Decompiled source of UnlitDynamite v1.0.0

plugins/com.github.HuFlungDu.PvPEAK.UnlitDynamite.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using PEAKLib.Items.UnityEditor;
using Photon.Pun;
using PvPEAK.UnlitDynamite.GameObjects;
using UnityEngine;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.HuFlungDu.PvPEAK.UnlitDynamite")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a7115b6b41600b36710a0d3c96850aa2a2851420")]
[assembly: AssemblyProduct("com.github.HuFlungDu.PvPEAK.UnlitDynamite")]
[assembly: AssemblyTitle("PvPEAK.UnlitDynamite")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace PvPEAK.UnlitDynamite
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.github.HuFlungDu.PvPEAK.UnlitDynamite", "PvPEAK.UnlitDynamite", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private readonly Harmony _harmony = new Harmony("com.github.HuFlungDu.PvPEAK.UnlitDynamite");

		public static GameObject? prefab;

		public static PeakBundle? item_bundle;

		public const string Id = "com.github.HuFlungDu.PvPEAK.UnlitDynamite";

		public static string Name => "PvPEAK.UnlitDynamite";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin com.github.HuFlungDu.PvPEAK.UnlitDynamite is loaded!");
			BundleLoader.LoadBundleWithName((BaseUnityPlugin)(object)this, "pvpeak-unlitdynamite.peakbundle", (Action<PeakBundle>)delegate(PeakBundle peakBundle)
			{
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Expected O, but got Unknown
				item_bundle = peakBundle;
				UnityItemContent val = peakBundle.LoadAsset<UnityItemContent>("UnlitDynamite");
				prefab = val.ItemPrefab;
				prefab.AddComponent<PvPEAK.UnlitDynamite.GameObjects.UnlitDynamite>();
				ParticleSystemRenderer[] componentsInChildren = prefab.GetComponentsInChildren<ParticleSystemRenderer>(true);
				ParticleSystemRenderer[] array = componentsInChildren;
				foreach (ParticleSystemRenderer val2 in array)
				{
					if ((Object)(object)((Renderer)val2).sharedMaterial != (Object)null)
					{
						string text;
						if (((Object)((Component)val2).gameObject).name.ToLower().Contains("photosensitive"))
						{
							text = "Particle_Transparent";
						}
						else
						{
							if (!((Object)((Component)val2).gameObject).name.ToLower().Contains("sparks"))
							{
								continue;
							}
							text = "GD/FireParticle";
						}
						Shader shader = Shader.Find(text);
						Material val3 = new Material(((Renderer)val2).sharedMaterial);
						val3.shader = shader;
						((Renderer)val2).material = val3;
					}
				}
				Dynamite component = ((Component)SingletonAsset<ItemDatabase>.Instance.itemLookup[106]).GetComponent<Dynamite>();
				prefab.GetComponent<Dynamite>().explosionPrefab = (prefab.GetComponent<ItemCooking>().explosionPrefab = component.explosionPrefab);
				prefab.GetComponent<Dynamite>().smokeVFXPrefab = component.smokeVFXPrefab;
				peakBundle.Mod.RegisterContent();
			});
		}
	}
}
namespace PvPEAK.UnlitDynamite.Patches
{
	internal class DebugSpawnPatch
	{
		[HarmonyPatch(typeof(Campfire), "Awake")]
		[HarmonyPostfix]
		public static void Postfix(Campfire __instance)
		{
			if (PhotonNetwork.IsMasterClient && ((Object)((Component)((Component)__instance).gameObject.transform.parent).gameObject).name.ToLower().Contains("wings"))
			{
				SpawnBeachItems(__instance);
			}
		}

		public static void SpawnBeachItems(Campfire campfire)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			Item component = Plugin.prefab.GetComponent<Item>();
			Item val = SingletonAsset<ItemDatabase>.Instance.itemLookup[106];
			BotSpawner component2 = GameObject.Find("BotSpawner").GetComponent<BotSpawner>();
			if (!((Object)(object)component != (Object)null))
			{
				return;
			}
			foreach (Vector3 item in Utility.GetEvenlySpacedPointsAroundCampfire(4, 4f, 4f, ((Component)campfire).gameObject.transform.position, ((Component)campfire).gameObject.transform.eulerAngles, campfire.advanceToSegment))
			{
				Vector3 val2 = item + new Vector3(0f, 10f, 0f);
				Quaternion val3 = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
				Item val4 = Utility.Add(val, val2, val3);
				Utility.Add(component, val2, val3);
			}
		}

		public static List<Vector3> GetEvenlySpacedPointsAroundCampfire(int numPoints, float innerRadius, float outerRadius, Vector3 campfirePosition, Vector3 campfireAngles, Segment advanceToSegment)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Quaternion val = Quaternion.Euler(campfireAngles);
			Vector3 val2 = default(Vector3);
			for (int i = 0; i < numPoints; i++)
			{
				float num = outerRadius;
				if (i % 2 == 0)
				{
					num = innerRadius;
				}
				float num2 = (float)i * MathF.PI * 2f / (float)numPoints;
				float num3 = num * Mathf.Cos(num2);
				float num4 = num * Mathf.Sin(num2);
				((Vector3)(ref val2))..ctor(num3, 0f, num4);
				Vector3 val3 = val * val2;
				Vector3 val4 = campfirePosition + val3;
				val4.y += -0.05f;
				Vector3 val5 = SetToGround(val4);
				if (Vector3.Distance(val4, val5) <= 1f)
				{
					val4 = val5;
				}
				list.Add(val4);
			}
			return list;
		}

		private static Vector3 SetToGround(Vector3 vector)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return HelperFunctions.GetGroundPos(vector, (LayerType)1, 0f);
		}

		public static Item Add(Item item, Vector3 position, Quaternion rotation)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Logger.LogInfo((object)$"Spawn item: {((Object)item).name} at {position}");
			if (!PhotonNetwork.IsConnected)
			{
				return null;
			}
			return PhotonNetwork.InstantiateItemRoom(((Object)item).name, position, rotation).GetComponent<Item>();
		}
	}
}
namespace PvPEAK.UnlitDynamite.GameObjects
{
	internal class UnlitDynamite : ItemComponent
	{
		public Dynamite? dynamite;

		public Item? item;

		public void Awake()
		{
			((ItemComponent)this).Awake();
			item = ((Component)this).GetComponent<Item>();
			dynamite = ((Component)this).GetComponent<Dynamite>();
			item.OnPrimaryFinishedCast = (Action)Delegate.Combine(item.OnPrimaryFinishedCast, new Action(OnPrimaryFinishedCast));
			item.UIData.canPocket = true;
		}

		public override void OnInstanceDataSet()
		{
			if (((ItemComponent)dynamite).GetData<BoolItemData>((DataEntryKey)3).Value)
			{
				item.UIData.canPocket = false;
			}
		}

		public void OnPrimaryFinishedCast()
		{
			if (((MonoBehaviourPun)item).photonView.IsMine)
			{
				dynamite.lightFuseRadius = 10f;
				item.UIData.canPocket = false;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}