The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of StickyBackpack v0.1.0
plugins/com.github.mitchellcairns.StaticBackpack.dll
Decompiled 2 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.mitchellcairns.StaticBackpack")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.mitchellcairns.StaticBackpack")] [assembly: AssemblyTitle("StaticBackpack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace StaticBackpack { [BepInPlugin("com.github.mitchellcairns.StaticBackpack", "StaticBackpack", "0.1.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; private const string HarmonyID = "com.mitchellcairns.backpackhook"; public const string Id = "com.github.mitchellcairns.StaticBackpack"; internal static ManualLogSource Log { get; private set; } public static string Name => "StaticBackpack"; public static string Version => "0.1.0"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.mitchellcairns.backpackhook"); _harmony.UnpatchSelf(); Log = ((BaseUnityPlugin)this).Logger; _harmony.PatchAll(); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } } public class BackpackCollisionMonitor : MonoBehaviour { [CompilerGenerated] private sealed class <DelayedFreezeIfIntersecting>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public BackpackCollisionMonitor <>4__this; public float checkRadius; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedFreezeIfIntersecting>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; BackpackCollisionMonitor backpackCollisionMonitor = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = null; <>1__state = 1; return true; case 1: { <>1__state = -1; if ((Object)(object)backpackCollisionMonitor._rb == (Object)null || (Object)(object)backpackCollisionMonitor._backpack == (Object)null) { return false; } Collider[] array = Physics.OverlapSphere(((Component)backpackCollisionMonitor._backpack).transform.position, checkRadius); Collider[] array2 = array; foreach (Collider val in array2) { if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject == (Object)(object)((Component)backpackCollisionMonitor._backpack).gameObject)) { int layer = ((Component)val).gameObject.layer; if (layer == 20 || layer == 21) { backpackCollisionMonitor._hasStopped = true; backpackCollisionMonitor._rb.velocity = Vector3.zero; backpackCollisionMonitor._rb.angularVelocity = Vector3.zero; backpackCollisionMonitor._rb.constraints = (RigidbodyConstraints)126; backpackCollisionMonitor._rb.position = backpackCollisionMonitor._rb.position; backpackCollisionMonitor._rb.rotation = backpackCollisionMonitor._rb.rotation; ((Component)((MonoBehaviourPun)backpackCollisionMonitor._backpack).photonView).transform.position = ((Component)backpackCollisionMonitor._backpack).transform.position; ((Component)((MonoBehaviourPun)backpackCollisionMonitor._backpack).photonView).transform.rotation = ((Component)backpackCollisionMonitor._backpack).transform.rotation; Plugin.Log.LogWarning((object)("[BackpackHook] Backpack '" + ((Object)backpackCollisionMonitor._backpack).name + "' intersected with " + ((Object)((Component)val).gameObject).name + " — frozen in place.")); return false; } } } return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Backpack _backpack; private Rigidbody _rb; private bool _hasStopped; public void Init(Backpack backpack) { _backpack = backpack; _rb = ((Component)backpack).GetComponent<Rigidbody>(); } private void OnCollisionEnter(Collision collision) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) if (_hasStopped || (Object)(object)((Item)_backpack).trueHolderCharacter != (Object)null) { return; } int layer = collision.gameObject.layer; Plugin.Log.LogInfo((object)$"[BackpackHook] Backpack collided with '{((Object)collision.gameObject).name}' (layer {layer})"); if (layer == 20 || layer == 21) { _hasStopped = true; if ((Object)(object)_rb != (Object)null) { _rb.velocity = Vector3.zero; _rb.angularVelocity = Vector3.zero; _rb.constraints = (RigidbodyConstraints)126; _rb.position = _rb.position; _rb.rotation = _rb.rotation; ((Component)((MonoBehaviourPun)_backpack).photonView).transform.position = ((Component)_backpack).transform.position; ((Component)((MonoBehaviourPun)_backpack).photonView).transform.rotation = ((Component)_backpack).transform.rotation; } Plugin.Log.LogInfo((object)("[BackpackHook] Backpack '" + ((Object)_backpack).name + "' stopped on terrain.")); } } public void TryFreezeIfIntersecting(float checkRadius = 0.3f) { ((MonoBehaviour)this).StartCoroutine(DelayedFreezeIfIntersecting(checkRadius)); } [IteratorStateMachine(typeof(<DelayedFreezeIfIntersecting>d__6))] private IEnumerator DelayedFreezeIfIntersecting(float checkRadius) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedFreezeIfIntersecting>d__6(0) { <>4__this = this, checkRadius = checkRadius }; } } internal class StaticBackpackPatches { [HarmonyPatch(typeof(Backpack), "Update")] private class Patch_Backpack_Update { private static void Postfix(Backpack __instance) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (!LastStates.TryGetValue(__instance, out var value)) { LastStates[__instance] = ((Item)__instance).itemState; } else if (((Item)__instance).itemState != value) { Plugin.Log.LogInfo((object)$"[BackpackHook] Backpack '{((Object)__instance).name}' state changed: {value} → {((Item)__instance).itemState}"); LastStates[__instance] = ((Item)__instance).itemState; } } } [HarmonyPatch(typeof(Backpack), "AddPhysics")] private class Patch_Backpack_AddPhysics { private static void Postfix(Backpack __instance) { if (!((MonoBehaviourPun)__instance).photonView.IsMine) { Plugin.Log.LogInfo((object)("[BackpackHook] Skipping non-owned backpack '" + ((Object)__instance).name + "'")); return; } BackpackCollisionMonitor backpackCollisionMonitor = ((Component)__instance).gameObject.GetComponent<BackpackCollisionMonitor>(); if ((Object)(object)backpackCollisionMonitor == (Object)null) { backpackCollisionMonitor = ((Component)__instance).gameObject.AddComponent<BackpackCollisionMonitor>(); backpackCollisionMonitor.Init(__instance); } if ((Object)(object)((Item)__instance).trueHolderCharacter == (Object)null) { backpackCollisionMonitor.TryFreezeIfIntersecting(); } } } private static readonly Dictionary<Backpack, ItemState> LastStates = new Dictionary<Backpack, ItemState>(); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }