RandomItemGenerating
Spawns a random item into every player's empty slots if they have any every set intervalv1.1.1
Disable & Enable all effects only the visible Items (via filter)
GUI is off my default upon Game Startup
Filter text field which can be used to look for items containing name
Item Spawn Configuration Tab will not save unless The GUI is closed (to keep consistant with the settings tab)
v1.1.0
Added a GUI (F1 Default Keybind) which you can use to Change which items can be randomly spawned Items have Bugphobia and Color Blindness Support Change The Interval of when Items are spawned Filter and Remove Duplicate Chess Pieces (True by Default) Filter and Remove Skull, Scouts Honor, and Golden Recuclaw (True by Default) New Default Spawn Interval Set to 30 seconds
v1.0.6
Updated it to detect what items belong in the 4th visual slot (Backpack slot) A Field I was using no longer exists when peak updated while ago
v1.0.5
Added a new config option: RemoveProblematicItems, (Default: true) when set to true, this will remove The grappling hook, cheater compass, and warp compass from the random spawn item pool
v1.0.4
Removed Debug logs and Forced one Second Spawning interval Sorry :|
v1.0.3
The Backpack slot is now checked if the item to be spawned is a Backpack meaning if your inventory is full, you can still get a Backpack Fixing code inconsistances Added config option to remove passport from random item pool (Default: true) because it can be annoying to get rid of Added BepInEx-BepInExPack_PEAK-5.4.2403 Dependency to the manifest.json file Added more info to README.md file
v1.0.2
Fixed SameItemForAll config value being the opposite in the code
v1.0.1
Added Config
v1.0.0
Unreleased first version
