Decompiled source of RandomItemGenerating v1.0.5

com.Nathrexeio.RandomItemGenerating.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemSpawner;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using RandomItemGenerating;
using UnityEngine;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Nathrexeio.RandomItemGenerating")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.Nathrexeio.RandomItemGenerating")]
[assembly: AssemblyTitle("RandomItemGenerating")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace RandomItemGenerating
{
	[BepInPlugin("com.Nathrexeio.RandomItemGenerating", "RandomItemGenerating", "1.0.5")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<int> configSpawnIntervalSeconds;

		private ConfigEntry<bool> configSameItemForAll;

		private ConfigEntry<bool> configExcludePassport;

		private ConfigEntry<bool> configExcludeProblematicItems;

		private static Plugin _instance;

		public const string Id = "com.Nathrexeio.RandomItemGenerating";

		public static int SpawnIntervalSeconds => Instance.configSpawnIntervalSeconds.Value;

		public static bool sameItemForAll => Instance.configSameItemForAll.Value;

		public static bool excludePassport => Instance.configExcludePassport.Value;

		public static bool excludeProblematicItems => Instance.configExcludeProblematicItems.Value;

		internal static ManualLogSource Log { get; private set; }

		public static Plugin Instance
		{
			get
			{
				return _instance;
			}
			private set
			{
				_instance = value;
			}
		}

		public static string Name => "RandomItemGenerating";

		public static string Version => "1.0.5";

		private void Awake()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			Harmony val = new Harmony("com.Nathrexeio.RandomItemGenerating");
			val.PatchAll();
			GameObject val2 = new GameObject("ItemSpawnerHost");
			val2.AddComponent<global::ItemSpawner.ItemSpawner>();
			Object.DontDestroyOnLoad((Object)(object)val2);
			Log.LogInfo((object)"ItemSpawner component successfully added to the game.");
			configSpawnIntervalSeconds = ((BaseUnityPlugin)this).Config.Bind<int>("General", "SpawnTimerSeconds", 20, new ConfigDescription("The interval (in seconds) between item spawns.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 300), Array.Empty<object>()));
			configSameItemForAll = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SameItemForAll", false, "If true, all players receive the same item ID for the current spawn cycle.");
			configExcludePassport = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ExcludePassport", true, "If true, the Passport will not be in the random spawn item pool");
			configExcludeProblematicItems = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ExlcudeProblematicItems", true, "If true, this will remove The grappling hook, cheater compass, and warp compass from the random spawn item pool");
		}
	}
}
namespace ItemSpawner
{
	public class ItemSpawner : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <SpawnRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ItemSpawner <>4__this;

			private Exception <ex>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnRoutine>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<ex>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				try
				{
					if (PhotonNetwork.LocalPlayer.IsMasterClient)
					{
						<>4__this.SpawnARandomItem();
					}
				}
				catch (Exception ex)
				{
					<ex>5__1 = ex;
					Plugin.Log.LogWarning((object)("[ERROR] Spawning logic failed: " + <ex>5__1.Message));
				}
				<>2__current = (object)new WaitForSeconds((float)Plugin.SpawnIntervalSeconds);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static readonly Random random = new Random();

		private List<Item> randomItemPool = ((DatabaseAsset<ItemDatabase, Item>)(object)SingletonAsset<ItemDatabase>.Instance).Objects;

		private void Start()
		{
			if (Plugin.excludePassport)
			{
				randomItemPool.RemoveAll((Item item) => ((Object)item).name == "Passport");
			}
			if (Plugin.excludeProblematicItems)
			{
				randomItemPool.RemoveAll((Item item) => ((Object)item).name == "Cheat Compass");
				randomItemPool.RemoveAll((Item item) => ((Object)item).name == "RescueHook");
				randomItemPool.RemoveAll((Item item) => ((Object)item).name == "Warp Compass");
			}
			Plugin.Log.LogInfo((object)"Starting to spawn items soon");
			((MonoBehaviour)this).StartCoroutine(SpawnRoutine());
		}

		[IteratorStateMachine(typeof(<SpawnRoutine>d__1))]
		private IEnumerator SpawnRoutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnRoutine>d__1(0)
			{
				<>4__this = this
			};
		}

		public void SpawnARandomItem()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			try
			{
				Item item = new Item();
				if (randomItemPool.Count <= 0)
				{
					return;
				}
				int num = 0;
				List<Character> list = Character.AllCharacters.Where((Character plr) => (Object)(object)plr != (Object)null && ((Component)plr).gameObject.activeSelf).ToList();
				for (int i = 0; i < list.Count; i++)
				{
					if (i == 0 || !Plugin.sameItemForAll)
					{
						num = random.Next(0, randomItemPool.Count - 1);
						item = randomItemPool[num];
					}
					Spawn(item, list[i]);
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogWarning((object)("Finding random item to spawn failed: " + ex.Message));
			}
		}

		public static void Spawn(Item item, Character player)
		{
			if (!PhotonNetwork.IsConnected || !Object.op_Implicit((Object)(object)Character.localCharacter))
			{
				return;
			}
			try
			{
				if (((Object)item).name == "Backpack" && !player.player.backpackSlot.hasBackpack)
				{
					ItemSlot val = default(ItemSlot);
					player.player.AddItem(item.itemID, (ItemInstanceData)null, ref val);
					return;
				}
				ItemSlot val2 = default(ItemSlot);
				for (int i = 0; i < player.player.itemSlots.Length; i++)
				{
					if (player.player.itemSlots[i].IsEmpty())
					{
						player.player.AddItem(item.itemID, (ItemInstanceData)null, ref val2);
						break;
					}
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogWarning((object)("Random item to slot failed: " + ex.Message));
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}