using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("楠橘MOD")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BEIBAO")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9aee3863-d82a-4798-b114-f7e0aa25197d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ChestTornadoMod;
[BepInPlugin("com.chesttornadomod.example", "开启宝箱生成龙卷风", "1.0.0")]
public class ChestTornadoMod : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <SpawnTornadoAfterDelay>d__12 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Character character;
public float delay;
public ChestTornadoMod <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnTornadoAfterDelay>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.SpawnTornado(character);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnTornadoAtChestAfterDelay>d__13 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Character character;
public Vector3 chestPosition;
public float delay;
public ChestTornadoMod <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnTornadoAtChestAfterDelay>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.SpawnTornadoAtChest(character, chestPosition);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <UpdatePathPointsCoroutine>d__19 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject pathContainer;
public Transform playerTransform;
public GameObject tornadoObject;
public ChestTornadoMod <>4__this;
private Transform <tornadoPoints>5__1;
private int <pointCount>5__2;
private float <radius>5__3;
private int <i>5__4;
private Transform <pathPoint>5__5;
private float <angle>5__6;
private Vector3 <pointPos>5__7;
private RaycastHit <groundHit>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdatePathPointsCoroutine>d__19(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<tornadoPoints>5__1 = null;
<pathPoint>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)tornadoObject != (Object)null && (Object)(object)pathContainer != (Object)null && (Object)(object)playerTransform != (Object)null)
{
try
{
pathContainer.transform.position = tornadoObject.transform.position;
<tornadoPoints>5__1 = pathContainer.transform.Find("TornadoPoints");
if ((Object)(object)<tornadoPoints>5__1 != (Object)null)
{
<pointCount>5__2 = <tornadoPoints>5__1.childCount;
<radius>5__3 = 50f;
<i>5__4 = 0;
while (<i>5__4 < <pointCount>5__2)
{
<pathPoint>5__5 = <tornadoPoints>5__1.GetChild(<i>5__4);
if ((Object)(object)<pathPoint>5__5 != (Object)null)
{
<angle>5__6 = (float)<i>5__4 * (360f / (float)<pointCount>5__2) + Time.time * 10f;
<pointPos>5__7 = playerTransform.position + Quaternion.Euler(0f, <angle>5__6, 0f) * Vector3.forward * <radius>5__3;
if (Physics.Raycast(<pointPos>5__7 + Vector3.up * 200f, Vector3.down, ref <groundHit>5__8, 250f))
{
<pointPos>5__7 = ((RaycastHit)(ref <groundHit>5__8)).point + Vector3.up * 0.5f;
}
else
{
<pointPos>5__7.y = playerTransform.position.y + 1f;
}
<pathPoint>5__5.position = <pointPos>5__7;
}
<pathPoint>5__5 = null;
<i>5__4++;
}
}
<tornadoPoints>5__1 = null;
}
catch (Exception)
{
return false;
}
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
}
if ((Object)(object)pathContainer != (Object)null)
{
PhotonNetwork.Destroy(pathContainer);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private float spawnChance = 0.2f;
private float spawnDistance = 100f;
private bool isTestMode = false;
private float normalSpawnChance = 0.2f;
private float testSpawnChance = 1f;
private HashSet<int> openedChests = new HashSet<int>();
private PhotonView modPhotonView;
private void Start()
{
GlobalEvents.OnRespawnChestOpened = (Action<RespawnChest, Character>)Delegate.Combine(GlobalEvents.OnRespawnChestOpened, new Action<RespawnChest, Character>(OnRespawnChestOpened));
GlobalEvents.OnLuggageOpened = (Action<Luggage, Character>)Delegate.Combine(GlobalEvents.OnLuggageOpened, new Action<Luggage, Character>(OnLuggageOpened));
modPhotonView = ((Component)this).gameObject.GetComponent<PhotonView>();
