The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PeakProteu v0.1.0
plugins/com.github.Proteuzada.Prots.dll
Decompiled 3 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Proteuzada.Prots")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.Proteuzada.Prots")] [assembly: AssemblyTitle("PeakProteu")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PeakProteu { [BepInPlugin("com.Proteuzada.PeakProteu.Final", "Peak ModMenu by Proteu", "1.1.0")] public class Plugin : BaseUnityPlugin { private bool showMenu; private bool infiniteStaminaEnabled; private Vector2 scrollPosition; private Dictionary<string, ushort> knownItems = new Dictionary<string, ushort> { { "Revive", 67 }, { "First Aid Kit", 29 }, { "Banana Peel", 39 }, { "Lantern", 42 }, { "Backpack", 6 }, { "Rope Spool", 65 }, { "Energy Drink", 27 }, { "Bandages", 7 }, { "Binoculars", 14 }, { "Compass", 23 }, { "Fire Wood", 28 }, { "Flare", 32 }, { "Granola Bar", 33 }, { "Purple Baga", 40 }, { "Lollipop", 44 }, { "Marshmallow", 46 }, { "Pandora Box", 58 }, { "Heat Pack", 35 }, { "Antidote", 2 }, { "Climbing Spike", 18 }, { "Cure-All", 24 }, { "Stone", 72 } }; internal static ManualLogSource Log { get; private set; } private void SpawnItemByID(ushort itemID) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) try { Item val = default(Item); if ((Object)(object)Character.localCharacter == (Object)null) { Log.LogError((object)"Personagem local não encontrado para spawnar o item."); } else if (ItemDatabase.TryGetItem(itemID, ref val)) { Vector3 val2 = ((Component)Character.localCharacter).transform.position + ((Component)Character.localCharacter).transform.forward * 1.5f; ItemDatabase.Add(val, val2); Log.LogInfo((object)$"Tentando spawnar o item: {((Object)val).name} (ID: {itemID})"); } else { Log.LogError((object)$"Item com ID {itemID} não encontrado no ItemDatabase."); } } catch (Exception arg) { Log.LogError((object)$"Ocorreu um erro ao tentar spawnar o item com ID {itemID}: {arg}"); } } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Peak ModMenu by Proteu carregado! Pressione 'Insert' para abrir o menu."); } private void Update() { if (Input.GetKeyDown((KeyCode)277)) { showMenu = !showMenu; } } private void OnGUI() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (showMenu) { GUI.backgroundColor = Color.black; GUIStyle val = new GUIStyle(GUI.skin.window) { fontSize = 14, fontStyle = (FontStyle)1 }; Rect val2 = default(Rect); ((Rect)(ref val2))..ctor(10f, 10f, 300f, 350f); GUI.Window(0, val2, new WindowFunction(DrawMenuWindow), "Peak ModMenu by Proteu", val); } } private void DrawMenuWindow(int windowID) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) GUILayout.Space(20f); bool flag = infiniteStaminaEnabled; infiniteStaminaEnabled = GUILayout.Toggle(infiniteStaminaEnabled, " Stamina Infinita", Array.Empty<GUILayoutOption>()); if (flag != infiniteStaminaEnabled) { Character.InfiniteStamina(); } GUILayout.Space(10f); GUILayout.Label("--- Spawnar Item ---", Array.Empty<GUILayoutOption>()); scrollPosition = GUILayout.BeginScrollView(scrollPosition, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(200f) }); foreach (KeyValuePair<string, ushort> knownItem in knownItems) { if (GUILayout.Button(knownItem.Key, Array.Empty<GUILayoutOption>())) { SpawnItemByID(knownItem.Value); } } GUILayout.EndScrollView(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Fechar", Array.Empty<GUILayoutOption>())) { showMenu = false; } GUI.DragWindow(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }