The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of KorokAntLion v1.0.2
KorokAntLion.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using KorokAntLion.MonoBehaviours; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MakeItCozy")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MakeItCozy")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("77b5b37b-5e69-4a0c-b025-5c3e5936c5a5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace KorokAntLion { [BepInPlugin("com.pauwdah.KorokAntLion", "Pauwdah-KorokAntLion", "1.0.0")] public class KorokAntLionPlugin : BaseUnityPlugin { private const string MyGUID = "com.pauwdah.KorokAntLion"; public const string PluginName = "Pauwdah-KorokAntLion"; private const string VersionString = "1.0.0"; private static readonly Harmony Harmony = new Harmony("com.pauwdah.KorokAntLion"); public static ManualLogSource Log = new ManualLogSource("Pauwdah-KorokAntLion"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: Pauwdah-KorokAntLion, VersionString: 1.0.0 is loading..."); Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: Pauwdah-KorokAntLion, VersionString: 1.0.0 is loaded."); Log = ((BaseUnityPlugin)this).Logger; } } } namespace KorokAntLion.Utils { internal static class ModUtils { } } namespace KorokAntLion.Patches { [HarmonyPatch(typeof(Antlion))] internal class AntlionPatch { public static Transform head; [HarmonyPatch(typeof(Antlion), "Start")] [HarmonyPrefix] public static bool Awake_Prefix(Antlion __instance) { KorokAntLionPlugin.Log.LogInfo((object)"AntlionPatch..."); Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0); SwapShit(child); AssingSFX(__instance); KorokAntLionPlugin.Log.LogInfo((object)"AntlionPatches ready."); return true; } public static void LoadKorok(Transform head) { GameObject val = Object.Instantiate<GameObject>(KorokAntLionComponent.korokPrefab); ((Object)val).name = "HeadMeshKorok"; val.transform.parent = head; } public static void SwapShit(Transform head) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(KorokAntLionComponent.korokPrefab); ((Object)val).name = "HeadMeshKorok"; val.transform.parent = ((Component)head.Find("HeadMesh")).GetComponent<Transform>(); val.transform.localPosition = new Vector3(-1.7836f, -0.7944f, -1.0809f); val.transform.eulerAngles = new Vector3(0f, 100f, 0f); val.transform.localScale = new Vector3(5f, 5f, 5f); GameObject val2 = Object.Instantiate<GameObject>(KorokAntLionComponent.masterSwordPrefab); ((Object)val2).name = "swordR"; val2.transform.parent = ((Component)head.Find("AntlionPincerR").Find("Mesh")).GetComponent<Transform>(); val2.transform.localPosition = new Vector3(0f, 0f, 0f); val2.transform.eulerAngles = new Vector3(47.911f, 149.9929f, 0f); val2.transform.localScale = new Vector3(3f, 3f, 3f); ((Component)head.Find("HeadMesh")).GetComponent<MeshFilter>().mesh = null; ((Component)head.Find("AntlionPincerL").Find("Mesh")).GetComponent<MeshFilter>().mesh = null; ((Component)head.Find("AntlionPincerR").Find("Mesh")).GetComponent<MeshFilter>().mesh = null; Object.Destroy((Object)(object)((Component)((Component)head.Find("Jaws?")).GetComponent<Transform>()).gameObject); } public static void AssingSFX(Antlion __instance) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown Transform val = ((Component)__instance).transform.GetChild(0).GetChild(0).Find("AntlionSFX"); for (int i = 0; i < val.childCount; i++) { if (((Object)val.GetChild(i)).name.Contains("AntlionSFX")) { SFX_Instance val2 = new SFX_Instance(); ((Object)val2).name = "MIC_SFX_Instance"; val2.clips = MainMenuPatch.custom_antlion_clips; ((Component)val.GetChild(i)).gameObject.GetComponent<SFX_PlayOneShot>().sfxs = (SFX_Instance[])(object)new SFX_Instance[1] { val2 }; } else if (((Object)val.GetChild(i)).name.Contains("Audio Source")) { KorokAntLionPlugin.Log.LogInfo((object)("AntlionPatches: Found Audio Source: " + ((Object)val.GetChild(i)).name)); ((Component)val.GetChild(i)).gameObject.GetComponent<AudioSource>().clip = MainMenuPatch.custom_antlion_clips[0]; KorokAntLionPlugin.Log.LogInfo((object)("AntlionPatches: Assgined new AntlionSFX " + ((Object)val.GetChild(i)).name)); } } } [HarmonyPatch(typeof(Antlion), "Start")] [HarmonyPostfix] public static void Awake_Postfix(Antlion __instance) { } } [HarmonyPatch(typeof(MainMenu))] internal class MainMenuPatch { public static AudioClip[] custom_antlion_clips; [HarmonyPatch(typeof(MainMenu), "Start")] [HarmonyPrefix] public static bool Awake_Prefix(MainMenu __instance) { KorokAntLionPlugin.Log.LogInfo((object)"MainMenuPatch..."); KorokAntLionComponent.LoadAssetBundle(); LoadAudioClips(); LoadKorok(); Greeting(); KorokAntLionPlugin.Log.LogInfo((object)"MainMenuPatch ready."); return true; } private static void