if ((Object)(object)modPhotonView == (Object)null)
{
modPhotonView = ((Component)this).gameObject.AddComponent<PhotonView>();
modPhotonView.ViewID = PhotonNetwork.AllocateViewID(false);
}
}
private void OnDestroy()
{
GlobalEvents.OnRespawnChestOpened = (Action<RespawnChest, Character>)Delegate.Remove(GlobalEvents.OnRespawnChestOpened, new Action<RespawnChest, Character>(OnRespawnChestOpened));
GlobalEvents.OnLuggageOpened = (Action<Luggage, Character>)Delegate.Remove(GlobalEvents.OnLuggageOpened, new Action<Luggage, Character>(OnLuggageOpened));
}
private void Update()
{
if (Input.GetKeyDown((KeyCode)55))
{
isTestMode = !isTestMode;
spawnChance = (isTestMode ? 1f : 0.2f);
Debug.Log((object)string.Format("ChestTornadoMod: 检测到7键,测试模式已{0} - 生成几率: {1}%", isTestMode ? "开启" : "关闭", spawnChance * 100f));
}
}
private void OnRespawnChestOpened(RespawnChest chest, Character character)
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)character == (Object)null || (Object)(object)chest == (Object)null || (Object)(object)character != (Object)(object)Character.localCharacter)
{
return;
}
int viewID = ((MonoBehaviourPun)chest).photonView.ViewID;
if (openedChests.Contains(viewID))
{
return;
}
openedChests.Add(viewID);
Vector3 position = ((Component)chest).transform.position;
if (Random.value <= spawnChance)
{
if (PhotonNetwork.IsMasterClient)
{
((MonoBehaviour)this).StartCoroutine(SpawnTornadoAtChestAfterDelay(character, position, 1f));
return;
}
modPhotonView.RPC("RPC_RequestSpawnTornadoAtChest", (RpcTarget)2, new object[5]
{
((MonoBehaviourPun)character).photonView.ViewID,
viewID,
position.x,
position.y,
position.z
});
}
}
private void OnLuggageOpened(Luggage luggage, Character character)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)character == (Object)null || (Object)(object)luggage == (Object)null || (Object)(object)character != (Object)(object)Character.localCharacter)
{
return;
}
int viewID = ((MonoBehaviourPun)luggage).photonView.ViewID;
if (openedChests.Contains(viewID))
{
return;
}
openedChests.Add(viewID);
Vector3 position = ((Component)luggage).transform.position;
if (Random.value <= spawnChance)
{
if (PhotonNetwork.IsMasterClient)
{
((MonoBehaviour)this).StartCoroutine(SpawnTornadoAtChestAfterDelay(character, position, 1f));
return;
}
modPhotonView.RPC("RPC_RequestSpawnTornadoAtChest", (RpcTarget)2, new object[5]
{
((MonoBehaviourPun)character).photonView.ViewID,
viewID,
position.x,
position.y,
position.z
});
}
}
[IteratorStateMachine(typeof(<SpawnTornadoAfterDelay>d__12))]
private IEnumerator SpawnTornadoAfterDelay(Character character, float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnTornadoAfterDelay>d__12(0)
{
<>4__this = this,
character = character,
delay = delay
};
}
[IteratorStateMachine(typeof(<SpawnTornadoAtChestAfterDelay>d__13))]
private IEnumerator SpawnTornadoAtChestAfterDelay(Character character, Vector3 chestPosition, float delay)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnTornadoAtChestAfterDelay>d__13(0)
{
<>4__this = this,
character = character,
chestPosition = chestPosition,
delay = delay
};
}
[PunRPC]
private void RPC_RequestSpawnTornado(int characterViewId, int chestId)
{
if (!PhotonNetwork.IsMasterClient || openedChests.Contains(chestId))
{
return;
}
openedChests.Add(chestId);
PhotonView val = PhotonView.Find(characterViewId);
if ((Object)(object)val != (Object)null)
{
Character component = ((Component)val).GetComponent<Character>();
if ((Object)(object)component != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(SpawnTornadoAfterDelay(component, 1f));
}
}
}
[PunRPC]
private void RPC_RequestSpawnTornadoAtChest(int characterViewId, int chestId, float chestX, float chestY, float chestZ)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
if (!PhotonNetwork.IsMasterClient || openedChests.Contains(chestId))
{
return;
}
openedChests.Add(chestId);
