The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of House v0.1.1
plugins/com.github.PotatoPone.House.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using Zorro.Core; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.PotatoPone.House")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1")] [assembly: AssemblyProduct("com.github.PotatoPone.House")] [assembly: AssemblyTitle("House")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace House { [BepInPlugin("com.github.PotatoPone.House", "House", "0.1.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.PotatoPone.House"); public static AssetBundle? Bundle; public const string Id = "com.github.PotatoPone.House"; internal static ManualLogSource Log { get; private set; } public static PluginInfo? PluginInfo { get; private set; } public static string Name => "House"; public static string Version => "0.1.1"; private void Awake() { PluginInfo = ((BaseUnityPlugin)this).Info; LoadEmbeddedAssetBundle(); Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); _harmony.PatchAll(Assembly.GetExecutingAssembly()); } private static void LoadEmbeddedAssetBundle() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); string[] array = manifestResourceNames; foreach (string text in array) { Debug.Log((object)text); } string text2 = manifestResourceNames[0]; using Stream stream = executingAssembly.GetManifestResourceStream(text2); if (stream == null) { Debug.LogError((object)("AssetBundle resource not found: " + text2)); return; } byte[] array2 = new byte[stream.Length]; stream.Read(array2, 0, array2.Length); Bundle = AssetBundle.LoadFromMemory(array2); if ((Object)(object)Bundle == (Object)null) { Debug.LogError((object)"Failed to load AssetBundle from embedded resource."); } else { Debug.Log((object)("AssetBundle loaded successfully from embedded resource: " + ((Object)Bundle).name)); } } } } namespace House.Patches { [HarmonyPatch] internal class CustomizationPatch { private static bool added; private static void AddCustomizationOption(Type type, Texture? texture = null) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Invalid comparison between Unknown and I4 CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.type = type; val.texture = texture; val.requiredAchievement = (ACHIEVEMENTTYPE)0; val.customRequirement = (CUSTOMREQUIREMENT)0; val.testLocked = false; val.drawUnderEye = false; val.color = Color.white; CustomizationOption[] second = (CustomizationOption[])(object)new CustomizationOption[1] { val }; CustomizationOption[] array = (CustomizationOption[])(object)new CustomizationOption[0]; if ((int)type == 10) { array = Singleton<Customization>.Instance.accessories.Concat(second).ToArray(); Singleton<Customization>.Instance.accessories = array; } if ((int)type == 30) { array = Singleton<Customization>.Instance.mouths.Concat(second).ToArray(); Singleton<Customization>.Instance.mouths = array; } if ((int)type == 20) { array = Singleton<Customization>.Instance.eyes.Concat(second).ToArray(); Singleton<Customization>.Instance.eyes = array; } } [HarmonyPatch(typeof(GUIManager), "Start")] [HarmonyPostfix] private static void OnGUIManagerStart() { if (!added && !((Object)(object)Plugin.Bundle == (Object)null)) { Texture texture = (Texture)(object)Plugin.Bundle.LoadAsset<Texture2D>("houseFace2"); AddCustomizationOption((Type)10, texture); Texture texture2 = (Texture)(object)Plugin.Bundle.LoadAsset<Texture2D>("blank"); AddCustomizationOption((Type)30, texture2); AddCustomizationOption((Type)20); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }