using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoUpdateTitle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fcb4b85e8cc7af32862e6c626a31befc95369c7f")]
[assembly: AssemblyProduct("NoUpdateTitle")]
[assembly: AssemblyTitle("NoUpdateTitle")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoUpdateTitle
{
[BepInPlugin("com.onergy.noupdatescreen", "NoUpdateScreen", "1.0.0")]
public class NoUpdateScreenPlugin : BaseUnityPlugin
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.onergy.noupdatescreen";
public const string PLUGIN_NAME = "NoUpdateScreen";
public const string PLUGIN_VERSION = "1.0.0";
private static bool _screenDestroyed;
public static bool ScreenDestroyed
{
get
{
return _screenDestroyed;
}
set
{
_screenDestroyed = value;
}
}
}
[CompilerGenerated]
private sealed class <AttemptDestroyModalCoroutine>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public NoUpdateScreenPlugin <>4__this;
private GameObject <targetObject>5__1;
private int <maxAttempts>5__2;
private float <delayBetweenAttempts>5__3;
private int <i>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <AttemptDestroyModalCoroutine>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<targetObject>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<targetObject>5__1 = null;
<maxAttempts>5__2 = 10;
<delayBetweenAttempts>5__3 = 0.05f;
Log.LogInfo((object)string.Format("[NoUpdateScreen] Starting coroutine to find '{0}' with {1} attempts.", "Modal(Clone)", <maxAttempts>5__2));
<i>5__4 = 0;
break;
case 1:
<>1__state = -1;
<targetObject>5__1 = GameObject.Find("Modal(Clone)");
if ((Object)(object)<targetObject>5__1 != (Object)null)
{
Log.LogInfo((object)string.Format("[NoUpdateScreen] Found '{0}' on attempt {1}. Destroying object.", "Modal(Clone)", <i>5__4 + 1));
Object.Destroy((Object)(object)<targetObject>5__1);
MyPluginInfo.ScreenDestroyed = true;
return false;
}
Log.LogDebug((object)string.Format("[NoUpdateScreen] Attempt {0}: '{1}' not found. Retrying in {2}s.", <i>5__4 + 1, "Modal(Clone)", <delayBetweenAttempts>5__3));
<i>5__4++;
break;
}
if (<i>5__4 < <maxAttempts>5__2)
{
<>2__current = (object)new WaitForSeconds(<delayBetweenAttempts>5__3);
<>1__state = 1;
return true;
}
if (!MyPluginInfo.ScreenDestroyed)
{
Log.LogWarning((object)string.Format("[NoUpdateScreen] Failed to find and destroy '{0}' after {1} attempts in '{2}'.", "Modal(Clone)", <maxAttempts>5__2, "Title"));
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private const string TargetModalName = "Modal(Clone)";
private const string MainMenuSceneName = "Title";
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"[NoUpdateScreen] Plugin com.onergy.noupdatescreen is loaded!");
Log.LogInfo((object)"[NoUpdateScreen] Attempting to subscribe to SceneManager.sceneLoaded event.");
SceneManager.sceneLoaded += OnSceneLoaded;
ManualLogSource log = Log;
Scene activeScene = SceneManager.GetActiveScene();
log.LogInfo((object)("[NoUpdateScreen] Subscription to SceneManager.sceneLoaded attempted. Current active scene: " + ((Scene)(ref activeScene)).name));
}
private void OnDestroy()
{
Log.LogInfo((object)"[NoUpdateScreen] Plugin is being unloaded. Unsubscribing from scene events.");
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Invalid comparison between Unknown and I4
ManualLogSource log = Log;
object[] obj = new object[4]
{
((Scene)(ref scene)).name,
((Scene)(ref scene)).buildIndex,
mode,
null
};
Scene activeScene = SceneManager.GetActiveScene();
obj[3] = ((Scene)(ref activeScene)).name;
log.LogInfo((object)string.Format("[NoUpdateScreen] SCENE LOADED: Name='{0}' (Build Index: {1}, Mode: {2}). Current active scene: {3}", obj));
if (((Scene)(ref scene)).name == "Title" && (int)mode == 0)
{
Log.LogInfo((object)"[NoUpdateScreen] Targeted Main Menu scene 'Title' detected. Initiating modal destruction attempt.");
((MonoBehaviour)this).StartCoroutine(AttemptDestroyModalCoroutine());
}
}
[IteratorStateMachine(typeof(<AttemptDestroyModalCoroutine>d__9))]
private IEnumerator AttemptDestroyModalCoroutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <AttemptDestroyModalCoroutine>d__9(0)
{
<>4__this = this
};
}
}
}