The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of LuggageRespawn v1.0.1
LuggageRespawn.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("More Respawns PEAK")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("More Respawns PEAK")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("28c280d2-c435-4a5c-8abc-9d07a461fd1c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace More_Respawns_PEAK { [BepInPlugin("nugbert.Respawn_On_Big_Luggages", "RespawnOnBigLuggages", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "nugbert.Respawn_On_Big_Luggages"; private const string modName = "RespawnOnBigLuggages"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("nugbert.Respawn_On_Big_Luggages"); private static Plugin Instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("nugbert.Respawn_On_Big_Luggages"); logger.LogInfo((object)"Luggage Respawner Loaded!"); harmony.PatchAll(); } } } namespace More_Respawns_PEAK.Patches { [HarmonyPatch(typeof(Luggage), "Interact_CastFinished")] internal class OnLuggageOpenedPatch { [HarmonyPostfix] public static void RespawnOnLuggage(Luggage __instance, Character interactor) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)interactor != (Object)null) || !(__instance.GetName() == "BIG LUGGAGE")) { return; } PhotonView component = ((Component)interactor).GetComponent<PhotonView>(); Debug.Log((object)$"BIG LUGGAGE avattu: {((Object)interactor).name}, ActorNumber: {((component != null) ? new int?(component.OwnerActorNr) : null)}"); Vector3 val = ((Component)__instance).transform.position + ((Component)__instance).transform.up * 0.2f; foreach (Character allCharacter in Character.AllCharacters) { if (allCharacter.data.dead || allCharacter.data.fullyPassedOut) { ((MonoBehaviourPun)allCharacter).photonView.RPC("RPCA_ReviveAtPosition", (RpcTarget)0, new object[2] { val, true }); } } } } }