {((Object)__instance).name} with force: {num}");
}
}
}
}
internal static ManualLogSource Log;
public static ConfigEntry<float> BonkingPower { get; set; }
private void Awake()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
BonkingPower = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BonkingPower", 400f, "The force of the bonking (Default=400f, Host-Dependant) note: doesn't have any effect unfortunately, mainly for testing");
Log = ((BaseUnityPlugin)this).Logger;
PhotonNetwork.AddCallbackTarget((object)this);
new Harmony("com.MusicallyUntalented.EveryItemsBonk").PatchAll(typeof(Patcher));
Log.LogInfo((object)"EveryItemBonks plugin loaded.");
}
public void OnJoinedRoom()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
//IL_0027: Expected O, but got Unknown
if (PhotonNetwork.IsMasterClient)
{
Hashtable val = new Hashtable();
((Dictionary<object, object>)val).Add((object)"BonkingPower", (object)BonkingPower.Value);
Hashtable val2 = val;
PhotonNetwork.CurrentRoom.SetCustomProperties(val2, (Hashtable)null, (WebFlags)null);
Log.LogInfo((object)$"Host set BonkingPower room property: {BonkingPower.Value}");
}
}
public void OnConnected()
{
}
public void OnConnectedToMaster()
{
}
public void OnDisconnected(DisconnectCause cause)
{
throw new NotImplementedException();
}
public void OnRegionListReceived(RegionHandler regionHandler)
{
}
public void OnCustomAuthenticationResponse(Dictionary<string, object> data)
{
throw new NotImplementedException();
}
public void OnCustomAuthenticationFailed(string debugMessage)
{
}
public void OnFriendListUpdate(List<FriendInfo> friendList)
{
}
void IMatchmakingCallbacks.OnFriendListUpdate(List<FriendInfo> friendList)
{
OnFriendListUpdate(friendList);
}
public void OnCreatedRoom()
{
}
public void OnCreateRoomFailed(short returnCode, string message)
{
}
public void OnJoinRoomFailed(short returnCode, string message)
{
}
public void OnJoinRandomFailed(short returnCode, string message)
{
}
public void OnLeftRoom()
{
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}