The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PeakGravity v1.0.0
BepInEx/plugins/PeakGravity.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TestModUsingPEAKLib")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TestModUsingPEAKLib")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7cf5d272-03b0-4eec-a562-aa66bdc210eb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.Pope0.peak.gravitymod", "Gravity Mod", "1.0.0")] public class GravityMod : BaseUnityPlugin { private Harmony _harmony; public static float gravityMultiplier = 1f; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown _harmony = new Harmony("com.Pope0.peak.gravitymod"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Gravity Mod loaded!"); } private void Update() { HandleGravityInput(); } private void HandleGravityInput() { if (Input.GetKey((KeyCode)103)) { float axis = Input.GetAxis("Mouse ScrollWheel"); if (Mathf.Abs(axis) > 0.01f) { gravityMultiplier += axis * 0.5f; gravityMultiplier = Mathf.Clamp(gravityMultiplier, 0.1f, 5f); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Gravity multiplier set to: {gravityMultiplier:F2}"); } } } private void OnDestroy() { _harmony.UnpatchAll("com.Pope0.peak.gravitymod"); } } [HarmonyPatch(typeof(CharacterMovement), "GetGravityForce")] public class CharacterMovement_GetGravityForce_Patch { private static void Postfix(ref Vector3 __result) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) __result *= GravityMod.gravityMultiplier; } } [HarmonyPatch(typeof(CharacterMovement), "JumpRpc")] public class CharacterMovement_JumpForce_Patch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Expected O, but got Unknown //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(instructions); Type typeFromHandle = typeof(CharacterMovement); Type nestedType = typeFromHandle.GetNestedType("<>c__DisplayClass37_0", BindingFlags.NonPublic); FieldInfo fieldInfo = AccessTools.Field(nestedType, "jumpMult"); for (int i = 0; i < list.Count - 1; i++) { if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 1f && list[i + 1].opcode == OpCodes.Stfld && list[i + 1].operand as FieldInfo == fieldInfo) { list[i] = new CodeInstruction(OpCodes.Ldc_R4, (object)1f); list.Insert(i + 1, new CodeInstruction(OpCodes.Ldsfld, (object)AccessTools.Field(typeof(GravityMod), "gravityMultiplier"))); list.Insert(i + 2, new CodeInstruction(OpCodes.Div, (object)null)); break; } } return list; } }