Greeting() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("YAHAHA", new Type[1] { typeof(AudioSource) }); val.GetComponent<AudioSource>().clip = custom_antlion_clips[0]; val.transform.SetParent(((Component)MainCamera.instance).transform, false); val.transform.localPosition = Vector3.zero; val.GetComponent<AudioSource>().Play(); } public static void LoadKorok() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) Dictionary<int, Vector3[]> dictionary = new Dictionary<int, Vector3[]>(); dictionary.Add(1, (Vector3[])(object)new Vector3[2] { new Vector3(93.75f, 504.7833f, 839.5175f), new Vector3(0f, 180f, 340f) }); dictionary.Add(2, (Vector3[])(object)new Vector3[2] { new Vector3(93.7517f, 503.7858f, 828.1384f), new Vector3(0f, 180f, 340f) }); dictionary.Add(3, (Vector3[])(object)new Vector3[2] { new Vector3(67.5449f, 496.6694f, 836.6749f), new Vector3(355.9379f, 118.7319f, 7.7246f) }); dictionary.Add(4, (Vector3[])(object)new Vector3[2] { new Vector3(40.9471f, 514.0787f, 858.8271f), new Vector3(355.9379f, 118.7319f, 7.7246f) }); dictionary.Add(5, (Vector3[])(object)new Vector3[2] { new Vector3(50.731f, 501.9291f, 828.1708f), new Vector3(355.9379f, 118.7319f, 7.7246f) }); int key = Random.Range(1, 5); GameObject val = Object.Instantiate<GameObject>(KorokAntLionComponent.korokPrefab); Vector3[] array = dictionary[key]; ((Object)val).name = "Korok"; val.transform.position = array[0]; val.transform.eulerAngles = array[1]; val.transform.localScale = new Vector3(1f, 1f, 1f); } public static void LoadAudioClips() { string[] array = new string[1] { "1.ogg" }; AudioClip val = AudioClip.Create("YAHAHA", 88200, 1, 44100, true); custom_antlion_clips = (AudioClip[])(object)new AudioClip[array.Length]; for (int i = 0; i < array.Length; i++) { string text = Path.Combine(Paths.PluginPath, "Pauwdah-KorokAntLion", array[i]); if (File.Exists(text)) { KorokAntLionPlugin.Log.LogInfo((object)"File Exists.."); UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip("file://" + text, (AudioType)14); audioClip.SendWebRequest(); while (!audioClip.isDone) { } val = DownloadHandlerAudioClip.GetContent(audioClip); custom_antlion_clips[i] = val; } else { KorokAntLionPlugin.Log.LogFatal((object)"File does not exist!"); } } } [HarmonyPatch(typeof(MainMenu), "Start")] [HarmonyPostfix] public static void Awake_Postfix(MainMenu __instance) { } } } namespace KorokAntLion.MonoBehaviours { internal class KorokAntLionComponent : MonoBehaviour { public static GameObject korokPrefab; public static GameObject masterSwordPrefab; public static Shader shader; public static void LoadAssetBundle() { string text = Path.Combine(Paths.PluginPath, "Pauwdah-KorokAntLion"); KorokAntLionPlugin.Log.LogInfo((object)("MainMenuPatch: " + text)); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(text, "yahaha")); if ((Object)(object)val != (Object)null) { GameObject val2 = val.LoadAsset<GameObject>("Korok"); if ((Object)(object)val2 == (Object)null) { KorokAntLionPlugin.Log.LogError((object)"Prefab 'Korok' not found in bundle."); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { KorokAntLionPlugin.Log.LogInfo((object)("Bundle contains: " + text2)); } return; } GameObject val3 = val.LoadAsset<GameObject>("MasterSword"); if ((Object)(object)val3 == (Object)null) { KorokAntLionPlugin.Log.LogError((object)"Prefab 'MasterSword' not found in bundle."); string[] allAssetNames2 = val.GetAllAssetNames(); foreach (string text3 in allAssetNames2) { KorokAntLionPlugin.Log.LogInfo((object)("Bundle contains: " + text3)); } return; } shader = Shader.Find("W/Character"); if ((Object)(object)shader == (Object)null) { KorokAntLionPlugin.Log.LogError((object)"Foliage shader not found!"); } else { MeshRenderer component = val2.GetComponent<MeshRenderer>(); ((Renderer)component).materials[0].shader = shader; ((Renderer)component).materials[1].shader = shader; ((Renderer)component).materials[2].shader = shader; ((Renderer)component).materials[0].SetTexture("mainTexture", (Texture)(object)val.LoadAsset<Texture2D>("body.png")); ((Renderer)component).materials[1].SetTexture("mainTexture", (Texture)(object)val.LoadAsset<Texture2D>("mask.png")); ((Renderer)component).materials[2].SetTexture("mainTexture", (Texture)(object)val.LoadAsset<Texture2D>("nose.png")); MeshRenderer component2 = val3.GetComponent<MeshRenderer>(); ((Renderer)component2).material.shader = shader; ((Renderer)component2).material.SetTexture("mainTexture", (Texture)(object)val.LoadAsset<Texture2D>("sword_albedo.png")); } korokPrefab = val2; masterSwordPrefab = val3; } else { KorokAntLionPlugin.Log.LogError((object)"Failed to load AssetBundle!"); } } public void Awake() { } public void Start() { } public void Update() { } public void LateUpdate() { } } }