using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.mitchellcairns.StaticBackpack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.mitchellcairns.StaticBackpack")]
[assembly: AssemblyTitle("StaticBackpack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace StaticBackpack
{
[BepInPlugin("com.github.mitchellcairns.StaticBackpack", "StaticBackpack", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
private const string HarmonyID = "com.mitchellcairns.backpackhook";
public const string Id = "com.github.mitchellcairns.StaticBackpack";
internal static ManualLogSource Log { get; private set; }
public static string Name => "StaticBackpack";
public static string Version => "0.1.0";
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_harmony = new Harmony("com.mitchellcairns.backpackhook");
_harmony.UnpatchSelf();
Log = ((BaseUnityPlugin)this).Logger;
_harmony.PatchAll();
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
public class BackpackCollisionMonitor : MonoBehaviour
{
[CompilerGenerated]
private sealed class <DelayedFreezeIfIntersecting>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public BackpackCollisionMonitor <>4__this;
public float checkRadius;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedFreezeIfIntersecting>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
BackpackCollisionMonitor backpackCollisionMonitor = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
if ((Object)(object)backpackCollisionMonitor._rb == (Object)null || (Object)(object)backpackCollisionMonitor._backpack == (Object)null)
{
return false;
}
Collider[] array = Physics.OverlapSphere(((Component)backpackCollisionMonitor._backpack).transform.position, checkRadius);
Collider[] array2 = array;
foreach (Collider val in array2)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject == (Object)(object)((Component)backpackCollisionMonitor._backpack).gameObject))
{
int layer = ((Component)val).gameObject.layer;
if (layer == 20 || layer == 21)
{
backpackCollisionMonitor._hasStopped = true;
backpackCollisionMonitor._rb.velocity = Vector3.zero;
backpackCollisionMonitor._rb.angularVelocity = Vector3.zero;
backpackCollisionMonitor._rb.constraints = (RigidbodyConstraints)126;
backpackCollisionMonitor._rb.position = backpackCollisionMonitor._rb.position;
backpackCollisionMonitor._rb.rotation = backpackCollisionMonitor._rb.rotation;
((Component)((MonoBehaviourPun)backpackCollisionMonitor._backpack).photonView).transform.position = ((Component)backpackCollisionMonitor._backpack).transform.position;
((Component)((MonoBehaviourPun)backpackCollisionMonitor._backpack).photonView).transform.rotation = ((Component)backpackCollisionMonitor._backpack).transform.rotation;
Plugin.Log.LogWarning((object)("[BackpackHook] Backpack '" + ((Object)backpackCollisionMonitor._backpack).name + "' intersected with " + ((Object)((Component)val).gameObject).name + " — frozen in place."));
return false;
}
}
}
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private Backpack _backpack;
private Rigidbody _rb;
private bool _hasStopped;
public void Init(Backpack backpack)
{
_backpack = backpack;
_rb = ((Component)backpack).GetComponent<Rigidbody>();
}
private void OnCollisionEnter(Collision collision)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
if (_hasStopped || (Object)(object)((Item)_backpack).trueHolderCharacter != (Object)null)
{
return;
}
int layer = collision.gameObject.layer;
Plugin.Log.LogInfo((object)$"[BackpackHook] Backpack collided with '{((Object)collision.gameObject).name}' (layer {layer})");
if (layer == 20 || layer == 21)
{
_hasStopped = true;
if ((Object)(object)_rb != (Object)null)
{
_rb.velocity = Vector3.zero;
_rb.angularVelocity = Vector3.zero;
_rb.constraints = (RigidbodyConstraints)126;
_rb.position = _rb.position;
_rb.rotation = _rb.rotation;
((Component)((MonoBehaviourPun)_backpack).photonView).transform.position = ((Component)_backpack).transform.position;
((Component)((MonoBehaviourPun)_backpack).photonView).transform.rotation = ((Component)_backpack).transform.rotation;
}
Plugin.Log.LogInfo((object)("[BackpackHook] Backpack '" + ((Object)_backpack).name + "' stopped on terrain."));
}
}
public void TryFreezeIfIntersecting(float checkRadius = 0.3f)
{
((MonoBehaviour)this).StartCoroutine(DelayedFreezeIfIntersecting(checkRadius));
}
[IteratorStateMachine(typeof(<DelayedFreezeIfIntersecting>d__6))]
private IEnumerator DelayedFreezeIfIntersecting(float checkRadius)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedFreezeIfIntersecting>d__6(0)
{
<>4__this = this,
checkRadius = checkRadius
};
}
}
internal class StaticBackpackPatches
{
[HarmonyPatch(typeof(Backpack), "Update")]
private class Patch_Backpack_Update
{
private static void Postfix(Backpack __instance)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if (!LastStates.TryGetValue(__instance, out var value))
{
LastStates[__instance] = ((Item)__instance).itemState;
}
else if (((Item)__instance).itemState != value)
{
Plugin.Log.LogInfo((object)$"[BackpackHook] Backpack '{((Object)__instance).name}' state changed: {value} → {((Item)__instance).itemState}");
LastStates[__instance] = ((Item)__instance).itemState;
}
}
}
[HarmonyPatch(typeof(Backpack), "AddPhysics")]
private class Patch_Backpack_AddPhysics
{
private static void Postfix(Backpack __instance)
{
if (!((MonoBehaviourPun)__instance).photonView.IsMine)
{
Plugin.Log.LogInfo((object)("[BackpackHook] Skipping non-owned backpack '" + ((Object)__instance).name + "'"));
return;
}
BackpackCollisionMonitor backpackCollisionMonitor = ((Component)__instance).gameObject.GetComponent<BackpackCollisionMonitor>();
if ((Object)(object)backpackCollisionMonitor == (Object)null)
{
backpackCollisionMonitor = ((Component)__instance).gameObject.AddComponent<BackpackCollisionMonitor>();
backpackCollisionMonitor.Init(__instance);
}
if ((Object)(object)((Item)__instance).trueHolderCharacter == (Object)null)
{
backpackCollisionMonitor.TryFreezeIfIntersecting();
}
}
}
private static readonly Dictionary<Backpack, ItemState> LastStates = new Dictionary<Backpack, ItemState>();
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}