The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of CustomCountry v1.0.0
CustomCountry.dll
Decompiled 5 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CustomCountry")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("CustomCountry")] [assembly: AssemblyTitle("CustomCountry")] [assembly: AssemblyVersion("0.1.0.0")] namespace CustomCountry; [BepInPlugin("radsi.country", "CustomCountry", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patcher { [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix() { GameObject val = GameObject.Find("GAME/PassportManager/PassportUI/Canvas/Panel/Panel/BG/Text/Nationality/Text"); if ((Object)(object)val != (Object)null) { TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>(); if ((Object)(object)component != (Object)null) { ((TMP_Text)component).text = country.Value; } } } } private static ConfigEntry<string> country; private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) country = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Country", "Skyland", "Text to display as nationality in the passport."); new Harmony("radsi.country").PatchAll(typeof(Patcher)); } }