PhotonView val = PhotonView.Find(characterViewId);
if ((Object)(object)val != (Object)null)
{
Character component = ((Component)val).GetComponent<Character>();
if ((Object)(object)component != (Object)null)
{
Vector3 chestPosition = default(Vector3);
((Vector3)(ref chestPosition))..ctor(chestX, chestY, chestZ);
((MonoBehaviour)this).StartCoroutine(SpawnTornadoAtChestAfterDelay(component, chestPosition, 1f));
}
}
}
private void SpawnTornado(Character character)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)character == (Object)null)
{
return;
}
try
{
Transform transform = ((Component)character).transform;
Vector3 val = Random.insideUnitSphere * spawnDistance;
val.y = 0f;
Vector3 val2 = transform.position + val;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val2 + Vector3.up * 200f, Vector3.down, ref val3, 250f))
{
val2 = ((RaycastHit)(ref val3)).point + Vector3.up * 0.5f;
}
else
{
val2.y = transform.position.y + 1f;
}
GameObject val4 = PhotonNetwork.Instantiate("Tornado", val2, Quaternion.identity, (byte)0, (object[])null);
if ((Object)(object)val4 != (Object)null)
{
PhotonView component = val4.GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null)
{
CreateDynamicPathPoints(val4, transform);
}
}
}
catch (Exception)
{
}
}
private void SpawnTornadoAtChest(Character character, Vector3 chestPosition)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)character == (Object)null)
{
return;
}
try
{
Vector3 val = Random.insideUnitSphere * 30f;
val.y = 0f;
Vector3 val2 = chestPosition + val;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val2 + Vector3.up * 200f, Vector3.down, ref val3, 250f))
{
val2 = ((RaycastHit)(ref val3)).point + Vector3.up * 0.5f;
}
else
{
val2.y = chestPosition.y + 1f;
}
GameObject val4 = PhotonNetwork.Instantiate("Tornado", val2, Quaternion.identity, (byte)0, (object[])null);
if ((Object)(object)val4 != (Object)null)
{
PhotonView component = val4.GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null)
{
CreateDynamicPathPoints(val4, ((Component)character).transform);
}
}
}
catch (Exception)
{
}
}
private void CreateDynamicPathPoints(GameObject tornadoObject, Transform playerTransform)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = new GameObject("DynamicTornadoPath_" + ((Object)tornadoObject).GetInstanceID());
val.transform.position = tornadoObject.transform.position;
PhotonView val2 = val.AddComponent<PhotonView>();
val2.ViewID = PhotonNetwork.AllocateViewID(false);
GameObject val3 = new GameObject("TornadoPoints");
val3.transform.SetParent(val.transform);
val3.transform.localPosition = Vector3.zero;
int num = 8;
float num2 = 50f;
RaycastHit val6 = default(RaycastHit);
for (int i = 0; i < num; i++)
{
GameObject val4 = new GameObject("PathPoint_" + i);
val4.transform.SetParent(val3.transform);
float num3 = (float)i * (360f / (float)num);
Vector3 val5 = playerTransform.position + Quaternion.Euler(0f, num3, 0f) * Vector3.forward * num2;
if (Physics.Raycast(val5 + Vector3.up * 200f, Vector3.down, ref val6, 250f))
{
val5 = ((RaycastHit)(ref val6)).point + Vector3.up * 0.5f;
}
else
{
val5.y = playerTransform.position.y + 1f;
}
val4.transform.position = val5;
}
PhotonView component = tornadoObject.GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null)
{
component.RPC("RPCA_InitTornado", (RpcTarget)0, new object[1] { val2.ViewID });
}
if (PhotonNetwork.IsMasterClient)
{
((MonoBehaviour)this).StartCoroutine(UpdatePathPointsCoroutine(val, playerTransform, tornadoObject));
}
}
catch (Exception)
{
}
}
[IteratorStateMachine(typeof(<UpdatePathPointsCoroutine>d__19))]
private IEnumerator UpdatePathPointsCoroutine(GameObject pathContainer, Transform playerTransform, GameObject tornadoObject)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdatePathPointsCoroutine>d__19(0)
{
<>4__this = this,
pathContainer = pathContainer,
playerTransform = playerTransform,
tornadoObject = tornadoObject
};
}
}