The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Pedguins Maps v1.0.6
Pedguins_Maps.dll
Decompiled a month agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using TerrainCustomiser; using TerrainCustomiser.Networking; using TerrainCustomiser.TerrainGeneration; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Pedguins_Maps")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Pedguins_Maps")] [assembly: AssemblyTitle("Pedguins_Maps")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PedguinsMaps { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Pedguins_Maps", "Pedguins_Maps", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Plugin? Instance; private static readonly string RelMapPath = "..\\..\\" + GetDirName(PluginDir); private static readonly string RelMapPath1 = RelMapPath + "\\PedguinHell"; private static readonly string RelMapPath2 = RelMapPath + "\\Snosz-TerrainCustomiser\\Map Saves\\PedguinHell"; internal ManualLogSource Logger => ((BaseUnityPlugin)this).Logger; internal static string PluginDir => new Uri(Assembly.GetExecutingAssembly().Location).LocalPath; private static string GetDirName(string path) { path = path.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); int num = path.LastIndexOfAny(new char[2] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }); path = ((num >= 0) ? path.Substring(0, num) : path); num = path.LastIndexOfAny(new char[2] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }); if (num < 0) { return path; } string text = path; int num2 = num + 1; return text.Substring(num2, text.Length - num2); } private void Awake() { Logger.LogInfo((object)"[PedguinsMaps] Loaded Pedguins_Maps v1.0.0"); } private void Update() { Plugin instance = Plugin.Instance; if (Time.timeSinceLevelLoad > 5f && Object.op_Implicit((Object)(object)instance) && instance.canLaunchCustomTerrain) { if (!instance.patchedTerrainGeneration) { Harmony harmony = Plugin._harmony; harmony.PatchAll(typeof(PropGrouperPatch)); harmony.PatchAll(typeof(LevelGenStepSpawnPatch)); harmony.PatchAll(typeof(MapHandlerStartPatch)); instance.patchedTerrainGeneration = true; } if (Input.GetKey((KeyCode)290) && PhotonNetwork.IsMasterClient) { LoadPedguinHell(instance); } } } private void LoadPedguinHell(Plugin tc) { Logger.LogInfo((object)"[PedguinsMaps] Loading Pedguin's Maps into TerrainCustomiser..."); tc.canLaunchCustomTerrain = false; TerrainData val = SaveFileManager.LoadRaw(RelMapPath1); if (val == null) { Logger.LogError((object)("[PedguinsMaps] Failed to load " + RelMapPath1)); val = SaveFileManager.LoadRaw(RelMapPath2); if (val == null) { Logger.LogError((object)("[PedguinsMaps] Failed to load " + RelMapPath2)); return; } } val.Settings.seed = Random.Range(1, 10001); NetworkUtils.SetTerrainDataRoomProperty(val, tc.manager); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Pedguins_Maps"; public const string PLUGIN_NAME = "Pedguins_Maps"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { internal IgnoresAccessChecksToAttribute(string assemblyName) { } } }