The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of CustomHats v1.0.0
MoreHats.dll
Decompiled 4 days agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MoreHats")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("MoreHats")] [assembly: AssemblyTitle("MoreSkins")] [assembly: AssemblyVersion("0.1.0.0")] namespace MoreHats; [BepInPlugin("radsi.hats", "custom hats", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patcher { public static bool dummyPatched; public static bool CreateHatOption(Customization customization, string name, Texture2D icon) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name)) { return false; } CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.color = Color.white; ((Object)val).name = name; val.texture = (Texture)(object)icon; val.type = (Type)50; val.requiredAchievement = (ACHIEVEMENTTYPE)0; customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val); return true; } [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix(PassportManager __instance) { CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_GhostMask", customHatsIcons[0]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_CreeperHat", customHatsIcons[1]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Wat", customHatsIcons[2]); } [HarmonyPatch(typeof(CharacterCustomization), "Awake")] [HarmonyPostfix] public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); for (int i = 0; i < customHats.Count; i++) { GameObject val = Object.Instantiate<GameObject>(customHats[i]); ((Renderer)val.GetComponent<MeshRenderer>()).material.shader = Shader.Find("W/Character"); val.transform.SetParent(child); if (((Object)val).name.Contains("creeper")) { val.transform.localPosition = new Vector3(0f, 0.5f, 8f); val.transform.localScale = new Vector3(3f, 3f, 3f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("ghost")) { val.transform.localPosition = new Vector3(0f, -1f, 5.6f); val.transform.localScale = new Vector3(50f, 50f, 50f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 90f); } else { val.transform.localPosition = new Vector3(0f, 0f, 6.5f); val.transform.localScale = new Vector3(3f, 3f, 3f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } val.SetActive(false); __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, (Renderer)(object)val.GetComponent<MeshRenderer>()); } } } public static AssetBundle assetBundle; public static List<GameObject> customHats; public static List<Texture2D> customHatsIcons; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("radsi.hats").PatchAll(typeof(Patcher)); assetBundle = AssetBundle.LoadFromMemory(Resource1.hats); customHats = new List<GameObject>(); customHatsIcons = new List<Texture2D>(); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/ghost.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/creeper.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/wat.prefab")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/ghosticon.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/creepericon.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/nagawat.png")); } } [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resource1 { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("MoreHats.Resource1", typeof(Resource1).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] hats { get { object @object = ResourceManager.GetObject("hats", resourceCulture); return (byte[])@object; } } internal Resource1() { } }